History - com.mojang.blaze3d.systems.RenderPass

26.4-snapshot-7

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Methods

void (int, int, int, int): setViewport, method_1_12255, method_1_12255

26.4-snapshot-6

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RenderPassLayout (): layout, method_1_12089, getLayout

RenderPassLayout$Subpass (): activeSubpass, method_1_12088, getActiveSubpass

void (): nextSubpass, method_1_12090, advanceSubpass

void (String, GpuTextureView): setUniform, method_1_12091, setInputAttachment

26.4-snapshot-5

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26.4-snapshot-4

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26.4-snapshot-3

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26.4-snapshot-2

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26.4-snapshot-1

Names

Fields

int: MAX_VERTEX_BUFFERS, field_1_9059, MAX_VERTEX_BUFFERS

Constructors

Methods

26.3

Names

com.mojang.renderpearl.api.commands.RenderPass

net.minecraft.class_1_1317

com.mojang.blaze3d.systems.RenderPass

Fields

int: MAX_VERTEX_BUFFERS, field_1_9059, MAX_VERTEX_BUFFERS

int: INDIRECT_DRAW_SIZE, field_1_9559, field_1_9559

int: INDIRECT_INDEXED_DRAW_SIZE, field_1_9560, field_1_9560

Constructors

Methods

void (Supplier<String>): pushDebugGroup, method_1_7805, pushDebugGroup

void (): popDebugGroup, method_1_7804, popDebugGroup

void (TimestampQueryPool, int): writeTimestamp, method_1_7811, writeTimestamp

void (CompiledRenderPipeline): setPipeline, method_1_7807, setPipeline

void (String, GpuTextureView, GpuSampler): setUniform, method_1_7792, bindTexture

void (String, GpuBuffer): setUniform, method_1_7808, setUniform

void (String, GpuBufferSlice): setUniform, method_1_7809, setUniform

void (ByteBuffer): pushConstants, method_1_9202, pushConstants

void (int, int, int, int): enableScissor, method_1_7799, enableScissor

void (): disableScissor, method_1_7793, disableScissor

void (int, GpuBufferSlice): setVertexBuffer, method_1_7810, setVertexBuffer

void (GpuBuffer, IndexType): setIndexBuffer, method_1_7806, setIndexBuffer

void (int, int, int, int, int): drawIndexed, method_1_7795, drawIndexed

void (IntBuffer, int, int, int): multiDrawIndexed, method_1_7802, multiDrawIndexedInterleaved

void (org.lwjgl.PointerBuffer, IntBuffer, IntBuffer, int): multiDrawIndexed, method_1_7803, multiDrawIndexedSeparate

void (GpuBufferSlice, int): drawIndexedIndirect, method_1_7796, drawIndexedIndirect

<T> void (Collection<RenderPass$RenderObject<T>>, GpuBuffer, IndexType, Collection<String>, T): drawMultipleIndexed, method_1_7798, drawMultipleIndexed

void (int, int, int, int): draw, method_1_7794, draw

void (IntBuffer, int, int, int): multiDraw, method_1_7800, multiDrawInterleaved

void (IntBuffer, IntBuffer, int): multiDraw, method_1_7801, multiDrawSeparate

void (GpuBufferSlice, int): drawIndirect, method_1_7797, drawIndirect