History - net.minecraft.entity.LivingEntity$HandSwingState

26.3-pre-2

Names

Fields

Constructors

Methods

26.3-pre-1

Names

Fields

Constructors

Methods

26.3-snapshot-10

Names

Fields

Constructors

Methods

26.3-snapshot-9

Names

Fields

Constructors

Methods

26.3-snapshot-8

Names

Fields

Constructors

Methods

26.3-snapshot-7

Names

net.minecraft.world.entity.LivingEntity$SwingState

net.minecraft.class_1309$class_1_1433

net.minecraft.entity.LivingEntity$HandSwingState

Fields

LivingEntity$HandSwing: currentSwing, field_1_9779, currentSwing

int: ticks, field_1_9781, ticksSinceLastSwing

float: oldAnimation, field_1_9780, lastSwingProgress

float: animation, field_1_9778, swingProgress

Constructors

()

Methods

boolean (Hand, SwingAnimationComponent, int): startIfAble, method_1_9425, trySwing

void (Hand, SwingAnimationComponent, int): start, method_1_9424, swing

void (): tick, method_1_9426, tick

float (float): getAnimation, method_1_9422, getProgress

boolean (): isSwinging, method_1_9423, isSwinging