History - net.minecraft.client.render.block.entity.BlockEntityRenderManager

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

Constructors

Methods

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

BlockModelManager: blockModelResolver, field_1_2243, field_1_2243

BlockModelManager: blockModelResolver, field_1_2243, blockModelManager

Constructors

Methods

<E extends BlockEntity, S extends BlockEntityRenderState> S (E, float, ModelCommandRenderer$CrumblingOverlayCommand): tryExtractRenderState, method_74348, getRenderState

void (ResourceManager): onResourceManagerReload, method_14491, reload

void (ResourceManager): onResourceManagerReload, method_14491, scheduleReload

<E extends BlockEntity, S extends BlockEntityRenderState> S (E, float, ModelCommandRenderer$CrumblingOverlayCommand, boolean): tryExtractRenderState, method_74348, getRenderState

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

BlockRenderManager: blockRenderDispatcher, field_27747, blockRenderManager

ItemRenderer: itemRenderer, field_38880, itemRenderer

SpriteHolder: materials, field_61783, spriteHolder

SpriteHolder: sprites, field_61783, spriteHolder

BlockModelManager: blockModelResolver, field_1_2243, field_1_2243

Constructors

(TextRenderer, Supplier<LoadedEntityModels>, BlockRenderManager, ItemModelManager, ItemRenderer, EntityRenderManager, SpriteHolder, PlayerSkinCache)

(TextRenderer, Supplier<LoadedEntityModels>, BlockModelManager, ItemModelManager, EntityRenderManager, SpriteHolder, PlayerSkinCache)

Methods

void (Camera): prepare, method_3549, configure

void (Vec3d): prepare, method_3549, configure

1.21.11_unobfuscated

Names

net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher

net.minecraft.class_824

net.minecraft.client.render.block.entity.BlockEntityRenderManager

Fields

Map<BlockEntityType<?>, BlockEntityRenderer<?, ?>>: renderers, field_4345, renderers

TextRenderer: font, field_4342, textRenderer

Supplier<LoadedEntityModels>: entityModelSet, field_27746, entityModelsGetter

Vec3d: cameraPos, field_63069, cameraPos

BlockRenderManager: blockRenderDispatcher, field_27747, blockRenderManager

ItemModelManager: itemModelResolver, field_55283, itemModelManager

ItemRenderer: itemRenderer, field_38880, itemRenderer

EntityRenderManager: entityRenderer, field_38881, entityRenderDispatcher

SpriteHolder: materials, field_61783, spriteHolder

PlayerSkinCache: playerSkinRenderCache, field_62250, playerSkinCache

Constructors

(TextRenderer, Supplier<LoadedEntityModels>, BlockRenderManager, ItemModelManager, ItemRenderer, EntityRenderManager, SpriteHolder, PlayerSkinCache)

Methods

<E extends BlockEntity, S extends BlockEntityRenderState> BlockEntityRenderer<E, S> (E): getRenderer, method_3550, get

<E extends BlockEntity, S extends BlockEntityRenderState> BlockEntityRenderer<E, S> (S): getRenderer, method_74349, getByRenderState

void (Camera): prepare, method_3549, configure

<E extends BlockEntity, S extends BlockEntityRenderState> S (E, float, ModelCommandRenderer$CrumblingOverlayCommand): tryExtractRenderState, method_74348, getRenderState

<S extends BlockEntityRenderState> void (S, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3555, render

void (ResourceManager): onResourceManagerReload, method_14491, reload