History - net.minecraft.client.render.block.entity.StructureBlockBlockEntityRenderer

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

Constructors

Methods

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

int: STRUCTURE_VOIDS_COLOR, field_63584, field_63584

int: STRUCTURE_VOIDS_COLOR, field_63584, STRUCTURE_VOID_COLOR

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.client.renderer.blockentity.BlockEntityWithBoundingBoxRenderer

net.minecraft.class_838

net.minecraft.client.render.block.entity.StructureBlockBlockEntityRenderer

Fields

int: STRUCTURE_VOIDS_COLOR, field_63584, field_63584

Constructors

()

Methods

StructureBlockBlockEntityRenderState (): createRenderState, method_74335, createRenderState

void (T, StructureBlockBlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, method_74358, updateRenderState

<T extends BlockEntity extends StructureBoxRendering> void (T, StructureBlockBlockEntityRenderState): extract, method_74357, updateStructureBoxRenderState

void (StructureBlockBlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_74359, render

void (StructureBlockBlockEntityRenderState, BlockPos, Vec3i): renderInvisibleBlocks, method_3585, renderInvisibleBlocks

void (StructureBlockBlockEntityRenderState, BlockPos, Vec3i): renderStructureVoids, method_61047, renderStructureVoids

boolean (): shouldRenderOffScreen, method_3563, rendersOutsideBoundingBox

int (): getViewDistance, method_33893, getRenderDistance

void (BlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3569, render

void (BlockEntity, BlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, method_74331, updateRenderState

BlockEntityRenderState (): createRenderState, method_74335, createRenderState

void (BlockPos, Direction, int, int, int): lambda$renderStructureVoids$0, method_61048, method_61048