History - net.minecraft.block.RespawnAnchorBlock
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
com.mojang.serialization.MapCodec<RespawnAnchorBlock>: CODEC, field_46427, CODEC
Constructors
Methods
com.mojang.serialization.MapCodec<RespawnAnchorBlock> (): codec, method_53969, getCodec
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
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26.1
Names
Fields
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.world.level.block.RespawnAnchorBlock
net.minecraft.class_4969
net.minecraft.block.RespawnAnchorBlock
Fields
com.mojang.serialization.MapCodec<RespawnAnchorBlock>: CODEC, field_46427, CODEC
int: MIN_CHARGES, field_31231, NO_CHARGES
int: MAX_CHARGES, field_31232, MAX_CHARGES
IntProperty: CHARGE, field_23153, CHARGES
com.google.common.collect.ImmutableList<Vec3i>: RESPAWN_HORIZONTAL_OFFSETS, field_26442, VALID_HORIZONTAL_SPAWN_OFFSETS
com.google.common.collect.ImmutableList<Vec3i>: RESPAWN_OFFSETS, field_26443, VALID_SPAWN_OFFSETS
Constructors
Methods
com.mojang.serialization.MapCodec<RespawnAnchorBlock> (): codec, method_53969, getCodec
ActionResult (ItemStack, BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): useItemOn, method_55765, onUseWithItem
ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): useWithoutItem, method_55766, onUse
boolean (ItemStack): isRespawnFuel, method_29289, isChargeItem
boolean (BlockState): canBeCharged, method_29290, canCharge
boolean (BlockPos, World): isWaterThatWouldFlow, method_29560, hasStillWater
void (BlockState, ServerWorld, BlockPos): explode, method_29561, explode
boolean (ServerWorld, BlockPos): canSetSpawn, method_27353, isUsable
void (Entity, World, BlockPos, BlockState): charge, method_26382, charge
void (BlockState, World, BlockPos, Random): animateTick, method_9496, randomDisplayTick
void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties
boolean (BlockState): hasAnalogOutputSignal, method_9498, hasComparatorOutput
int (BlockState, int): getScaledChargeLevel, method_26157, getLightLevel
int (BlockState, World, BlockPos, Direction): getAnalogOutputSignal, method_9572, getComparatorOutput
Optional<Vec3d> (EntityType<?>, CollisionView, BlockPos): findStandUpPosition, method_26156, findRespawnPosition
Optional<Vec3d> (EntityType<?>, CollisionView, BlockPos, boolean): findStandUpPosition, method_30842, findRespawnPosition
boolean (BlockState, NavigationType): isPathfindable, method_9516, canPathfindThrough
boolean (ServerWorld, BlockPos): lambda$explode$0, method_29559, method_29559