History - net.minecraft.client.render.entity.model.BipedEntityModel

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

Constructors

Methods

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Map<EquipmentSlot, Set<String>>: ADULT_ARMOR_PARTS_PER_SLOT, field_1_1791, PARTS_BY_SLOT_ADULT

Map<EquipmentSlot, Set<String>>: BABY_ARMOR_PARTS_PER_SLOT, field_1_1792, PARTS_BY_SLOT_BABY

Constructors

Methods

EquipmentModelData<ModelData> (Dilation, Dilation): createArmorMeshSet, method_72854, createEquipmentModelData

EquipmentModelData<ModelData> (Dilation, Dilation): createArmorMeshSet, method_72854, createAdultEquipmentModelData

EquipmentModelData<ModelData> (Function<Dilation, ModelData>, Dilation, Dilation): createArmorMeshSet, method_72853, createEquipmentModelData

float (float): quadraticArmUpdate, method_2807, method_2807

float (float): quadraticArmUpdate, method_2807, getArmRollProgress

void (boolean): setAllVisible, method_2805, setVisible

EquipmentModelData<ModelData> (Dilation, Dilation, ModelTransform): createBabyArmorMeshSet, method_1_2199, createBabyEquipmentModelData

EquipmentModelData<ModelData> (Function<Dilation, ModelData>, Map<EquipmentSlot, Set<String>>, Dilation, Dilation): createArmorMeshSet, method_72853, createEquipmentModelData

ModelData (Dilation, ModelTransform): createBabyArmorMesh, method_1_2198, getModelData

ModelData (ModelTransform, Dilation): lambda$createBabyArmorMeshSet$0, method_1_2200, method_1_2200

1.21.11_unobfuscated

Names

net.minecraft.client.model.HumanoidModel

net.minecraft.class_572

net.minecraft.client.render.entity.model.BipedEntityModel

Fields

ModelTransformer: BABY_TRANSFORMER, field_52918, BABY_TRANSFORMER

float: OVERLAY_SCALE, field_32505, field_32505

float: HAT_OVERLAY_SCALE, field_32506, field_32506

float: LEGGINGS_OVERLAY_SCALE, field_42513, field_42513

float: DUCK_WALK_ROTATION, field_42512, field_42512

float: SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET

float: SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET

float: SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET

float: HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576

float: LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577

float: HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724

float: TOOT_HORN_XROT_BASE, field_39069, field_39069

float: TOOT_HORN_YROT_BASE, field_39070, field_39070

ModelPart: head, field_3398, head

ModelPart: hat, field_3394, hat

ModelPart: body, field_3391, body

ModelPart: rightArm, field_3401, rightArm

ModelPart: leftArm, field_27433, leftArm

ModelPart: rightLeg, field_3392, rightLeg

ModelPart: leftLeg, field_3397, leftLeg

Constructors

(ModelPart)

(ModelPart, Function<Identifier, RenderLayer>)

Methods

ModelData (Dilation, float): createMesh, method_32011, getModelData

EquipmentModelData<ModelData> (Dilation, Dilation): createArmorMeshSet, method_72854, createEquipmentModelData

EquipmentModelData<ModelData> (Function<Dilation, ModelData>, Dilation, Dilation): createArmorMeshSet, method_72853, createEquipmentModelData

ModelData (Dilation): createBaseArmorMesh, method_72851, createEquipmentModelData

void (T): setupAnim, method_17087, setAngles

void (T): poseRightArm, method_30154, positionRightArm

void (T): poseLeftArm, method_30155, positionLeftArm

void (ModelPart, boolean): poseBlockingArm, method_54131, positionBlockingArm

void (T): setupAttackAnimation, method_29353, animateArms

float (float): quadraticArmUpdate, method_2807, method_2807

void (boolean): setAllVisible, method_2805, setVisible

void (BipedEntityRenderState, Arm, MatrixStack): translateToHand, method_72852, setArmAngle

ModelPart (Arm): getArm, method_2808, getArm

ModelPart (): getHead, method_2838, getHead

void (Object): setupAnim, method_2819, setAngles

void (EntityRenderState, Arm, MatrixStack): translateToHand, method_2803, setArmAngle