| public BannerBlockEntityRenderState |
| createRenderState() |
| method_74335() |
| createRenderState() |
|
| public void |
| extractRenderState(BannerBlockEntity blockEntity, BannerRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_74337(class_2573 arg0, class_11949 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(BannerBlockEntity arg0, BannerBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| public void |
|
| public void |
| submitSpecial(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, DyeColor baseColor, BannerPatternLayers patterns, int outlineColor) |
| method_65556(class_4587 arg0, class_11659 arg1, int arg2, int arg3, class_1767 arg4, class_9307 arg5, int arg6) |
| renderAsItem(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, DyeColor baseColor, BannerPatternsComponent patterns, int arg6) |
|
| private static void |
| submitBanner(MaterialSet materials, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, float angle, BannerModel model, BannerFlagModel flagModel, float phase, DyeColor baseColor, BannerPatternLayers patterns, ModelFeatureRenderer$CrumblingOverlay breakProgress, int outlineColor) |
| method_65555(class_11701 arg0, class_4587 arg1, class_11659 arg2, int arg3, int arg4, float arg5, class_10378 arg6, class_10377 arg7, float arg8, class_1767 arg9, class_9307 arg10, class_11683$class_11792 arg11, int arg12) |
| render(SpriteHolder materials, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, float yaw, BannerBlockModel model, BannerFlagBlockModel flagModel, float pitch, DyeColor dyeColor, BannerPatternsComponent bannerPatterns, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay, int arg12) |
|
| public static <S> void |
| submitPatterns(MaterialSet materials, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Model<S> model, S state, Material baseMaterial, boolean banner, DyeColor baseColor, BannerPatternLayers patterns, boolean hasFoil, ModelFeatureRenderer$CrumblingOverlay breakProgress, int outlineColor) |
| method_23802(class_11701 arg0, class_4587 arg1, class_11659 arg2, int arg3, int arg4, class_3879<S> arg5, S arg6, class_4730 arg7, boolean arg8, class_1767 arg9, class_9307 arg10, boolean arg11, class_11683$class_11792 arg12, int arg13) |
| renderCanvas(SpriteHolder materials, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, Model<S> model, S state, SpriteIdentifier spriteId, boolean useBannerLayer, DyeColor color, BannerPatternsComponent patterns, boolean arg11, ModelCommandRenderer$CrumblingOverlayCommand arg12, int arg13) |
|
| private static <S> void |
| submitPatternLayer(MaterialSet materials, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Model<S> model, S state, Material material, DyeColor color, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_58140(class_11701 arg0, class_4587 arg1, class_11659 arg2, int arg3, int arg4, class_3879<S> arg5, S arg6, class_4730 arg7, class_1767 arg8, class_11683$class_11792 arg9) |
| renderLayer(SpriteHolder materials, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, Model<S> model, S state, SpriteIdentifier spriteId, DyeColor color, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay) |
|
| public void |
| getExtents(Consumer<org.joml.Vector3fc> output) |
| method_72158(Consumer<org.joml.Vector3fc> arg0) |
| collectVertices(Consumer<org.joml.Vector3fc> arg0) |
|
| public void |
|
| public void |
| extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| public BlockEntityRenderState |
| createRenderState() |
| method_74335() |
| createRenderState() |
|