History - net.minecraft.client.render.chunk.SectionBuilder

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

Constructors

Methods

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

BlockEntityRenderManager: blockEntityRenderer, field_52165, blockEntityRenderDispatcher

Constructors

(boolean, boolean, BlockStateModels, FluidModels, BlockColors, BlockEntityRenderManager)

(boolean, boolean, BlockStateModels, FluidModels, BlockColors)

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

BlockRenderManager: blockRenderer, field_52164, blockRenderManager

boolean: ambientOcclusion, field_1_2181, ao

boolean: cutoutLeaves, field_1_2184, cutoutLeaves

BlockStateModels: blockModelSet, field_1_2183, blockModels

FluidModels: fluidModelSet, field_1_2484, fluidModels

BlockColors: blockColors, field_1_2182, blockColors

Constructors

(BlockRenderManager, BlockEntityRenderManager)

(boolean, boolean, BlockStateModels, FluidModels, BlockColors, BlockEntityRenderManager)

Methods

VertexConsumer (Map, BlockBufferAllocatorStorage, BlockRenderLayer): lambda$compile$2, method_1_3004, method_1_3004

void (Map, BlockBufferAllocatorStorage, float, float, float, BakedQuad, QuadShading): lambda$compile$1, method_1_2312, method_1_2312

void (Map, BlockBufferAllocatorStorage, float, float, float, BakedQuad, QuadShading): lambda$compile$0, method_1_2311, method_1_2311

1.21.11_unobfuscated

Names

net.minecraft.client.renderer.chunk.SectionCompiler

net.minecraft.class_9810

net.minecraft.client.render.chunk.SectionBuilder

Fields

BlockRenderManager: blockRenderer, field_52164, blockRenderManager

BlockEntityRenderManager: blockEntityRenderer, field_52165, blockEntityRenderDispatcher

Constructors

(BlockRenderManager, BlockEntityRenderManager)

Methods

SectionBuilder$RenderData (ChunkSectionPos, ChunkRendererRegion, VertexSorter, BlockBufferAllocatorStorage): compile, method_60904, build

BufferBuilder (Map<BlockRenderLayer, BufferBuilder>, BlockBufferAllocatorStorage, BlockRenderLayer): getOrBeginLayer, method_60903, beginBufferBuilding

<E extends BlockEntity> void (SectionBuilder$RenderData, E): handleBlockEntity, method_60902, addBlockEntity