History - net.minecraft.network.packet.c2s.play.VehicleMoveC2SPacket

26.3-snapshot-3

Names

Fields

Vec3d: position, comp_3350, position

float: yRot, comp_3351, yaw

float: xRot, comp_3352, pitch

class_1_1193: movingTo, comp_1_1321, movingTo

Constructors

(Vec3d, float, float, boolean)

(class_1_1193, boolean)

Methods

Vec3d (): position, comp_3350, position

float (): yRot, comp_3351, yaw

float (): xRot, comp_3352, pitch

class_1_1193 (): movingTo, comp_1_1321, movingTo

26.3-snapshot-2

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Constructors

Methods

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.network.protocol.game.ServerboundMoveVehiclePacket

net.minecraft.class_2833

net.minecraft.network.packet.c2s.play.VehicleMoveC2SPacket

Fields

Vec3d: position, comp_3350, position

float: yRot, comp_3351, yaw

float: xRot, comp_3352, pitch

boolean: onGround, comp_3353, onGround

PacketCodec<PacketByteBuf, VehicleMoveC2SPacket>: STREAM_CODEC, field_48202, CODEC

Constructors

(Vec3d, float, float, boolean)

Methods

VehicleMoveC2SPacket (Entity): fromEntity, method_65307, fromVehicle

PacketType<VehicleMoveC2SPacket> (): type, method_65080, getPacketType

void (ServerPlayPacketListener): handle, method_12278, apply

Vec3d (): position, comp_3350, position

float (): yRot, comp_3351, yaw

float (): xRot, comp_3352, pitch

boolean (): onGround, comp_3353, onGround

void (PacketListener): handle, method_65081, apply