History - net.minecraft.client.gl.GlGpuBufferAllocator$PersistentMapped
26.3-snapshot-3
Names
com.mojang.blaze3d.opengl.GlTransientMemory$PersistentMapping
com.mojang.renderpearl.backend.opengl.GlTransientMemory$PersistentMapping
Fields
Constructors
Methods
GpuBufferSlice$Mapped (long, long, int, long, long): allocateStaging, method_1_6156, allocateHostBuffer
GpuBufferSlice (long, long, int, long, long): allocateGpu, method_1_6152, allocateDeviceBuffer
GpuBufferSlice$Mapped (long, long, int, long, long): allocateGpuMapped, method_1_6154, allocateMappedBuffer
GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadStaging, method_1_6166, allocateHostBuffer
GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadGpu, method_1_6162, allocateMappedBuffer
GpuBufferSlice (List<ByteBuffer>, long, int, long, long, boolean): upload, method_1_6184, allocateMappedBuffer
GpuBufferSlice$Mapped (long, long, int, long, long): allocateStaging, method_1_6156, allocateHostBuffer
GpuBufferSlice (long, long, int, long, long): allocateGpu, method_1_6152, allocateDeviceBuffer
GpuBufferSlice$Mapped (long, long, int, long, long): allocateGpuMapped, method_1_6154, allocateMappedBuffer
GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadStaging, method_1_6166, allocateHostBuffer
GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadGpu, method_1_6162, allocateMappedBuffer
GpuBufferSlice (List<ByteBuffer>, long, int, long, long, boolean): upload, method_1_6184, allocateMappedBuffer
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
com.mojang.blaze3d.opengl.GlTransientMemory$PersistentMapping
net.minecraft.class_1_1014$class_1_1017
net.minecraft.client.gl.GlGpuBufferAllocator$PersistentMapped
Fields
Arena<GlGpuBufferAllocator$PersistentMapped$Buffer>: stagingBlockAllocator, field_1_6955, hostAllocator
Arena<GlGpuBufferAllocator$PersistentMapped$Buffer>: gpuBlockAllocator, field_1_6952, deviceAllocator
Arena<GlGpuBufferAllocator$PersistentMapped$Buffer>: gpuMappedBlockAllocator, field_1_6953, sharedAllocator
GlGpuBufferAllocator$PersistentMapped$Fence[]: rotations, field_1_6954, fences
boolean: $assertionsDisabled, field_1_6950, field_1_6950
Constructors
(GlBackend, GlCommandEncoderBackend)
Methods
void (): close
void (): rotate, method_1_6167, start
GlGpuBufferAllocator$PersistentMapped$Buffer (long, boolean, boolean): allocateGlBlock, method_1_6174, allocateBuffer
void (GlGpuBufferAllocator$PersistentMapped$Buffer): freeGlBlock, method_1_6175, destroyBuffer
GpuBufferSlice$Mapped (long, long, int, long, long): allocateStaging, method_1_6156, allocateHostBuffer
GpuBufferSlice (long, long, int, long, long): allocateGpu, method_1_6152, allocateDeviceBuffer
GpuBufferSlice$Mapped (long, long, int, long, long): allocateGpuMapped, method_1_6154, allocateMappedBuffer
GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadStaging, method_1_6166, allocateHostBuffer
GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadGpu, method_1_6162, allocateMappedBuffer
GpuBufferSlice (List<ByteBuffer>, long, int, long, long, boolean): upload, method_1_6184, allocateMappedBuffer
List<GpuBufferSlice> (List<ByteBuffer>, long, int): multiUploadStaging, method_1_6158, allocateHostBuffers
List<GpuBufferSlice> (List<ByteBuffer>, long, int): multiUploadGpu, method_1_6157, allocateMappedBuffers
List<GpuBufferSlice> (List<ByteBuffer>, long, int, boolean): multiUpload, method_1_6183, allocateMappedBuffers
Integer (List, int): lambda$multiUpload$0, method_1_6179, method_1_6179
void (): lambda$allocateGpuMapped$0, method_1_6177, method_1_6177
void (): lambda$allocateStaging$0, method_1_6178, method_1_6178
String (): lambda$allocateGlBlock$0, method_1_6176, method_1_6176
GlGpuBufferAllocator$PersistentMapped$Buffer (long): lambda$new$2, method_1_6182, method_1_6182
GlGpuBufferAllocator$PersistentMapped$Buffer (long): lambda$new$1, method_1_6181, method_1_6181
GlGpuBufferAllocator$PersistentMapped$Buffer (long): lambda$new$0, method_1_6180, method_1_6180