History - net.minecraft.entity.passive.AllayEntity

26.3-snapshot-3

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Constructors

Methods

26.3-snapshot-2

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26.3-snapshot-1

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Fields

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26.2

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26.1.2

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26.1.1

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26.1

Names

Fields

com.google.common.collect.ImmutableList<SensorType<? extends Sensor<? super AllayEntity>>>: SENSOR_TYPES, field_38398, SENSORS

com.google.common.collect.ImmutableList<MemoryModuleType<?>>: MEMORY_TYPES, field_38403, MEMORY_MODULES

Brain$Profile<AllayEntity>: BRAIN_PROVIDER, field_1_1167, PROFILE

Constructors

Methods

Brain$Profile<AllayEntity> (): brainProvider, method_28306, createBrainProfile

Brain<?> (com.mojang.serialization.Dynamic<?>): makeBrain, method_18867, deserializeBrain

Brain<AllayEntity> (Brain$State): makeBrain, method_18867, deserializeBrain

List (AllayEntity): lambda$static$0, method_1_1339, method_1_1339

1.21.11_unobfuscated

Names

net.minecraft.world.entity.animal.allay.Allay

net.minecraft.class_7298

net.minecraft.entity.passive.AllayEntity

Fields

Vec3i: ITEM_PICKUP_REACH, field_38399, ITEM_PICKUP_RANGE_EXPANDER

int: LIFTING_ITEM_ANIMATION_DURATION, field_39461, field_39461

float: DANCING_LOOP_DURATION, field_39462, field_39462

float: SPINNING_ANIMATION_DURATION, field_39463, field_39463

int: DEFAULT_DUPLICATION_COOLDOWN, field_57621, DEFAULT_DUPLICATION_COOLDOWN

int: DUPLICATION_COOLDOWN_TICKS, field_39465, DUPLICATION_COOLDOWN

int: NUM_OF_DUPLICATION_HEARTS, field_39679, field_39679

int: MAX_NOTEBLOCK_DISTANCE, field_54974, field_54974

TrackedData<Boolean>: DATA_DANCING, field_39466, DANCING

TrackedData<Boolean>: DATA_CAN_DUPLICATE, field_39467, CAN_DUPLICATE

com.google.common.collect.ImmutableList<SensorType<? extends Sensor<? super AllayEntity>>>: SENSOR_TYPES, field_38398, SENSORS

com.google.common.collect.ImmutableList<MemoryModuleType<?>>: MEMORY_TYPES, field_38403, MEMORY_MODULES

com.google.common.collect.ImmutableList<Float>: THROW_SOUND_PITCHES, field_38937, THROW_SOUND_PITCHES

EntityGameEventHandler<Vibrations$VibrationListener>: dynamicVibrationListener, field_38401, gameEventHandler

Vibrations$ListenerData: vibrationData, field_44596, vibrationListenerData

Vibrations$Callback: vibrationUser, field_39468, vibrationCallback

EntityGameEventHandler<AllayEntity$JukeboxEventListener>: dynamicJukeboxListener, field_39469, jukeboxEventHandler

SimpleInventory: inventory, field_38402, inventory

BlockPos: jukeboxPos, field_39470, jukeboxPos

long: duplicationCooldown, field_39471, duplicationCooldown

float: holdingItemAnimationTicks, field_38935, itemHoldAnimationTicks

float: holdingItemAnimationTicks0, field_38936, lastItemHoldAnimationTicks

float: dancingAnimationTicks, field_39472, danceTicks

float: spinningAnimationTicks, field_39473, spinningAnimationTicks

float: spinningAnimationTicks0, field_39474, lastSpinningAnimationTicks

Constructors

(EntityType<? extends AllayEntity>, World)

Methods

Brain$Profile<AllayEntity> (): brainProvider, method_28306, createBrainProfile

Brain<?> (com.mojang.serialization.Dynamic<?>): makeBrain, method_18867, deserializeBrain

Brain<AllayEntity> (): getBrain, method_18868, getBrain

DefaultAttributeContainer$Builder (): createAttributes, method_42655, createAllayAttributes

