History - net.minecraft.client.render.SectionRenderState$Multidraw
26.4-snapshot-7
Names
Fields
Constructors
Methods
26.4-snapshot-6
Names
Fields
Constructors
Methods
26.4-snapshot-5
Names
Fields
Constructors
Methods
void (BlockRenderLayer, RenderPass, GpuBuffer, IndexType, boolean, RenderPipeline, RenderPipeline): render, method_1_9333, drawInternal
void (BlockRenderLayer, RenderPass, GpuBuffer, IndexType, boolean, boolean, OitStage): render, method_1_9333, drawInternal
26.4-snapshot-4
Names
Fields
Constructors
Methods
26.4-snapshot-3
Names
Fields
Constructors
Methods
26.4-snapshot-2
Names
Fields
Constructors
Methods
void (BlockRenderLayer, RenderPass, GpuBuffer, IndexType, RenderPipeline, RenderPipeline): render, method_1_9333, drawInternal
void (BlockRenderLayer, RenderPass, GpuBuffer, IndexType, boolean, RenderPipeline, RenderPipeline): render, method_1_9333, drawInternal
26.4-snapshot-1
Names
Fields
Constructors
Methods
26.3
Names
net.minecraft.client.renderer.chunk.ChunkSectionsToRender$DrawIndirect
net.minecraft.class_11532$class_1_1416
net.minecraft.client.render.SectionRenderState$Multidraw
Fields
EnumMap<BlockRenderLayer, List<SectionRenderState$IndirectDraw>>: drawGroupsPerLayer, field_1_9678, indirectDrawsByLayer
GpuBufferSlice: chunkSectionInfos, field_1_9677, instancedChunkSectionsUniform
Constructors
(GpuBufferSlice, EnumMap<BlockRenderLayer, List<SectionRenderState$IndirectDraw>>, int, GpuBufferSlice)
Methods
void (BlockRenderLayer, RenderPass, GpuBuffer, IndexType, RenderPipeline, RenderPipeline): render, method_1_9333, drawInternal