History - net.minecraft.world.gen.chunk.NoiseChunkGenerator

26.3-pre-2

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26.3-pre-1

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26.3-snapshot-10

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DecimalFormat: DEBUG_DENSITY_FORMAT, field_1_10268, SAMPLE_VALUE_DEBUG_FORMAT

Constructors

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CompletableFuture<Chunk> (NoiseConfig, Blender, StructureAccessor, Chunk): createBiomes, method_38275, populateBiomes

void (Blender, NoiseConfig, StructureAccessor, Chunk): doCreateBiomes, method_38327, populateBiomes

ChunkNoiseSampler (Chunk, StructureAccessor, Blender, NoiseConfig): createNoiseChunk, method_41537, createChunkNoiseSampler

void (List<String>, NoiseConfig, BlockPos): addDebugScreenInfo, method_40450, appendDebugHudText

CompletableFuture<Chunk> (Blender, NoiseConfig, StructureAccessor, Chunk): fillFromNoise, method_12088, populateNoise

Chunk (Blender, StructureAccessor, NoiseConfig, Chunk, int, int): doFill, method_33754, populateNoise

ChunkNoiseSampler (StructureAccessor, Blender, NoiseConfig, Chunk): lambda$doFill$0, method_41536, method_41536

Chunk (Chunk, int, GenerationShapeConfig, int, Blender, StructureAccessor, NoiseConfig, int): lambda$fillFromNoise$0, method_38332, method_38332

ChunkNoiseSampler (StructureAccessor, Blender, NoiseConfig, Chunk): lambda$buildSurface$0, method_41539, method_41539

ChunkNoiseSampler (StructureAccessor, Blender, NoiseConfig, Chunk): lambda$doCreateBiomes$0, method_41540, method_41540

Chunk (Blender, NoiseConfig, StructureAccessor, Chunk): lambda$createBiomes$0, method_38333, method_38333

void (Chunk, HeightContext, NoiseConfig, StructureAccessor, BiomeAccess, Blender, Set<RegistryEntry<Biome>>): buildSurface, method_41538, buildSurface

void (Chunk, CarvingMask, NoiseConfig, HeightContext, ChunkNoiseSampler, Function<BlockPos, RegistryEntry<Biome>>, CarvingMask$MaskPredicate): applyCarvingMask, method_1_7538, carve

void (ChunkPos, CarvingMask$MaskPredicate, BlockPos$Mutable, Chunk, AquiferSampler, BlockPos$Mutable, NoiseConfig, MaterialRules$MaterialRule, HeightContext, Function, ChunkNoiseSampler, int, int, int, int): lambda$applyCarvingMask$0, method_1_7539, method_1_7539

float (NoiseConfig, DensityFunction$NoisePos): getInterpolatedNoiseValue, method_1_3060, sampleDensity

void (StructureAccessor, NoiseConfig, Chunk, BiomeAccess, Blender, Set<RegistryEntry<Biome>>): buildSurface, method_12110, buildSurface

void (ChunkRegion, NoiseConfig, BiomeAccess, StructureAccessor, Chunk, Blender): applyCarvers, method_12108, carve

GenerationSettings (BiomeSupplier, ChunkPos): lambda$applyCarvers$1, method_1_9674, method_1_9674

GenerationSettings (BiomeSupplier, ChunkPos): lambda$generateCarvers$0, method_1_9674, method_1_9674

ChunkNoiseSampler (StructureAccessor, Blender, NoiseConfig, Chunk): lambda$applyCarvers$0, method_41535, method_41535

BiomeSupplier (Blender, Chunk, BiomeSupplier): decorateBiomeResolver, method_1_9950, modifyBiomeSupplier

ChunkNoiseSampler (Chunk, StructureAccessor, Blender, NoiseConfig, GenerationShapeConfig): createNoiseChunk, method_41537, createChunkNoiseSampler

SamplingRegion (Chunk, GenerationShapeConfig): chunkVolume, method_1_10089, chunkSamplingRegion

void (List<String>, NoiseConfig, BlockPos, SamplingContext): addDebugScreenInfo, method_40450, appendDebugHudText

void (Chunk, ChunkNoiseSampler, NoiseConfig, BiomeAccess, Set<RegistryEntry<Biome>>, MaterialRule): buildSurface, method_41538, buildSurface

void (Chunk, Blender, ChunkNoiseSampler, NoiseConfig, BiomeAccess, ChunkRegion, MaterialRule): generateCarvers, method_1_10090, generateCarvers

void (Chunk, CarvingMask, NoiseConfig, MaterialRule, HeightContext, ChunkNoiseSampler, Function<BlockPos, RegistryEntry<Biome>>, CarvingMask$MaskPredicate): applyCarvingMask, method_1_7538, carve

