History - net.minecraft.server.world.ServerChunkManager
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
(ServerWorld, LevelStorage$Session, com.mojang.datafixers.DataFixer, StructureTemplateManager, Executor, ChunkGenerator, int, int, boolean, ChunkStatusChangeListener, Supplier<PersistentStateManager>)
(ServerWorld, LevelStorage$Session, com.mojang.datafixers.DataFixer, StructureTemplateManager, Executor, ChunkGenerator, int, int, boolean, ChunkStatusChangeListener)
Methods
26.2
Names
Fields
Constructors
Methods
boolean (int): hasEntityWithId, method_1_6297, isTrackingEntity
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
PersistentStateManager: dataStorage, field_17708, persistentStateManager
PersistentStateManager: savedDataStorage, field_17708, persistentStateManager
Constructors
Methods
ChunkStatus (int): lambda$addTicketAndLoadWithRadius$5, method_72268, method_72268
ChunkStatus (int): lambda$addTicketAndLoadWithRadius$0, method_72268, method_72268
void (ChunkSectionPos, LightType): lambda$onLightUpdate$4, method_14118, method_14118
void (ChunkSectionPos, LightType): lambda$onLightUpdate$0, method_14118, method_14118
void (int, WorldChunk): lambda$tickChunks$3, method_67501, method_67501
void (int, WorldChunk): lambda$tickChunks$0, method_67501, method_67501
CompletionStage (CompletableFuture): lambda$getChunkFuture$2, method_14159, method_14159
CompletionStage (CompletableFuture): lambda$getChunkFuture$1, method_14159, method_14159
CompletableFuture (int, int, ChunkStatus, boolean): lambda$getChunkFuture$1, method_14098, method_14098
CompletableFuture (int, int, ChunkStatus, boolean): lambda$getChunkFuture$0, method_14098, method_14098
1.21.11_unobfuscated
Names
net.minecraft.server.level.ServerChunkCache
net.minecraft.class_3215
net.minecraft.server.world.ServerChunkManager
Fields
org.slf4j.Logger: LOGGER, field_52354, LOGGER
ChunkLevelManager: distanceManager, field_17252, levelManager
ServerWorld: level, field_13945, world
Thread: mainThread, field_17253, serverThread
ServerLightingProvider: lightEngine, field_13921, lightingProvider
ServerChunkManager$MainThreadExecutor: mainThreadProcessor, field_18809, mainThreadExecutor
ServerChunkLoadingManager: chunkMap, field_17254, chunkLoadingManager
PersistentStateManager: dataStorage, field_17708, persistentStateManager
ChunkTicketManager: ticketStorage, field_55594, ticketManager
long: lastInhabitedUpdate, field_13928, lastTickTime
boolean: spawnEnemies, field_13929, spawnMonsters
int: CACHE_SIZE, field_29766, CACHE_SIZE
long[]: lastChunkPos, field_19335, chunkPosCache
ChunkStatus[]: lastChunkStatus, field_19336, chunkStatusCache
Chunk[]: lastChunk, field_19337, chunkCache
List<WorldChunk>: spawningChunks, field_56524, spawningChunks
Set<ChunkHolder>: chunkHoldersToBroadcast, field_52356, chunksToBroadcastUpdate
SpawnHelper$Info: lastSpawnState, field_24455, spawnInfo
Constructors
(ServerWorld, LevelStorage$Session, com.mojang.datafixers.DataFixer, StructureTemplateManager, Executor, ChunkGenerator, int, int, boolean, ChunkStatusChangeListener, Supplier<PersistentStateManager>)
Methods
ServerLightingProvider (): getLightEngine, method_12130, getLightingProvider
ChunkHolder (long): getVisibleChunkIfPresent, method_14131, getChunkHolder
void (long, Chunk, ChunkStatus): storeInCache, method_21738, putInCache
Chunk (int, int, ChunkStatus, boolean): getChunk, method_12121, getChunk
WorldChunk (int, int): getChunkNow, method_21730, getWorldChunk
void (): clearCache, method_20587, initChunkCaches
CompletableFuture<OptionalChunk<Chunk>> (int, int, ChunkStatus, boolean): getChunkFuture, method_17299, getChunkFutureSyncOnMainThread
CompletableFuture<OptionalChunk<Chunk>> (int, int, ChunkStatus, boolean): getChunkFutureMainThread, method_14134, getChunkFuture
