History - net.minecraft.network.packet.s2c.play.ExplosionS2CPacket

26.4-snapshot-7

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26.4-snapshot-6

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26.4-snapshot-5

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26.4-snapshot-4

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ParticleEffect: explosionParticle, comp_2885, explosionParticle

RegistryEntry<SoundEvent>: explosionSound, comp_2886, explosionSound

boolean: playSound, comp_1_1318, playSound

Optional<ParticleEffect>: explosionParticle, comp_2885, explosionParticle

Optional<RegistryEntry<SoundEvent>>: explosionSound, comp_2886, explosionSound

Constructors

(Vec3d, float, int, Optional<Vec3d>, ParticleEffect, RegistryEntry<SoundEvent>, WeightedPool<BlockParticleEffect>, boolean)

(Vec3d, float, int, Optional<Vec3d>, Optional<ParticleEffect>, Optional<RegistryEntry<SoundEvent>>, WeightedPool<BlockParticleEffect>)

Methods

ParticleEffect (): explosionParticle, comp_2885, explosionParticle

RegistryEntry<SoundEvent> (): explosionSound, comp_2886, explosionSound

boolean (): playSound, comp_1_1318, playSound

Optional<ParticleEffect> (): explosionParticle, comp_2885, explosionParticle

Optional<RegistryEntry<SoundEvent>> (): explosionSound, comp_2886, explosionSound

26.4-snapshot-3

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26.4-snapshot-2

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26.4-snapshot-1

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26.3

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boolean: playSound, comp_1_1318, playSound

Constructors

(Vec3d, float, int, Optional<Vec3d>, ParticleEffect, RegistryEntry<SoundEvent>, WeightedPool<BlockParticleEffect>)

(Vec3d, float, int, Optional<Vec3d>, ParticleEffect, RegistryEntry<SoundEvent>, WeightedPool<BlockParticleEffect>, boolean)

Methods

boolean (): playSound, comp_1_1318, playSound

26.2

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26.1.2

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26.1.1

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26.1

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1.21.11_unobfuscated

Names

net.minecraft.network.protocol.game.ClientboundExplodePacket

net.minecraft.class_2664

net.minecraft.network.packet.s2c.play.ExplosionS2CPacket

Fields

Vec3d: center, comp_2883, center

float: radius, comp_4594, radius

int: blockCount, comp_4595, blockCount

Optional<Vec3d>: playerKnockback, comp_2884, playerKnockback

ParticleEffect: explosionParticle, comp_2885, explosionParticle

RegistryEntry<SoundEvent>: explosionSound, comp_2886, explosionSound

Pool<BlockParticleEffect>: blockParticles, comp_4596, blockParticles

PacketCodec<RegistryByteBuf, ExplosionS2CPacket>: STREAM_CODEC, field_47925, CODEC

Constructors

(Vec3d, float, int, Optional<Vec3d>, ParticleEffect, RegistryEntry<SoundEvent>, Pool<BlockParticleEffect>)

Methods

PacketType<ExplosionS2CPacket> (): type, method_65080, getPacketType

void (ClientPlayPacketListener): handle, method_11480, apply

Vec3d (): center, comp_2883, center

float (): radius, comp_4594, radius

int (): blockCount, comp_4595, blockCount

Optional<Vec3d> (): playerKnockback, comp_2884, playerKnockback

ParticleEffect (): explosionParticle, comp_2885, explosionParticle

RegistryEntry<SoundEvent> (): explosionSound, comp_2886, explosionSound

Pool<BlockParticleEffect> (): blockParticles, comp_4596, blockParticles

void (PacketListener): handle, method_65081, apply