History - net.minecraft.entity.LivingEntity$HandSwingState
26.3-pre-2
Names
Fields
Constructors
Methods
26.3-pre-1
Names
Fields
Constructors
Methods
26.3-snapshot-10
Names
Fields
Constructors
Methods
26.3-snapshot-9
Names
Fields
Constructors
Methods
26.3-snapshot-8
Names
Fields
Constructors
Methods
26.3-snapshot-7
Names
net.minecraft.world.entity.LivingEntity$SwingState
net.minecraft.class_1309$class_1_1433
net.minecraft.entity.LivingEntity$HandSwingState
Fields
LivingEntity$HandSwing: currentSwing, field_1_9779, currentSwing
int: ticks, field_1_9781, ticksSinceLastSwing
float: oldAnimation, field_1_9780, lastSwingProgress
float: animation, field_1_9778, swingProgress
Constructors
()
Methods
boolean (Hand, SwingAnimationComponent, int): startIfAble, method_1_9425, trySwing
void (Hand, SwingAnimationComponent, int): start, method_1_9424, swing
void (): tick, method_1_9426, tick
float (float): getAnimation, method_1_9422, getProgress
boolean (): isSwinging, method_1_9423, isSwinging