boolean (ChunkHolder, int): chunkAbsent, method_18752, isMissingForLevel
boolean (int, int): hasChunk, method_12123, isChunkLoaded
LightSourceView (int, int): getChunkForLighting, method_12246, getChunk
World (): getLevel, method_16399, getWorld
boolean (): pollTask, method_19492, executeQueuedTasks
boolean (): runDistanceManagerUpdates, method_16155, updateChunks
boolean (long): isPositionTicking, method_37114, isTickingFutureReady
void (boolean): save, method_17298, save
void (): close
void (BooleanSupplier, boolean): tick, method_12127, tick
void (): tickChunks, method_14161, tickChunks
void (Profiler): broadcastChangedChunks, method_61264, broadcastUpdates
void (Profiler, long): tickChunks, method_61265, tickChunks
void (WorldChunk, long, List<SpawnGroup>, SpawnHelper$Info): tickSpawningChunk, method_67502, tickSpawningChunk
void (long, Consumer<WorldChunk>): getFullChunk, method_27907, ifChunkLoaded
String (): gatherStats, method_12122, getDebugString
int (): getPendingTasksCount, method_21694, getPendingTasks
ChunkGenerator (): getGenerator, method_12129, getChunkGenerator
StructurePlacementCalculator (): getGeneratorState, method_46642, getStructurePlacementCalculator
NoiseConfig (): randomState, method_41248, getNoiseConfig
int (): getLoadedChunksCount, method_14151, getLoadedChunkCount
void (BlockPos): blockChanged, method_14128, markForUpdate
void (LightType, ChunkSectionPos): onLightUpdate, method_12247, onLightUpdate
boolean (): hasActiveTickets, method_72269, shouldResetIdleTimeout
void (ChunkTicket, ChunkPos): addTicket, method_66008, addTicket
CompletableFuture<?> (ChunkTicketType, ChunkPos, int): addTicketAndLoadWithRadius, method_72267, addChunkLoadingTicket
void (ChunkTicketType, ChunkPos, int): addTicketWithRadius, method_66009, addTicket
void (ChunkTicketType, ChunkPos, int): removeTicketWithRadius, method_66010, removeTicket
boolean (ChunkPos, boolean): updateChunkForced, method_12124, setChunkForced
it.unimi.dsi.fastutil.longs.LongSet (): getForceLoadedChunks, method_66011, getForcedChunks
void (ServerPlayerEntity): move, method_14096, updatePosition
void (Entity): removeEntity, method_18753, unloadEntity
void (Entity): addEntity, method_18755, loadEntity
void (Entity, Packet<? super ClientPlayPacketListener>): sendToTrackingPlayersAndSelf, method_18751, sendToNearbyPlayers
void (Entity, Packet<? super ClientPlayPacketListener>): sendToTrackingPlayers, method_18754, sendToOtherNearbyPlayers
void (int): setViewDistance, method_14144, applyViewDistance
void (int): setSimulationDistance, method_38634, applySimulationDistance
void (boolean): setSpawnSettings, method_12128, setMobSpawnOptions
String (ChunkPos): getChunkDebugData, method_23273, getChunkLoadingDebugInfo
PersistentStateManager (): getDataStorage, method_17981, getPersistentStateManager
PointOfInterestStorage (): getPoiManager, method_19493, getPointOfInterestStorage
NbtScannable (): chunkScanner, method_39777, getChunkIoWorker
SpawnHelper$Info (): getLastSpawnState, method_27908, getSpawnInfo
void (): deactivateTicketsOnClosing, method_66012, shutdown
void (ChunkHolder): onChunkReadyToSend, method_65078, markForUpdate
LightingProvider (): getLightEngine, method_12130, getLightingProvider
BlockView (): getLevel, method_16399, getWorld
ChunkStatus (int): lambda$addTicketAndLoadWithRadius$5, method_72268, method_72268
void (ChunkSectionPos, LightType): lambda$onLightUpdate$4, method_14118, method_14118
void (int, WorldChunk): lambda$tickChunks$3, method_67501, method_67501
CompletionStage (CompletableFuture): lambda$getChunkFuture$2, method_14159, method_14159
CompletableFuture (int, int, ChunkStatus, boolean): lambda$getChunkFuture$1, method_14098, method_14098
Chunk (int, int, ChunkStatus, boolean): lambda$getChunk$0, method_20586, method_20586