History - net.minecraft.client.render.entity.state.Lancing
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
float (float, float, float): progress, method_75390, method_75390
float (float, float, float): progress, method_75390, clampedLerp
<S extends ArmedEntityRenderState> void (S, MatrixStack, float, Arm, ItemStack): thirdPersonUseItem, method_75392, method_75392
<S extends ArmedEntityRenderState> void (S, MatrixStack, float, Arm, ItemStack): thirdPersonUseItem, method_75392, applyChargingTransformation
<T extends BipedEntityRenderState> void (BipedEntityModel<T>, T): thirdPersonAttackHand, method_75393, method_75393
<T extends BipedEntityRenderState> void (BipedEntityModel<T>, T): thirdPersonAttackHand, method_75393, setStabbingAngles
<S extends ArmedEntityRenderState> void (S, MatrixStack): thirdPersonAttackItem, method_75395, method_75395
<S extends ArmedEntityRenderState> void (S, MatrixStack): thirdPersonAttackItem, method_75395, applyStabbingTransformation
float (float): hitFeedbackAmount, method_75916, method_75916
float (float): hitFeedbackAmount, method_75916, getRecoilDistance
void (float, MatrixStack, float, Arm, ItemStack): firstPersonUse, method_75396, method_75396
void (float, MatrixStack, float, Arm, ItemStack): firstPersonUse, method_75396, applyChargingTransformation
void (float, MatrixStack, int, Arm): firstPersonAttack, method_75391, method_75391
void (float, MatrixStack, int, Arm): firstPersonAttack, method_75391, applyStabbingTransformation
1.21.11_unobfuscated
Names
net.minecraft.client.model.effects.SpearAnimations
net.minecraft.class_12152
net.minecraft.client.render.entity.state.Lancing
Fields
Constructors
()
Methods
float (float, float, float): progress, method_75390, method_75390
<T extends BipedEntityRenderState> void (ModelPart, ModelPart, boolean, ItemStack, T): thirdPersonHandUse, method_75394, positionArmForSpear
<S extends ArmedEntityRenderState> void (S, MatrixStack, float, Arm, ItemStack): thirdPersonUseItem, method_75392, method_75392
<T extends BipedEntityRenderState> void (BipedEntityModel<T>, T): thirdPersonAttackHand, method_75393, method_75393
<S extends ArmedEntityRenderState> void (S, MatrixStack): thirdPersonAttackItem, method_75395, method_75395
float (float): hitFeedbackAmount, method_75916, method_75916
void (float, MatrixStack, float, Arm, ItemStack): firstPersonUse, method_75396, method_75396
void (float, MatrixStack, int, Arm): firstPersonAttack, method_75391, method_75391