History - com.mojang.blaze3d.pipeline.CompiledRenderPipeline$Layout

26.4-snapshot-7

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26.4-snapshot-6

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Fields

TexelFormat: depthStencilFormat, comp_1_1898, depthStencilFormat

RenderPassLayout$Subpass: subpass, comp_1_2158, subpass

Constructors

(String, List<ShaderModule>, List<CompiledRenderPipeline$Layout$VertexBuffer>, List<CompiledRenderPipeline$Layout$AttributeBinding>, List<CompiledRenderPipeline$Layout$Shader>, int, DepthStencilState, TexelFormat, PolygonMode, boolean, List<ColorTargetState>, DrawMode)

(String, List<ShaderModule>, List<CompiledRenderPipeline$Layout$VertexBuffer>, List<CompiledRenderPipeline$Layout$AttributeBinding>, List<CompiledRenderPipeline$Layout$Shader>, int, DepthStencilState, PolygonMode, boolean, List<ColorTargetState>, DrawMode, RenderPassLayout$Subpass)

Methods

TexelFormat (): depthStencilFormat, comp_1_1898, depthStencilFormat

RenderPassLayout$Subpass (): subpass, comp_1_2158, subpass

26.4-snapshot-5

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26.4-snapshot-4

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26.4-snapshot-3

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26.4-snapshot-2

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26.4-snapshot-1

Names

com.mojang.renderpearl.api.pipeline.CompiledRenderPipeline$CreateInfo

net.minecraft.class_1_1285$class_1_1387

com.mojang.blaze3d.pipeline.CompiledRenderPipeline$Layout

Fields

String: name, comp_1_1446, name

List<ShaderModule>: shaders, comp_1_1449, shaders

List<CompiledRenderPipeline$Layout$VertexBuffer>: vertexBuffers, comp_1_1451, vertexBuffers

List<CompiledRenderPipeline$Layout$AttributeBinding>: attribBindings, comp_1_1442, attribBindings

List<CompiledRenderPipeline$Layout$Shader>: uniforms, comp_1_1450, uniforms

int: pushConstantsSize, comp_1_1533, pushConstantsSize

DepthStencilState: depthStencilState, comp_1_1445, depthStencilState

TexelFormat: depthStencilFormat, comp_1_1898, depthStencilFormat

PolygonMode: polygonMode, comp_1_1447, polygonMode

boolean: cull, comp_1_1444, cull

List<ColorTargetState>: colorTargetStates, comp_1_1443, colorTargetStates

DrawMode: primitiveTopology, comp_1_1448, primitiveTopology

int: MIN_VERTEX_STRIDE_ALIGNMENT, field_1_10736, MIN_VERTEX_BUFFER_STRIDE_ALIGNMENT

int: MAX_VERTEX_BUFFERS, field_1_10735, MAX_VERTEX_FORMATS

int: MAX_VERTEX_ATTRIBS, field_1_10734, MAX_VERTEX_ATTRIBUTES

Constructors

(String, List<ShaderModule>, List<CompiledRenderPipeline$Layout$VertexBuffer>, List<CompiledRenderPipeline$Layout$AttributeBinding>, List<CompiledRenderPipeline$Layout$Shader>, int, DepthStencilState, TexelFormat, PolygonMode, boolean, List<ColorTargetState>, DrawMode)

Methods

String (): name, comp_1_1446, name

List<ShaderModule> (): shaders, comp_1_1449, shaders

List<CompiledRenderPipeline$Layout$VertexBuffer> (): vertexBuffers, comp_1_1451, vertexBuffers

List<CompiledRenderPipeline$Layout$AttributeBinding> (): attribBindings, comp_1_1442, attribBindings

List<CompiledRenderPipeline$Layout$Shader> (): uniforms, comp_1_1450, uniforms

int (): pushConstantsSize, comp_1_1533, pushConstantsSize

DepthStencilState (): depthStencilState, comp_1_1445, depthStencilState

TexelFormat (): depthStencilFormat, comp_1_1898, depthStencilFormat

PolygonMode (): polygonMode, comp_1_1447, polygonMode

boolean (): cull, comp_1_1444, cull

List<ColorTargetState> (): colorTargetStates, comp_1_1443, colorTargetStates

DrawMode (): primitiveTopology, comp_1_1448, primitiveTopology