History - net.minecraft.entity.mob.RangedZombieEntity

26.4-snapshot-7

Names

Fields

Constructors

Methods

26.4-snapshot-6

Names

Fields

Constructors

Methods

26.4-snapshot-5

Names

Fields

Constructors

Methods

26.4-snapshot-4

Names

Fields

Constructors

Methods

26.4-snapshot-3

Names

net.minecraft.world.entity.monster.zombie.RangedZombie

net.minecraft.class_1_1778

net.minecraft.entity.mob.RangedZombieEntity

Fields

float: MELEE_MODE_DISTANCE_SQR, field_1_11595, field_1_11595

float: RANGED_MODE_DISTANCE_SQR, field_1_11596, field_1_11596

float: rangedAttackUncertainty, field_1_11598, shotDivergence

boolean: isRanged, field_1_11597, attackingWithProjectile

Constructors

(EntityType<? extends ZombieEntity>, World)

Methods

boolean (): isRanged, method_1_11256, isAttackingWithProjectile

float (World): rangedAttackUncertainty, method_1_7455, getShotDivergence

void (float): setRangedAttackUncertainty, method_1_11257, setShotDivergence

Item (): getRangedWeaponType, method_1_11255, getProjectileItem

ProjectileEntity (World, LivingEntity, ItemStack): getProjectile, method_1_11253, createProjectile

SoundEvent (): getRangedAttackSound, method_1_11254, getShootSoundEvent

void (LivingEntity, float): performRangedAttack, method_7105, shootAt

boolean (): shouldDoRangedAttack, method_1_11258, canShoot