CompletableFuture<Chunk> (Chunk, Blender, NoiseConfig, StructureAccessor, BiomeAccess, ChunkRegion, Set<RegistryEntry<Biome>>): buildTerrain, method_1_9949, buildTerrain

void (ChunkNoiseSampler, Chunk): doFill, method_33754, populateNoise

Chunk (Chunk, StructureAccessor, Blender, NoiseConfig, GenerationShapeConfig, BiomeAccess, Set, ChunkRegion): lambda$buildTerrain$0, method_1_10091, method_1_10091

void (ChunkPos, CarvingMask$MaskPredicate, BlockPos$Mutable, Chunk, AquiferSampler, BlockPos$Mutable, NoiseConfig, MaterialRule, HeightContext, Function, ChunkNoiseSampler, int, int, int, int): lambda$applyCarvingMask$0, method_1_7539, method_1_7539

26.3-snapshot-9

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26.3-snapshot-8

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void (ChunkRegion, StructureAccessor, NoiseConfig, Chunk): buildSurface, method_12110, buildSurface

GenerationSettings (ChunkPos, NoiseConfig): lambda$applyCarvers$1, method_38330, method_38330

ChunkNoiseSampler (StructureAccessor, ChunkRegion, NoiseConfig, Chunk): lambda$applyCarvers$0, method_41535, method_41535

RegistryEntry (NoiseConfig, int, int, int): lambda$applyCarvers$2, method_38322, method_38322

Set<RegistryEntry<Biome>> (ChunkRegion, int): collectPossibleBiomes, method_1_5150, getBiomesAround

void (ChunkRegion, long, NoiseConfig, BiomeAccess, StructureAccessor, Chunk, CarvingMask$MaskPredicate): applyCarvers, method_12108, carve

void (StructureAccessor, NoiseConfig, Chunk, BiomeAccess, Blender, Set<RegistryEntry<Biome>>): buildSurface, method_12110, buildSurface

void (ChunkRegion, NoiseConfig, BiomeAccess, StructureAccessor, Chunk, Blender): applyCarvers, method_12108, carve

GenerationSettings (BiomeSupplier, ChunkPos): getBiomeGenerationSettingsForCarver, method_1_9673, getGenerationSettings

GenerationSettings (BiomeSupplier, ChunkPos): lambda$applyCarvers$1, method_1_9674, method_1_9674

ChunkNoiseSampler (StructureAccessor, Blender, NoiseConfig, Chunk): lambda$applyCarvers$0, method_41535, method_41535

26.3-snapshot-7

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double (NoiseConfig, DensityFunction$NoisePos): getInterpolatedNoiseValue, method_1_3060, sampleDensity

float (NoiseConfig, DensityFunction$NoisePos): getInterpolatedNoiseValue, method_1_3060, sampleDensity

26.3-snapshot-6

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26.3-snapshot-5

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26.3-snapshot-4

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26.3-snapshot-3

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26.3-snapshot-2

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void (ChunkRegion, long, NoiseConfig, BiomeAccess, StructureAccessor, Chunk): applyCarvers, method_12108, carve

GenerationSettings (ChunkPos, NoiseConfig): lambda$applyCarvers$2, method_38330, method_38330

GenerationSettings (ChunkPos, NoiseConfig): lambda$applyCarvers$1, method_38330, method_38330

ChunkNoiseSampler (StructureAccessor, ChunkRegion, NoiseConfig, Chunk): lambda$applyCarvers$1, method_41535, method_41535

ChunkNoiseSampler (StructureAccessor, ChunkRegion, NoiseConfig, Chunk): lambda$applyCarvers$0, method_41535, method_41535

RegistryEntry (NoiseConfig, int, int, int): lambda$applyCarvers$0, method_38322, method_38322

RegistryEntry (NoiseConfig, int, int, int): lambda$applyCarvers$2, method_38322, method_38322

void (ChunkRegion, long, NoiseConfig, BiomeAccess, StructureAccessor, Chunk, CarvingMask$MaskPredicate): applyCarvers, method_12108, carve

void (Chunk, CarvingMask, NoiseConfig, HeightContext, ChunkNoiseSampler, Function<BlockPos, RegistryEntry<Biome>>, CarvingMask$MaskPredicate): applyCarvingMask, method_1_7538, carve

void (ChunkPos, CarvingMask$MaskPredicate, BlockPos$Mutable, Chunk, AquiferSampler, BlockPos$Mutable, NoiseConfig, MaterialRules$MaterialRule, HeightContext, Function, ChunkNoiseSampler, int, int, int, int): lambda$applyCarvingMask$0, method_1_7539, method_1_7539

void (Chunk, BlockPos$Mutable, BlockState): lambda$applyCarvingMask$1, method_1_7540, method_1_7540

