History - net.minecraft.block.SoulSandBlock
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
com.mojang.serialization.MapCodec<SoulSandBlock>: CODEC, field_46454, CODEC
Constructors
Methods
com.mojang.serialization.MapCodec<SoulSandBlock> (): codec, method_53969, getCodec
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
int: BUBBLE_COLUMN_CHECK_DELAY, field_31249, SCHEDULED_TICK_DELAY
Constructors
Methods
void (BlockState, ServerWorld, BlockPos, Random): tick, method_9588, scheduledTick
BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, method_9559, getStateForNeighborUpdate
void (BlockState, World, BlockPos, BlockState, boolean): onPlace, method_9615, onBlockAdded
1.21.11_unobfuscated
Names
net.minecraft.world.level.block.SoulSandBlock
net.minecraft.class_2492
net.minecraft.block.SoulSandBlock
Fields
com.mojang.serialization.MapCodec<SoulSandBlock>: CODEC, field_46454, CODEC
VoxelShape: SHAPE, field_11521, COLLISION_SHAPE
int: BUBBLE_COLUMN_CHECK_DELAY, field_31249, SCHEDULED_TICK_DELAY
Constructors
Methods
com.mojang.serialization.MapCodec<SoulSandBlock> (): codec, method_53969, getCodec
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getCollisionShape, method_9549, getCollisionShape
VoxelShape (BlockState, BlockView, BlockPos): getBlockSupportShape, method_25959, getSidesShape
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getVisualShape, method_26159, getCameraCollisionShape
void (BlockState, ServerWorld, BlockPos, Random): tick, method_9588, scheduledTick
BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, method_9559, getStateForNeighborUpdate
void (BlockState, World, BlockPos, BlockState, boolean): onPlace, method_9615, onBlockAdded
boolean (BlockState, NavigationType): isPathfindable, method_9516, canPathfindThrough
float (BlockState, BlockView, BlockPos): getShadeBrightness, method_9575, getAmbientOcclusionLightLevel