History - net.minecraft.client.render.block.entity.BlockEntityRenderManager
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
BlockModelManager: blockModelResolver, field_1_2243, field_1_2243
BlockModelManager: blockModelResolver, field_1_2243, blockModelManager
Constructors
Methods
<E extends BlockEntity, S extends BlockEntityRenderState> S (E, float, ModelCommandRenderer$CrumblingOverlayCommand): tryExtractRenderState, method_74348, getRenderState
void (ResourceManager): onResourceManagerReload, method_14491, reload
void (ResourceManager): onResourceManagerReload, method_14491, scheduleReload
<E extends BlockEntity, S extends BlockEntityRenderState> S (E, float, ModelCommandRenderer$CrumblingOverlayCommand, boolean): tryExtractRenderState, method_74348, getRenderState
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
BlockRenderManager: blockRenderDispatcher, field_27747, blockRenderManager
ItemRenderer: itemRenderer, field_38880, itemRenderer
SpriteHolder: materials, field_61783, spriteHolder
SpriteHolder: sprites, field_61783, spriteHolder
BlockModelManager: blockModelResolver, field_1_2243, field_1_2243
Constructors
(TextRenderer, Supplier<LoadedEntityModels>, BlockRenderManager, ItemModelManager, ItemRenderer, EntityRenderManager, SpriteHolder, PlayerSkinCache)
(TextRenderer, Supplier<LoadedEntityModels>, BlockModelManager, ItemModelManager, EntityRenderManager, SpriteHolder, PlayerSkinCache)
Methods
void (Camera): prepare, method_3549, configure
void (Vec3d): prepare, method_3549, configure
1.21.11_unobfuscated
Names
net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher
net.minecraft.class_824
net.minecraft.client.render.block.entity.BlockEntityRenderManager
Fields
Map<BlockEntityType<?>, BlockEntityRenderer<?, ?>>: renderers, field_4345, renderers
TextRenderer: font, field_4342, textRenderer
Supplier<LoadedEntityModels>: entityModelSet, field_27746, entityModelsGetter
Vec3d: cameraPos, field_63069, cameraPos
BlockRenderManager: blockRenderDispatcher, field_27747, blockRenderManager
ItemModelManager: itemModelResolver, field_55283, itemModelManager
ItemRenderer: itemRenderer, field_38880, itemRenderer
EntityRenderManager: entityRenderer, field_38881, entityRenderDispatcher
SpriteHolder: materials, field_61783, spriteHolder
PlayerSkinCache: playerSkinRenderCache, field_62250, playerSkinCache
Constructors
(TextRenderer, Supplier<LoadedEntityModels>, BlockRenderManager, ItemModelManager, ItemRenderer, EntityRenderManager, SpriteHolder, PlayerSkinCache)
Methods
<E extends BlockEntity, S extends BlockEntityRenderState> BlockEntityRenderer<E, S> (E): getRenderer, method_3550, get
<E extends BlockEntity, S extends BlockEntityRenderState> BlockEntityRenderer<E, S> (S): getRenderer, method_74349, getByRenderState
void (Camera): prepare, method_3549, configure
<E extends BlockEntity, S extends BlockEntityRenderState> S (E, float, ModelCommandRenderer$CrumblingOverlayCommand): tryExtractRenderState, method_74348, getRenderState
<S extends BlockEntityRenderState> void (S, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3555, render
void (ResourceManager): onResourceManagerReload, method_14491, reload