26.3-snapshot-1

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ChunkPos (NoiseConfig): getOrigin, method_1_6742, getSpawnPos

26.2

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void (Chunk, HeightContext, NoiseConfig, StructureAccessor, BiomeAccess, Registry<Biome>, Blender): buildSurface, method_41538, buildSurface

Set<RegistryEntry<Biome>> (ChunkRegion, int): collectPossibleBiomes, method_1_5150, getBiomesAround

void (Chunk, HeightContext, NoiseConfig, StructureAccessor, BiomeAccess, Blender, Set<RegistryEntry<Biome>>): buildSurface, method_41538, buildSurface

26.1.2

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26.1.1

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26.1

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ChunkNoiseSampler (StructureAccessor, Blender, NoiseConfig, Chunk): lambda$doFill$12, method_41536, method_41536

ChunkNoiseSampler (StructureAccessor, Blender, NoiseConfig, Chunk): lambda$doFill$0, method_41536, method_41536

Chunk (Chunk, int, GenerationShapeConfig, int, Blender, StructureAccessor, NoiseConfig, int): lambda$fillFromNoise$11, method_38332, method_38332

Chunk (Chunk, int, GenerationShapeConfig, int, Blender, StructureAccessor, NoiseConfig, int): lambda$fillFromNoise$0, method_38332, method_38332

GenerationSettings (ChunkPos, NoiseConfig): lambda$applyCarvers$10, method_38330, method_38330

GenerationSettings (ChunkPos, NoiseConfig): lambda$applyCarvers$2, method_38330, method_38330

ChunkNoiseSampler (StructureAccessor, ChunkRegion, NoiseConfig, Chunk): lambda$applyCarvers$9, method_41535, method_41535

ChunkNoiseSampler (StructureAccessor, ChunkRegion, NoiseConfig, Chunk): lambda$applyCarvers$1, method_41535, method_41535

RegistryEntry (NoiseConfig, int, int, int): lambda$applyCarvers$8, method_38322, method_38322

RegistryEntry (NoiseConfig, int, int, int): lambda$applyCarvers$0, method_38322, method_38322

ChunkNoiseSampler (StructureAccessor, Blender, NoiseConfig, Chunk): lambda$buildSurface$7, method_41539, method_41539

ChunkNoiseSampler (StructureAccessor, Blender, NoiseConfig, Chunk): lambda$buildSurface$0, method_41539, method_41539

ChunkNoiseSampler (StructureAccessor, Blender, NoiseConfig, Chunk): lambda$doCreateBiomes$6, method_41540, method_41540

ChunkNoiseSampler (StructureAccessor, Blender, NoiseConfig, Chunk): lambda$doCreateBiomes$0, method_41540, method_41540

Chunk (Blender, NoiseConfig, StructureAccessor, Chunk): lambda$createBiomes$5, method_38333, method_38333

Chunk (Blender, NoiseConfig, StructureAccessor, Chunk): lambda$createBiomes$0, method_38333, method_38333

AquiferSampler$FluidLevel (AquiferSampler$FluidLevel, int, AquiferSampler$FluidLevel, AquiferSampler$FluidLevel, int, int, int): lambda$createFluidPicker$4, method_45509, method_45509

AquiferSampler$FluidLevel (AquiferSampler$FluidLevel, int, AquiferSampler$FluidLevel, AquiferSampler$FluidLevel, int, int, int): lambda$createFluidPicker$0, method_45509, method_45509

AquiferSampler$FluidLevelSampler (RegistryEntry): lambda$new$3, method_45511, method_45511

AquiferSampler$FluidLevelSampler (RegistryEntry): lambda$new$0, method_45511, method_45511

com.mojang.datafixers.kinds.App (com.mojang.serialization.codecs.RecordCodecBuilder$Instance): lambda$static$2, method_28550, method_28550

com.mojang.datafixers.kinds.App (com.mojang.serialization.codecs.RecordCodecBuilder$Instance): lambda$static$0, method_28550, method_28550

RegistryEntry (NoiseChunkGenerator): lambda$static$1, method_28549, method_28549

RegistryEntry (NoiseChunkGenerator): lambda$static$2, method_28549, method_28549

BiomeSource (NoiseChunkGenerator): lambda$static$0, method_28554, method_28554

BiomeSource (NoiseChunkGenerator): lambda$static$1, method_28554, method_28554

double (NoiseConfig, DensityFunction$NoisePos): getInterpolatedNoiseValue, method_1_3060, sampleDensity

1.21.11_unobfuscated

Names

net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator

net.minecraft.class_3754

net.minecraft.world.gen.chunk.NoiseChunkGenerator

Fields

com.mojang.serialization.MapCodec<NoiseChunkGenerator>: CODEC, field_24773, CODEC

