History - net.minecraft.entity.passive.AllayEntity
26.3-snapshot-3
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Constructors
Methods
26.3-snapshot-2
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26.3-snapshot-1
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26.2
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26.1.2
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26.1.1
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26.1
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Fields
com.google.common.collect.ImmutableList<SensorType<? extends Sensor<? super AllayEntity>>>: SENSOR_TYPES, field_38398, SENSORS
com.google.common.collect.ImmutableList<MemoryModuleType<?>>: MEMORY_TYPES, field_38403, MEMORY_MODULES
Brain$Profile<AllayEntity>: BRAIN_PROVIDER, field_1_1167, PROFILE
Constructors
Methods
Brain$Profile<AllayEntity> (): brainProvider, method_28306, createBrainProfile
Brain<?> (com.mojang.serialization.Dynamic<?>): makeBrain, method_18867, deserializeBrain
Brain<AllayEntity> (Brain$State): makeBrain, method_18867, deserializeBrain
List (AllayEntity): lambda$static$0, method_1_1339, method_1_1339
1.21.11_unobfuscated
Names
net.minecraft.world.entity.animal.allay.Allay
net.minecraft.class_7298
net.minecraft.entity.passive.AllayEntity
Fields
Vec3i: ITEM_PICKUP_REACH, field_38399, ITEM_PICKUP_RANGE_EXPANDER
int: LIFTING_ITEM_ANIMATION_DURATION, field_39461, field_39461
float: DANCING_LOOP_DURATION, field_39462, field_39462
float: SPINNING_ANIMATION_DURATION, field_39463, field_39463
int: DEFAULT_DUPLICATION_COOLDOWN, field_57621, DEFAULT_DUPLICATION_COOLDOWN
int: DUPLICATION_COOLDOWN_TICKS, field_39465, DUPLICATION_COOLDOWN
int: NUM_OF_DUPLICATION_HEARTS, field_39679, field_39679
int: MAX_NOTEBLOCK_DISTANCE, field_54974, field_54974
TrackedData<Boolean>: DATA_DANCING, field_39466, DANCING
TrackedData<Boolean>: DATA_CAN_DUPLICATE, field_39467, CAN_DUPLICATE
com.google.common.collect.ImmutableList<SensorType<? extends Sensor<? super AllayEntity>>>: SENSOR_TYPES, field_38398, SENSORS
com.google.common.collect.ImmutableList<MemoryModuleType<?>>: MEMORY_TYPES, field_38403, MEMORY_MODULES
com.google.common.collect.ImmutableList<Float>: THROW_SOUND_PITCHES, field_38937, THROW_SOUND_PITCHES
EntityGameEventHandler<Vibrations$VibrationListener>: dynamicVibrationListener, field_38401, gameEventHandler
Vibrations$ListenerData: vibrationData, field_44596, vibrationListenerData
Vibrations$Callback: vibrationUser, field_39468, vibrationCallback
EntityGameEventHandler<AllayEntity$JukeboxEventListener>: dynamicJukeboxListener, field_39469, jukeboxEventHandler
SimpleInventory: inventory, field_38402, inventory
BlockPos: jukeboxPos, field_39470, jukeboxPos
long: duplicationCooldown, field_39471, duplicationCooldown
float: holdingItemAnimationTicks, field_38935, itemHoldAnimationTicks
float: holdingItemAnimationTicks0, field_38936, lastItemHoldAnimationTicks
float: dancingAnimationTicks, field_39472, danceTicks
float: spinningAnimationTicks, field_39473, spinningAnimationTicks
float: spinningAnimationTicks0, field_39474, lastSpinningAnimationTicks
Constructors
(EntityType<? extends AllayEntity>, World)
Methods
Brain$Profile<AllayEntity> (): brainProvider, method_28306, createBrainProfile
Brain<?> (com.mojang.serialization.Dynamic<?>): makeBrain, method_18867, deserializeBrain
Brain<AllayEntity> (): getBrain, method_18868, getBrain
DefaultAttributeContainer$Builder (): createAttributes, method_42655, createAllayAttributes
EntityNavigation (World): createNavigation, method_5965, createNavigation
