History - net.minecraft.entity.mob.RangedZombieEntity
26.4-snapshot-7
Names
Fields
Constructors
Methods
26.4-snapshot-6
Names
Fields
Constructors
Methods
26.4-snapshot-5
Names
Fields
Constructors
Methods
26.4-snapshot-4
Names
Fields
Constructors
Methods
26.4-snapshot-3
Names
net.minecraft.world.entity.monster.zombie.RangedZombie
net.minecraft.class_1_1778
net.minecraft.entity.mob.RangedZombieEntity
Fields
float: MELEE_MODE_DISTANCE_SQR, field_1_11595, field_1_11595
float: RANGED_MODE_DISTANCE_SQR, field_1_11596, field_1_11596
float: rangedAttackUncertainty, field_1_11598, shotDivergence
boolean: isRanged, field_1_11597, attackingWithProjectile
Constructors
(EntityType<? extends ZombieEntity>, World)
Methods
boolean (): isRanged, method_1_11256, isAttackingWithProjectile
float (World): rangedAttackUncertainty, method_1_7455, getShotDivergence
void (float): setRangedAttackUncertainty, method_1_11257, setShotDivergence
Item (): getRangedWeaponType, method_1_11255, getProjectileItem
ProjectileEntity (World, LivingEntity, ItemStack): getProjectile, method_1_11253, createProjectile
SoundEvent (): getRangedAttackSound, method_1_11254, getShootSoundEvent
void (LivingEntity, float): performRangedAttack, method_7105, shootAt
boolean (): shouldDoRangedAttack, method_1_11258, canShoot