History - net.minecraft.test.TestStructurePlacer

26.3-pre-2

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26.3-pre-1

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26.3-snapshot-10

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26.3-snapshot-9

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26.3-snapshot-8

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26.3-snapshot-7

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26.3-snapshot-6

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26.3-snapshot-5

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26.3-snapshot-4

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int: currentRowCount, field_48500, testsInCurrentRow

Box: rowBounds, field_48501, box

BlockPos$Mutable: nextTestNorthWestCorner, field_48502, mutablePos

BlockPos: firstTestNorthWestCorner, field_48503, origin

float: maxX, field_52282, maxX

Collection<GameTestState>: testInLastBatch, field_52283, statesToClear

Function<RegistryKey<World>, BlockPos>: firstTestNorthWestCorner, field_48503, origin

Map<RegistryKey<World>, TestStructurePlacer$State>: grids, field_1_9177, statesByWorld

Constructors

(BlockPos, int, boolean)

(Function<RegistryKey<World>, BlockPos>, int, boolean)

Methods

TestStructurePlacer$State (GameTestState): gridFor, method_1_8848, getPlacerState

TestStructurePlacer$State (RegistryKey): lambda$gridFor$0, method_1_8849, method_1_8849

26.3-snapshot-3

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26.3-snapshot-2

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26.3-snapshot-1

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void (ServerWorld): onBatchStart, method_61098, onBatch

void (ServerWorld, GameTestState): lambda$onBatchStart$0, method_61101, method_61101

void (MinecraftServer): onBatchStart, method_61098, onBatch

void (GameTestState): lambda$onBatchStart$0, method_61101, method_61101

26.2

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26.1.2

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26.1.1

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26.1

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Optional<GameTestState> (GameTestState): spawnStructure, method_1_169, method_1_169

Optional<GameTestState> (GameTestState): spawnStructure, method_1_169, spawnStructure

1.21.11_unobfuscated

Names

net.minecraft.gametest.framework.StructureGridSpawner

net.minecraft.class_9120

net.minecraft.test.TestStructurePlacer

Fields

int: SPACE_BETWEEN_COLUMNS, field_48497, MARGIN_X

int: SPACE_BETWEEN_ROWS, field_48498, MARGIN_Z

int: testsPerRow, field_48499, testsPerRow

int: currentRowCount, field_48500, testsInCurrentRow

Box: rowBounds, field_48501, box

BlockPos$Mutable: nextTestNorthWestCorner, field_48502, mutablePos

BlockPos: firstTestNorthWestCorner, field_48503, origin

boolean: clearOnBatch, field_52281, clearBeforeBatch

float: maxX, field_52282, maxX

Collection<GameTestState>: testInLastBatch, field_52283, statesToClear

Constructors

(BlockPos, int, boolean)

Methods

void (ServerWorld): onBatchStart, method_61098, onBatch

Optional<GameTestState> (GameTestState): spawnStructure, method_1_169, method_1_169

void (ServerWorld, GameTestState): lambda$onBatchStart$0, method_61101, method_61101