History - net.minecraft.block.RespawnAnchorBlock

26.3-snapshot-3

Names

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Constructors

Methods

26.3-snapshot-2

Names

Fields

com.mojang.serialization.MapCodec<RespawnAnchorBlock>: CODEC, field_46427, CODEC

Constructors

Methods

com.mojang.serialization.MapCodec<RespawnAnchorBlock> (): codec, method_53969, getCodec

26.3-snapshot-1

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26.2

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26.1.2

Names

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26.1.1

Names

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26.1

Names

Fields

Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.world.level.block.RespawnAnchorBlock

net.minecraft.class_4969

net.minecraft.block.RespawnAnchorBlock

Fields

com.mojang.serialization.MapCodec<RespawnAnchorBlock>: CODEC, field_46427, CODEC

int: MIN_CHARGES, field_31231, NO_CHARGES

int: MAX_CHARGES, field_31232, MAX_CHARGES

IntProperty: CHARGE, field_23153, CHARGES

com.google.common.collect.ImmutableList<Vec3i>: RESPAWN_HORIZONTAL_OFFSETS, field_26442, VALID_HORIZONTAL_SPAWN_OFFSETS

com.google.common.collect.ImmutableList<Vec3i>: RESPAWN_OFFSETS, field_26443, VALID_SPAWN_OFFSETS

Constructors

(AbstractBlock$Settings)

Methods

com.mojang.serialization.MapCodec<RespawnAnchorBlock> (): codec, method_53969, getCodec

ActionResult (ItemStack, BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): useItemOn, method_55765, onUseWithItem

ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): useWithoutItem, method_55766, onUse

boolean (ItemStack): isRespawnFuel, method_29289, isChargeItem

boolean (BlockState): canBeCharged, method_29290, canCharge

boolean (BlockPos, World): isWaterThatWouldFlow, method_29560, hasStillWater

void (BlockState, ServerWorld, BlockPos): explode, method_29561, explode

boolean (ServerWorld, BlockPos): canSetSpawn, method_27353, isUsable

void (Entity, World, BlockPos, BlockState): charge, method_26382, charge

void (BlockState, World, BlockPos, Random): animateTick, method_9496, randomDisplayTick

void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties

boolean (BlockState): hasAnalogOutputSignal, method_9498, hasComparatorOutput

int (BlockState, int): getScaledChargeLevel, method_26157, getLightLevel

int (BlockState, World, BlockPos, Direction): getAnalogOutputSignal, method_9572, getComparatorOutput

Optional<Vec3d> (EntityType<?>, CollisionView, BlockPos): findStandUpPosition, method_26156, findRespawnPosition

Optional<Vec3d> (EntityType<?>, CollisionView, BlockPos, boolean): findStandUpPosition, method_30842, findRespawnPosition

boolean (BlockState, NavigationType): isPathfindable, method_9516, canPathfindThrough

boolean (ServerWorld, BlockPos): lambda$explode$0, method_29559, method_29559