History - net.minecraft.client.render.SectionRenderState$Multidraw

26.4-snapshot-7

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26.4-snapshot-6

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26.4-snapshot-5

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void (BlockRenderLayer, RenderPass, GpuBuffer, IndexType, boolean, RenderPipeline, RenderPipeline): render, method_1_9333, drawInternal

void (BlockRenderLayer, RenderPass, GpuBuffer, IndexType, boolean, boolean, OitStage): render, method_1_9333, drawInternal

26.4-snapshot-4

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26.4-snapshot-3

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26.4-snapshot-2

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void (BlockRenderLayer, RenderPass, GpuBuffer, IndexType, RenderPipeline, RenderPipeline): render, method_1_9333, drawInternal

void (BlockRenderLayer, RenderPass, GpuBuffer, IndexType, boolean, RenderPipeline, RenderPipeline): render, method_1_9333, drawInternal

26.4-snapshot-1

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26.3

Names

net.minecraft.client.renderer.chunk.ChunkSectionsToRender$DrawIndirect

net.minecraft.class_11532$class_1_1416

net.minecraft.client.render.SectionRenderState$Multidraw

Fields

EnumMap<BlockRenderLayer, List<SectionRenderState$IndirectDraw>>: drawGroupsPerLayer, field_1_9678, indirectDrawsByLayer

GpuBufferSlice: chunkSectionInfos, field_1_9677, instancedChunkSectionsUniform

Constructors

(GpuBufferSlice, EnumMap<BlockRenderLayer, List<SectionRenderState$IndirectDraw>>, int, GpuBufferSlice)

Methods

void (BlockRenderLayer, RenderPass, GpuBuffer, IndexType, RenderPipeline, RenderPipeline): render, method_1_9333, drawInternal