void (DataTracker$Builder): defineSynchedData, method_5693, initDataTracker
void (Vec3d): travel, method_6091, travel
boolean (ServerWorld, DamageSource, float): hurtServer, method_64397, damage
boolean (Entity): considersEntityAsAlly, method_61416, isInSameTeam
boolean (Entity): isLikedPlayer, method_65349, isLikedBy
void (BlockPos, BlockState): playStepSound, method_5712, playStepSound
void (double, boolean, BlockState, BlockPos): checkFallDamage, method_5623, fall
SoundEvent (): getAmbientSound, method_5994, getAmbientSound
SoundEvent (DamageSource): getHurtSound, method_6011, getHurtSound
SoundEvent (): getDeathSound, method_6002, getDeathSound
float (): getSoundVolume, method_6107, getSoundVolume
void (ServerWorld): customServerAiStep, method_5958, mobTick
void (): aiStep, method_6007, tickMovement
void (): tick, method_5773, tick
boolean (): canPickUpLoot, method_5936, canPickUpLoot
boolean (): hasItemInHand, method_43396, isHoldingItem
boolean (EquipmentSlot): canDispenserEquipIntoSlot, method_63626, canDispenserEquipSlot
boolean (): isOnPickupCooldown, method_42654, isItemPickupCoolingDown
ActionResult (PlayerEntity, Hand): mobInteract, method_5992, interactMob
void (BlockPos, boolean): setJukeboxPlaying, method_44358, updateJukeboxPos
SimpleInventory (): getInventory, method_35199, getInventory
Vec3i (): getPickupReach, method_42646, getItemPickUpRangeExpander
boolean (ServerWorld, ItemStack): wantsToPickUp, method_20820, canGather
boolean (ItemStack, ItemStack): allayConsidersItemEqual, method_45340, areItemsEqual
boolean (ItemStack, ItemStack): hasNonMatchingPotion, method_45341, areDifferentPotions
void (ServerWorld, ItemEntity): pickUpItem, method_5949, loot
boolean (): isFlapping, method_5776, isFlappingWings
void (BiConsumer<EntityGameEventHandler<?>, ServerWorld>): updateDynamicGameEventListener, method_42147, updateEventHandler
boolean (): isDancing, method_44359, isDancing
void (boolean): setDancing, method_44367, setDancing
boolean (): shouldStopDancing, method_44361, shouldStopDancing
float (float): getHoldingItemAnimationProgress, method_43397, getItemHoldAnimationTicks
boolean (): isSpinning, method_44360, isSpinning
float (float): getSpinningProgress, method_44368, getSpinningAnimationTicks
boolean (ItemStack, ItemStack): equipmentHasChanged, method_45324, areItemsDifferent
void (ServerWorld): dropEquipment, method_16078, dropInventory
boolean (double): removeWhenFarAway, method_5974, canImmediatelyDespawn
void (WriteView): addAdditionalSaveData, method_5652, writeCustomData
void (ReadView): readAdditionalSaveData, method_5749, readCustomData
boolean (): shouldStayCloseToLeashHolder, method_43689, shouldFollowLeash
void (): updateDuplicationCooldown, method_44362, tickDuplicationCooldown
void (long): setDuplicationCooldown, method_67660, setDuplicationCooldown
void (): duplicateAllay, method_44363, duplicate
void (): resetDuplicationCooldown, method_44364, startDuplicationCooldown
boolean (): canDuplicate, method_44365, canDuplicate
void (PlayerEntity, ItemStack): removeInteractionItem, method_44357, decrementStackUnlessInCreative
Vec3d (): getLeashOffset, method_29919, getLeashOffset
void (byte): handleEntityEvent, method_5711, handleStatus
void (): spawnHeartParticle, method_44608, addHeartParticle
Vibrations$ListenerData (): getVibrationData, method_51298, getVibrationListenerData
Vibrations$Callback (): getVibrationUser, method_51299, getVibrationCallback
void (ServerWorld, ItemStack): lambda$dropEquipment$0, method_64454, method_64454