BlockState: AIR, field_16648, AIR

RegistryEntry<ChunkGeneratorSettings>: settings, field_24774, settings

Supplier<AquiferSampler$FluidLevelSampler>: globalFluidPicker, field_34591, fluidLevelSampler

Constructors

(BiomeSource, RegistryEntry<ChunkGeneratorSettings>)

Methods

AquiferSampler$FluidLevelSampler (ChunkGeneratorSettings): createFluidPicker, method_45510, createFluidLevelSampler

CompletableFuture<Chunk> (NoiseConfig, Blender, StructureAccessor, Chunk): createBiomes, method_38275, populateBiomes

void (Blender, NoiseConfig, StructureAccessor, Chunk): doCreateBiomes, method_38327, populateBiomes

ChunkNoiseSampler (Chunk, StructureAccessor, Blender, NoiseConfig): createNoiseChunk, method_41537, createChunkNoiseSampler

com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): codec, method_28506, getCodec

RegistryEntry<ChunkGeneratorSettings> (): generatorSettings, method_41541, getSettings

boolean (RegistryKey<ChunkGeneratorSettings>): stable, method_28548, matchesSettings

int (int, int, Heightmap$Type, HeightLimitView, NoiseConfig): getBaseHeight, method_16397, getHeight

VerticalBlockSample (int, int, HeightLimitView, NoiseConfig): getBaseColumn, method_26261, getColumnSample

void (List<String>, NoiseConfig, BlockPos): addDebugScreenInfo, method_40450, appendDebugHudText

OptionalInt (HeightLimitView, NoiseConfig, int, int, org.apache.commons.lang3.mutable.MutableObject<VerticalBlockSample>, Predicate<BlockState>): iterateNoiseColumn, method_26263, sampleHeightmap

void (ChunkRegion, StructureAccessor, NoiseConfig, Chunk): buildSurface, method_12110, buildSurface

void (Chunk, HeightContext, NoiseConfig, StructureAccessor, BiomeAccess, Registry<Biome>, Blender): buildSurface, method_41538, buildSurface

void (ChunkRegion, long, NoiseConfig, BiomeAccess, StructureAccessor, Chunk): applyCarvers, method_12108, carve

CompletableFuture<Chunk> (Blender, NoiseConfig, StructureAccessor, Chunk): fillFromNoise, method_12088, populateNoise

Chunk (Blender, StructureAccessor, NoiseConfig, Chunk, int, int): doFill, method_33754, populateNoise

BlockState (ChunkNoiseSampler, int, int, int, BlockState): debugPreliminarySurfaceLevel, method_38323, getBlockState

int (): getGenDepth, method_12104, getWorldHeight

int (): getSeaLevel, method_16398, getSeaLevel

int (): getMinY, method_33730, getMinimumY

void (ChunkRegion): spawnOriginalMobs, method_12107, populateEntities

ChunkNoiseSampler (StructureAccessor, Blender, NoiseConfig, Chunk): lambda$doFill$12, method_41536, method_41536

Chunk (Chunk, int, GenerationShapeConfig, int, Blender, StructureAccessor, NoiseConfig, int): lambda$fillFromNoise$11, method_38332, method_38332

GenerationSettings (ChunkPos, NoiseConfig): lambda$applyCarvers$10, method_38330, method_38330

ChunkNoiseSampler (StructureAccessor, ChunkRegion, NoiseConfig, Chunk): lambda$applyCarvers$9, method_41535, method_41535

RegistryEntry (NoiseConfig, int, int, int): lambda$applyCarvers$8, method_38322, method_38322

ChunkNoiseSampler (StructureAccessor, Blender, NoiseConfig, Chunk): lambda$buildSurface$7, method_41539, method_41539

ChunkNoiseSampler (StructureAccessor, Blender, NoiseConfig, Chunk): lambda$doCreateBiomes$6, method_41540, method_41540

Chunk (Blender, NoiseConfig, StructureAccessor, Chunk): lambda$createBiomes$5, method_38333, method_38333

AquiferSampler$FluidLevel (AquiferSampler$FluidLevel, int, AquiferSampler$FluidLevel, AquiferSampler$FluidLevel, int, int, int): lambda$createFluidPicker$4, method_45509, method_45509

AquiferSampler$FluidLevelSampler (RegistryEntry): lambda$new$3, method_45511, method_45511

com.mojang.datafixers.kinds.App (com.mojang.serialization.codecs.RecordCodecBuilder$Instance): lambda$static$2, method_28550, method_28550

RegistryEntry (NoiseChunkGenerator): lambda$static$1, method_28549, method_28549

BiomeSource (NoiseChunkGenerator): lambda$static$0, method_28554, method_28554