History - net.minecraft.client.render.block.entity.StructureBlockBlockEntityRenderer
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
int: STRUCTURE_VOIDS_COLOR, field_63584, field_63584
int: STRUCTURE_VOIDS_COLOR, field_63584, STRUCTURE_VOID_COLOR
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.client.renderer.blockentity.BlockEntityWithBoundingBoxRenderer
net.minecraft.class_838
net.minecraft.client.render.block.entity.StructureBlockBlockEntityRenderer
Fields
int: STRUCTURE_VOIDS_COLOR, field_63584, field_63584
Constructors
()
Methods
StructureBlockBlockEntityRenderState (): createRenderState, method_74335, createRenderState
void (T, StructureBlockBlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, method_74358, updateRenderState
<T extends BlockEntity extends StructureBoxRendering> void (T, StructureBlockBlockEntityRenderState): extract, method_74357, updateStructureBoxRenderState
void (StructureBlockBlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_74359, render
void (StructureBlockBlockEntityRenderState, BlockPos, Vec3i): renderInvisibleBlocks, method_3585, renderInvisibleBlocks
void (StructureBlockBlockEntityRenderState, BlockPos, Vec3i): renderStructureVoids, method_61047, renderStructureVoids
boolean (): shouldRenderOffScreen, method_3563, rendersOutsideBoundingBox
int (): getViewDistance, method_33893, getRenderDistance
void (BlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3569, render
void (BlockEntity, BlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, method_74331, updateRenderState
BlockEntityRenderState (): createRenderState, method_74335, createRenderState
void (BlockPos, Direction, int, int, int): lambda$renderStructureVoids$0, method_61048, method_61048