net.minecraft.client.render.block.entity

public abstract class AbstractSignBlockEntityRenderer

implements BlockEntityRenderer<SignBlockEntity, SignBlockEntityRenderState>

net.minecraft.client.renderer.blockentity.AbstractSignRenderer
net.minecraft.class_10529
net.minecraft.client.render.block.entity.AbstractSignBlockEntityRenderer

Field summary

Modifier and TypeField
private static final int
BLACK_TEXT_OUTLINE_COLOR
field_55506
GLOWING_BLACK_TEXT_COLOR
private static final int
OUTLINE_RENDER_DISTANCE
field_55507
MAX_COLORED_TEXT_OUTLINE_RENDER_DISTANCE
private final TextRenderer
font
field_55508
textRenderer
private final SpriteHolder
materials
field_61778
spriteHolder

Constructor summary

ModifierConstructor
public (BlockEntityRendererFactory$Context context)

Method summary

Modifier and TypeMethod
protected abstract Model$SinglePartModel
getSignModel(BlockState blockState, WoodType type)
method_65823(class_2680 arg0, class_4719 arg1)
getModel(BlockState state, WoodType woodType)
protected abstract SpriteIdentifier
getSignMaterial(WoodType type)
method_45792(class_4719 arg0)
getTextureId(WoodType woodType)
protected abstract float
getSignModelRenderScale()
method_51272()
getSignScale()
protected abstract float
getSignTextRenderScale()
method_51273()
getTextScale()
protected abstract Vec3d
getTextOffset()
method_45790()
getTextOffset()
protected abstract void
translateSign(PoseStack poseStack, float angle, BlockState blockState)
method_65824(class_4587 arg0, float arg1, class_2680 arg2)
applyTransforms(MatrixStack matrices, float blockRotationDegrees, BlockState state)
public void
submit(SignRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_65820(class_11971 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(SignBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
private void
submitSignWithText(SignRenderState state, PoseStack poseStack, BlockState blockState, SignBlock signBlock, WoodType type, Model$Simple signModel, ModelFeatureRenderer$CrumblingOverlay breakProgress, SubmitNodeCollector submitNodeCollector)
method_65821(class_11971 arg0, class_4587 arg1, class_2680 arg2, class_2478 arg3, class_4719 arg4, class_3879$class_9948 arg5, class_11683$class_11792 arg6, class_11659 arg7)
render(SignBlockEntityRenderState renderState, MatrixStack matrices, BlockState blockState, AbstractSignBlock block, WoodType woodType, Model$SinglePartModel model, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay, OrderedRenderCommandQueue queue)
protected void
submitSign(PoseStack poseStack, int lightCoords, WoodType type, Model$Simple signModel, ModelFeatureRenderer$CrumblingOverlay breakProgress, SubmitNodeCollector submitNodeCollector)
method_65825(class_4587 arg0, int arg1, class_4719 arg2, class_3879$class_9948 arg3, class_11683$class_11792 arg4, class_11659 arg5)
renderSign(MatrixStack matrices, int lightmapCoords, WoodType woodType, Model$SinglePartModel model, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay, OrderedRenderCommandQueue queue)
private void
submitSignText(SignRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, boolean isFrontText)
method_65828(class_11971 arg0, class_4587 arg1, class_11659 arg2, boolean arg3)
renderText(SignBlockEntityRenderState renderState, MatrixStack matrices, OrderedRenderCommandQueue queue, boolean front)
private void
translateSignText(PoseStack poseStack, boolean isFrontText, Vec3 textOffset)
method_65826(class_4587 arg0, boolean arg1, class_243 arg2)
applyTextTransforms(MatrixStack matrices, boolean front, Vec3d textOffset)
private static boolean
isOutlineVisible(BlockPos pos)
method_65827(class_2338 arg0)
shouldRenderTextOutline(BlockPos pos)
public static int
getDarkColor(SignText signText)
method_65822(class_8242 arg0)
getTextColor(SignText text)
public SignBlockEntityRenderState
createRenderState()
method_74335()
createRenderState()
public void
extractRenderState(SignBlockEntity blockEntity, SignRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74333(class_2625 arg0, class_11971 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(SignBlockEntity arg0, SignBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public void
submit(BlockEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3569(class_11954 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(BlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public void
extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public BlockEntityRenderState
createRenderState()
method_74335()
createRenderState()
private OrderedText
lambda$submitSignText$0(SignRenderState arg0, Component arg1)
method_65819(class_11971 arg0, class_2561 arg1)
method_65819(SignBlockEntityRenderState arg0, Text textx)