EntityNavigation (World): createNavigation, method_5965, createNavigation

void (DataTracker$Builder): defineSynchedData, method_5693, initDataTracker

void (Vec3d): travel, method_6091, travel

boolean (ServerWorld, DamageSource, float): hurtServer, method_64397, damage

boolean (Entity): considersEntityAsAlly, method_61416, isInSameTeam

boolean (Entity): isLikedPlayer, method_65349, isLikedBy

void (BlockPos, BlockState): playStepSound, method_5712, playStepSound

void (double, boolean, BlockState, BlockPos): checkFallDamage, method_5623, fall

SoundEvent (): getAmbientSound, method_5994, getAmbientSound

SoundEvent (DamageSource): getHurtSound, method_6011, getHurtSound

SoundEvent (): getDeathSound, method_6002, getDeathSound

float (): getSoundVolume, method_6107, getSoundVolume

void (ServerWorld): customServerAiStep, method_5958, mobTick

void (): aiStep, method_6007, tickMovement

void (): tick, method_5773, tick

boolean (): canPickUpLoot, method_5936, canPickUpLoot

boolean (): hasItemInHand, method_43396, isHoldingItem

boolean (EquipmentSlot): canDispenserEquipIntoSlot, method_63626, canDispenserEquipSlot

boolean (): isOnPickupCooldown, method_42654, isItemPickupCoolingDown

ActionResult (PlayerEntity, Hand): mobInteract, method_5992, interactMob

void (BlockPos, boolean): setJukeboxPlaying, method_44358, updateJukeboxPos

SimpleInventory (): getInventory, method_35199, getInventory

Vec3i (): getPickupReach, method_42646, getItemPickUpRangeExpander

boolean (ServerWorld, ItemStack): wantsToPickUp, method_20820, canGather

boolean (ItemStack, ItemStack): allayConsidersItemEqual, method_45340, areItemsEqual

boolean (ItemStack, ItemStack): hasNonMatchingPotion, method_45341, areDifferentPotions

void (ServerWorld, ItemEntity): pickUpItem, method_5949, loot

boolean (): isFlapping, method_5776, isFlappingWings

void (BiConsumer<EntityGameEventHandler<?>, ServerWorld>): updateDynamicGameEventListener, method_42147, updateEventHandler

boolean (): isDancing, method_44359, isDancing

void (boolean): setDancing, method_44367, setDancing

boolean (): shouldStopDancing, method_44361, shouldStopDancing

float (float): getHoldingItemAnimationProgress, method_43397, getItemHoldAnimationTicks

boolean (): isSpinning, method_44360, isSpinning

float (float): getSpinningProgress, method_44368, getSpinningAnimationTicks

boolean (ItemStack, ItemStack): equipmentHasChanged, method_45324, areItemsDifferent

void (ServerWorld): dropEquipment, method_16078, dropInventory

boolean (double): removeWhenFarAway, method_5974, canImmediatelyDespawn

void (WriteView): addAdditionalSaveData, method_5652, writeCustomData

void (ReadView): readAdditionalSaveData, method_5749, readCustomData

boolean (): shouldStayCloseToLeashHolder, method_43689, shouldFollowLeash

void (): updateDuplicationCooldown, method_44362, tickDuplicationCooldown

void (long): setDuplicationCooldown, method_67660, setDuplicationCooldown

void (): duplicateAllay, method_44363, duplicate

void (): resetDuplicationCooldown, method_44364, startDuplicationCooldown

boolean (): canDuplicate, method_44365, canDuplicate

void (PlayerEntity, ItemStack): removeInteractionItem, method_44357, decrementStackUnlessInCreative

Vec3d (): getLeashOffset, method_29919, getLeashOffset

void (byte): handleEntityEvent, method_5711, handleStatus

void (): spawnHeartParticle, method_44608, addHeartParticle

Vibrations$ListenerData (): getVibrationData, method_51298, getVibrationListenerData

Vibrations$Callback (): getVibrationUser, method_51299, getVibrationCallback

void (ServerWorld, ItemStack): lambda$dropEquipment$0, method_64454, method_64454