History - com.mojang.blaze3d.pipeline.CompiledRenderPipeline$Layout
26.4-snapshot-7
Names
Fields
Constructors
Methods
26.4-snapshot-6
Names
Fields
TexelFormat: depthStencilFormat, comp_1_1898, depthStencilFormat
RenderPassLayout$Subpass: subpass, comp_1_2158, subpass
Constructors
(String, List<ShaderModule>, List<CompiledRenderPipeline$Layout$VertexBuffer>, List<CompiledRenderPipeline$Layout$AttributeBinding>, List<CompiledRenderPipeline$Layout$Shader>, int, DepthStencilState, TexelFormat, PolygonMode, boolean, List<ColorTargetState>, DrawMode)
(String, List<ShaderModule>, List<CompiledRenderPipeline$Layout$VertexBuffer>, List<CompiledRenderPipeline$Layout$AttributeBinding>, List<CompiledRenderPipeline$Layout$Shader>, int, DepthStencilState, PolygonMode, boolean, List<ColorTargetState>, DrawMode, RenderPassLayout$Subpass)
Methods
TexelFormat (): depthStencilFormat, comp_1_1898, depthStencilFormat
RenderPassLayout$Subpass (): subpass, comp_1_2158, subpass
26.4-snapshot-5
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26.4-snapshot-4
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26.4-snapshot-3
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26.4-snapshot-2
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26.4-snapshot-1
Names
com.mojang.renderpearl.api.pipeline.CompiledRenderPipeline$CreateInfo
net.minecraft.class_1_1285$class_1_1387
com.mojang.blaze3d.pipeline.CompiledRenderPipeline$Layout
Fields
String: name, comp_1_1446, name
List<ShaderModule>: shaders, comp_1_1449, shaders
List<CompiledRenderPipeline$Layout$VertexBuffer>: vertexBuffers, comp_1_1451, vertexBuffers
List<CompiledRenderPipeline$Layout$AttributeBinding>: attribBindings, comp_1_1442, attribBindings
List<CompiledRenderPipeline$Layout$Shader>: uniforms, comp_1_1450, uniforms
int: pushConstantsSize, comp_1_1533, pushConstantsSize
DepthStencilState: depthStencilState, comp_1_1445, depthStencilState
TexelFormat: depthStencilFormat, comp_1_1898, depthStencilFormat
PolygonMode: polygonMode, comp_1_1447, polygonMode
boolean: cull, comp_1_1444, cull
List<ColorTargetState>: colorTargetStates, comp_1_1443, colorTargetStates
DrawMode: primitiveTopology, comp_1_1448, primitiveTopology
int: MIN_VERTEX_STRIDE_ALIGNMENT, field_1_10736, MIN_VERTEX_BUFFER_STRIDE_ALIGNMENT
int: MAX_VERTEX_BUFFERS, field_1_10735, MAX_VERTEX_FORMATS
int: MAX_VERTEX_ATTRIBS, field_1_10734, MAX_VERTEX_ATTRIBUTES
Constructors
(String, List<ShaderModule>, List<CompiledRenderPipeline$Layout$VertexBuffer>, List<CompiledRenderPipeline$Layout$AttributeBinding>, List<CompiledRenderPipeline$Layout$Shader>, int, DepthStencilState, TexelFormat, PolygonMode, boolean, List<ColorTargetState>, DrawMode)
Methods
String (): name, comp_1_1446, name
List<ShaderModule> (): shaders, comp_1_1449, shaders
List<CompiledRenderPipeline$Layout$VertexBuffer> (): vertexBuffers, comp_1_1451, vertexBuffers
List<CompiledRenderPipeline$Layout$AttributeBinding> (): attribBindings, comp_1_1442, attribBindings
List<CompiledRenderPipeline$Layout$Shader> (): uniforms, comp_1_1450, uniforms
int (): pushConstantsSize, comp_1_1533, pushConstantsSize
DepthStencilState (): depthStencilState, comp_1_1445, depthStencilState
TexelFormat (): depthStencilFormat, comp_1_1898, depthStencilFormat
PolygonMode (): polygonMode, comp_1_1447, polygonMode
boolean (): cull, comp_1_1444, cull
List<ColorTargetState> (): colorTargetStates, comp_1_1443, colorTargetStates
DrawMode (): primitiveTopology, comp_1_1448, primitiveTopology