History - com.mojang.blaze3d.systems.RenderPassBackend

26.3-snapshot-3

Names

com.mojang.blaze3d.systems.RenderPassBackend

com.mojang.renderpearl.backend.api.RenderPassBackend

Fields

Constructors

Methods

void (String, GpuTextureView, GpuSampler): bindTexture, method_1_1325, bindTexture

void (String, GpuBuffer): setUniform, method_1_1336, setUniform

void (String, GpuBufferSlice): setUniform, method_1_1337, setUniform

void (int, GpuBufferSlice): setVertexBuffer, method_1_1338, setVertexBuffer

void (GpuBuffer, IndexType): setIndexBuffer, method_1_1334, setIndexBuffer

void (GpuBufferSlice, int): drawIndexedIndirect, method_1_5511, drawIndexedIndirect

<T> void (Collection<RenderPass$RenderObject<T>>, GpuBuffer, IndexType, Collection<String>, T): drawMultipleIndexed, method_1_1329, drawMultipleIndexed

void (GpuBufferSlice, int): drawIndirect, method_1_5512, drawIndirect

void (CompiledRenderPipeline): setPipeline, method_1_1335, setPipeline

void (CompiledPipeline): setPipeline, method_1_1335, setPipeline

void (String, GpuTextureView, GpuSampler): bindTexture, method_1_1325, bindTexture

void (String, GpuBuffer): setUniform, method_1_1336, setUniform

void (String, GpuBufferSlice): setUniform, method_1_1337, setUniform

void (int, GpuBufferSlice): setVertexBuffer, method_1_1338, setVertexBuffer

void (GpuBuffer, IndexType): setIndexBuffer, method_1_1334, setIndexBuffer

void (GpuBufferSlice, int): drawIndexedIndirect, method_1_5511, drawIndexedIndirect

<T> void (Collection<RenderPass$RenderObject<T>>, GpuBuffer, IndexType, Collection<String>, T): drawMultipleIndexed, method_1_1329, drawMultipleIndexed

void (GpuBufferSlice, int): drawIndirect, method_1_5512, drawIndirect

26.3-snapshot-2

Names

Fields

Constructors

Methods

void (RenderPipeline): setPipeline, method_1_1335, setPipeline

void (CompiledRenderPipeline): setPipeline, method_1_1335, setPipeline

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

void (int, GpuBuffer): setVertexBuffer, method_1_1338, setVertexBuffer

void (GpuBuffer, VertexFormat$IndexType): setIndexBuffer, method_1_1334, setIndexBuffer

void (int, int, int, int): drawIndexed, method_1_1328, drawIndexed

<T> void (Collection<RenderPass$RenderObject<T>>, GpuBuffer, VertexFormat$IndexType, Collection<String>, T): drawMultipleIndexed, method_1_1329, drawMultipleIndexed

void (int, int): draw, method_1_1327, draw

void (): close

boolean (): isClosed, method_1_1331, isClosed

void (int, GpuBufferSlice): setVertexBuffer, method_1_1338, setVertexBuffer

void (GpuBuffer, IndexType): setIndexBuffer, method_1_1334, setIndexBuffer

void (int, int, int, int, int): drawIndexed, method_1_1328, drawIndexed

void (IntBuffer, int, int, int): multiDrawIndexed, method_1_6188, multiDrawIndexedInterleaved

void (org.lwjgl.PointerBuffer, IntBuffer, IntBuffer, int): multiDrawIndexed, method_1_6189, multiDrawIndexedSeparate

void (GpuBufferSlice, int): drawIndexedIndirect, method_1_5511, drawIndexedIndirect

<T> void (Collection<RenderPass$RenderObject<T>>, GpuBuffer, IndexType, Collection<String>, T): drawMultipleIndexed, method_1_1329, drawMultipleIndexed

void (int, int, int, int): draw, method_1_1327, draw

void (IntBuffer, int, int, int): multiDraw, method_1_6186, multiDrawInterleaved

void (IntBuffer, IntBuffer, int): multiDraw, method_1_6187, multiDrawSeparate

void (GpuBufferSlice, int): drawIndirect, method_1_5512, drawIndirect

void (TimestampQueryPool, int): writeTimestamp, method_1_4243, writeTimestamp

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

com.mojang.blaze3d.systems.RenderPassBackend

net.minecraft.class_1_149

com.mojang.blaze3d.systems.RenderPassBackend

Fields

Constructors

Methods

void (Supplier<String>): pushDebugGroup, method_1_1333, pushDebugGroup

void (): popDebugGroup, method_1_1332, popDebugGroup

void (RenderPipeline): setPipeline, method_1_1335, setPipeline

void (String, GpuTextureView, GpuSampler): bindTexture, method_1_1325, bindTexture

void (String, GpuBuffer): setUniform, method_1_1336, setUniform

void (String, GpuBufferSlice): setUniform, method_1_1337, setUniform

void (int, int, int, int): enableScissor, method_1_1330, enableScissor

void (): disableScissor, method_1_1326, disableScissor

void (int, GpuBuffer): setVertexBuffer, method_1_1338, setVertexBuffer

void (GpuBuffer, VertexFormat$IndexType): setIndexBuffer, method_1_1334, setIndexBuffer

void (int, int, int, int): drawIndexed, method_1_1328, drawIndexed

<T> void (Collection<RenderPass$RenderObject<T>>, GpuBuffer, VertexFormat$IndexType, Collection<String>, T): drawMultipleIndexed, method_1_1329, drawMultipleIndexed

void (int, int): draw, method_1_1327, draw

void (): close

boolean (): isClosed, method_1_1331, isClosed