History - net.minecraft.client.gl.GlProgramCompiler
26.3-pre-2
Names
Fields
Constructors
Methods
26.3-pre-1
Names
Fields
Constructors
Methods
26.3-snapshot-10
Names
Fields
Constructors
Methods
GlShaderProgram (BackendRenderPipeline$Layout): compileProgram, method_1_9126, compileProgram
Map<BackendRenderPipeline$Layout$Shader, String> (BackendRenderPipeline$Layout): decompileShaders, method_1_10071, decompileShaders
GlShaderProgram (BackendRenderPipeline$Layout, Map<BackendRenderPipeline$Layout$Shader, String>): compileProgram, method_1_9126, compileProgram
26.3-snapshot-9
Names
Fields
Constructors
Methods
26.3-snapshot-8
Names
Fields
Constructors
Methods
26.3-snapshot-7
Names
Fields
boolean: SHADER_DEBUG_MODE, field_1_9505, field_1_9505
boolean: SHADER_DEBUG_MODE, field_1_9505, DEBUG
Constructors
Methods
26.3-snapshot-6
Names
Fields
Constructors
Methods
void (long, long, IntBuffer, int, String): renameInterfaceVariables, method_1_9130, assignResourceNames
void (long, long, IntBuffer, int): renameDescriptors, method_1_9129, assignUniformResourceNames
void (long, long, int, String): renameInterfaceVariables, method_1_9130, assignResourceNames
void (long, long, int): renameDescriptors, method_1_9129, assignUniformResourceNames
26.3-snapshot-5
Names
com.mojang.renderpearl.backend.opengl.GlPipelineRecompiler
net.minecraft.class_1_1391
net.minecraft.client.gl.GlProgramCompiler
Fields
org.slf4j.Logger: LOGGER, field_1_9502, LOGGER
int: MAX_LOG_LENGTH, field_1_9503, MAX_INFO_LOG_SIZE
boolean: IS_MACOS, field_1_9501, IS_MACOS
String: UNIFORM_FORMAT_STRING, field_1_9506, UNIFORM_FORMAT
String: PUSH_CONSTANT_BLOCK_NAME, field_1_9504, PUSH_CONSTANTS_NAME
boolean: SHADER_DEBUG_MODE, field_1_9505, field_1_9505
DebugLabelManager: debugLabels, field_1_9507, debugLabelManager
boolean: drawParametersSupported, field_1_9508, supportNonzeroBaseInstance
Constructors
(DebugLabelManager, boolean)
Methods
String (BackendRenderPipeline$Layout$Shader): decompileShader, method_1_9128, decompileToGlsl
void (long, long, IntBuffer, int, String): renameInterfaceVariables, method_1_9130, assignResourceNames
void (long, long, IntBuffer, int): renameDescriptors, method_1_9129, assignUniformResourceNames
GlCompiledShader (String, ShaderType, String): compileShader, method_1_9127, compileShader
GlShaderProgram (BackendRenderPipeline$Layout): compileProgram, method_1_9126, compileProgram