| protected Model$SinglePartModel |
|
| protected SpriteIdentifier |
|
| protected float |
| getSignModelRenderScale() |
| method_51272() |
| getSignScale() |
|
| protected float |
| getSignTextRenderScale() |
| method_51273() |
| getTextScale() |
|
| private static void |
|
| protected void |
|
| protected Vec3d |
| getTextOffset() |
| method_45790() |
| getTextOffset() |
|
| public static void |
| submitSpecial(MaterialSet materials, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Model$Simple model, Material material) |
| method_45800(class_11701 arg0, class_4587 arg1, class_11659 arg2, int arg3, int arg4, class_3879$class_9948 arg5, class_4730 arg6) |
| renderAsItem(SpriteHolder spriteHolder, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, Model$SinglePartModel model, SpriteIdentifier texture) |
|
| public static void |
|
| public static Model$SinglePartModel |
|
| public static TexturedModelData |
| createSignLayer(boolean standing) |
| method_32154(boolean arg0) |
| getTexturedModelData(boolean standing) |
|
| private static SignBlockEntityRenderer$SignModelPair |
|
| private static WoodType |
|