History - net.minecraft.client.render.chunk.SectionBuilder
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
BlockEntityRenderManager: blockEntityRenderer, field_52165, blockEntityRenderDispatcher
Constructors
(boolean, boolean, BlockStateModels, FluidModels, BlockColors, BlockEntityRenderManager)
(boolean, boolean, BlockStateModels, FluidModels, BlockColors)
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
BlockRenderManager: blockRenderer, field_52164, blockRenderManager
boolean: ambientOcclusion, field_1_2181, ao
boolean: cutoutLeaves, field_1_2184, cutoutLeaves
BlockStateModels: blockModelSet, field_1_2183, blockModels
FluidModels: fluidModelSet, field_1_2484, fluidModels
BlockColors: blockColors, field_1_2182, blockColors
Constructors
(BlockRenderManager, BlockEntityRenderManager)
(boolean, boolean, BlockStateModels, FluidModels, BlockColors, BlockEntityRenderManager)
Methods
VertexConsumer (Map, BlockBufferAllocatorStorage, BlockRenderLayer): lambda$compile$2, method_1_3004, method_1_3004
void (Map, BlockBufferAllocatorStorage, float, float, float, BakedQuad, QuadShading): lambda$compile$1, method_1_2312, method_1_2312
void (Map, BlockBufferAllocatorStorage, float, float, float, BakedQuad, QuadShading): lambda$compile$0, method_1_2311, method_1_2311
1.21.11_unobfuscated
Names
net.minecraft.client.renderer.chunk.SectionCompiler
net.minecraft.class_9810
net.minecraft.client.render.chunk.SectionBuilder
Fields
BlockRenderManager: blockRenderer, field_52164, blockRenderManager
BlockEntityRenderManager: blockEntityRenderer, field_52165, blockEntityRenderDispatcher
Constructors
(BlockRenderManager, BlockEntityRenderManager)
Methods
SectionBuilder$RenderData (ChunkSectionPos, ChunkRendererRegion, VertexSorter, BlockBufferAllocatorStorage): compile, method_60904, build
BufferBuilder (Map<BlockRenderLayer, BufferBuilder>, BlockBufferAllocatorStorage, BlockRenderLayer): getOrBeginLayer, method_60903, beginBufferBuilding
<E extends BlockEntity> void (SectionBuilder$RenderData, E): handleBlockEntity, method_60902, addBlockEntity