| public ShulkerBoxBlockEntityRenderState |
| createRenderState() |
| method_74335() |
| createRenderState() |
|
| public void |
| extractRenderState(ShulkerBoxBlockEntity blockEntity, ShulkerBoxRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_74384(class_2627 arg0, class_11970 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(ShulkerBoxBlockEntity arg0, ShulkerBoxBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| public void |
|
| public void |
| submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Direction direction, float progress, ModelFeatureRenderer$CrumblingOverlay breakProgress, Material material, int outlineColor) |
| method_65562(class_4587 arg0, class_11659 arg1, int arg2, int arg3, class_2350 arg4, float arg5, class_11683$class_11792 arg6, class_4730 arg7, int arg8) |
| render(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, Direction facing, float openness, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay, SpriteIdentifier spriteId, int arg8) |
|
| private void |
|
| public void |
|
| public void |
|
| public void |
| extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| public BlockEntityRenderState |
| createRenderState() |
| method_74335() |
| createRenderState() |
|