History - net.minecraft.client.render.entity.state.Lancing

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

Constructors

Methods

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

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Methods

26.1.2

Names

Fields

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Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

float (float, float, float): progress, method_75390, method_75390

float (float, float, float): progress, method_75390, clampedLerp

<S extends ArmedEntityRenderState> void (S, MatrixStack, float, Arm, ItemStack): thirdPersonUseItem, method_75392, method_75392

<S extends ArmedEntityRenderState> void (S, MatrixStack, float, Arm, ItemStack): thirdPersonUseItem, method_75392, applyChargingTransformation

<T extends BipedEntityRenderState> void (BipedEntityModel<T>, T): thirdPersonAttackHand, method_75393, method_75393

<T extends BipedEntityRenderState> void (BipedEntityModel<T>, T): thirdPersonAttackHand, method_75393, setStabbingAngles

<S extends ArmedEntityRenderState> void (S, MatrixStack): thirdPersonAttackItem, method_75395, method_75395

<S extends ArmedEntityRenderState> void (S, MatrixStack): thirdPersonAttackItem, method_75395, applyStabbingTransformation

float (float): hitFeedbackAmount, method_75916, method_75916

float (float): hitFeedbackAmount, method_75916, getRecoilDistance

void (float, MatrixStack, float, Arm, ItemStack): firstPersonUse, method_75396, method_75396

void (float, MatrixStack, float, Arm, ItemStack): firstPersonUse, method_75396, applyChargingTransformation

void (float, MatrixStack, int, Arm): firstPersonAttack, method_75391, method_75391

void (float, MatrixStack, int, Arm): firstPersonAttack, method_75391, applyStabbingTransformation

1.21.11_unobfuscated

Names

net.minecraft.client.model.effects.SpearAnimations

net.minecraft.class_12152

net.minecraft.client.render.entity.state.Lancing

Fields

Constructors

()

Methods

float (float, float, float): progress, method_75390, method_75390

<T extends BipedEntityRenderState> void (ModelPart, ModelPart, boolean, ItemStack, T): thirdPersonHandUse, method_75394, positionArmForSpear

<S extends ArmedEntityRenderState> void (S, MatrixStack, float, Arm, ItemStack): thirdPersonUseItem, method_75392, method_75392

<T extends BipedEntityRenderState> void (BipedEntityModel<T>, T): thirdPersonAttackHand, method_75393, method_75393

<S extends ArmedEntityRenderState> void (S, MatrixStack): thirdPersonAttackItem, method_75395, method_75395

float (float): hitFeedbackAmount, method_75916, method_75916

void (float, MatrixStack, float, Arm, ItemStack): firstPersonUse, method_75396, method_75396

void (float, MatrixStack, int, Arm): firstPersonAttack, method_75391, method_75391