History - net.minecraft.client.render.entity.model.BipedEntityModel
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Map<EquipmentSlot, Set<String>>: ADULT_ARMOR_PARTS_PER_SLOT, field_1_1791, PARTS_BY_SLOT_ADULT
Map<EquipmentSlot, Set<String>>: BABY_ARMOR_PARTS_PER_SLOT, field_1_1792, PARTS_BY_SLOT_BABY
Constructors
Methods
EquipmentModelData<ModelData> (Dilation, Dilation): createArmorMeshSet, method_72854, createEquipmentModelData
EquipmentModelData<ModelData> (Dilation, Dilation): createArmorMeshSet, method_72854, createAdultEquipmentModelData
EquipmentModelData<ModelData> (Function<Dilation, ModelData>, Dilation, Dilation): createArmorMeshSet, method_72853, createEquipmentModelData
float (float): quadraticArmUpdate, method_2807, method_2807
float (float): quadraticArmUpdate, method_2807, getArmRollProgress
void (boolean): setAllVisible, method_2805, setVisible
EquipmentModelData<ModelData> (Dilation, Dilation, ModelTransform): createBabyArmorMeshSet, method_1_2199, createBabyEquipmentModelData
EquipmentModelData<ModelData> (Function<Dilation, ModelData>, Map<EquipmentSlot, Set<String>>, Dilation, Dilation): createArmorMeshSet, method_72853, createEquipmentModelData
ModelData (Dilation, ModelTransform): createBabyArmorMesh, method_1_2198, getModelData
ModelData (ModelTransform, Dilation): lambda$createBabyArmorMeshSet$0, method_1_2200, method_1_2200
1.21.11_unobfuscated
Names
net.minecraft.client.model.HumanoidModel
net.minecraft.class_572
net.minecraft.client.render.entity.model.BipedEntityModel
Fields
ModelTransformer: BABY_TRANSFORMER, field_52918, BABY_TRANSFORMER
float: OVERLAY_SCALE, field_32505, field_32505
float: HAT_OVERLAY_SCALE, field_32506, field_32506
float: LEGGINGS_OVERLAY_SCALE, field_42513, field_42513
float: DUCK_WALK_ROTATION, field_42512, field_42512
float: SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET
float: SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET
float: SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET
float: HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576
float: LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577
float: HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724
float: TOOT_HORN_XROT_BASE, field_39069, field_39069
float: TOOT_HORN_YROT_BASE, field_39070, field_39070
ModelPart: head, field_3398, head
ModelPart: hat, field_3394, hat
ModelPart: body, field_3391, body
ModelPart: rightArm, field_3401, rightArm
ModelPart: leftArm, field_27433, leftArm
ModelPart: rightLeg, field_3392, rightLeg
ModelPart: leftLeg, field_3397, leftLeg
Constructors
(ModelPart, Function<Identifier, RenderLayer>)
Methods
ModelData (Dilation, float): createMesh, method_32011, getModelData
EquipmentModelData<ModelData> (Dilation, Dilation): createArmorMeshSet, method_72854, createEquipmentModelData
EquipmentModelData<ModelData> (Function<Dilation, ModelData>, Dilation, Dilation): createArmorMeshSet, method_72853, createEquipmentModelData
ModelData (Dilation): createBaseArmorMesh, method_72851, createEquipmentModelData
void (T): setupAnim, method_17087, setAngles
void (T): poseRightArm, method_30154, positionRightArm
void (T): poseLeftArm, method_30155, positionLeftArm
void (ModelPart, boolean): poseBlockingArm, method_54131, positionBlockingArm
void (T): setupAttackAnimation, method_29353, animateArms
float (float): quadraticArmUpdate, method_2807, method_2807
void (boolean): setAllVisible, method_2805, setVisible
void (BipedEntityRenderState, Arm, MatrixStack): translateToHand, method_72852, setArmAngle
ModelPart (Arm): getArm, method_2808, getArm
ModelPart (): getHead, method_2838, getHead
void (Object): setupAnim, method_2819, setAngles
void (EntityRenderState, Arm, MatrixStack): translateToHand, method_2803, setArmAngle