History - net.minecraft.client.render.entity.model.DrownedEntityModel
26.3-pre-2
Names
Fields
Constructors
Methods
26.3-pre-1
Names
Fields
Constructors
Methods
void (ZombieEntityRenderState): setupAnim, method_1_10041, setAngles
void (BipedEntityRenderState): setupAnim, method_17087, setAngles
void (Object): setupAnim, method_2819, setAngles
void (ZombieEntityRenderState): setupAttackAnimation, method_1_9113, animateArms
void (ZombieEntityRenderState, float, float): setupSwimAnimation, method_1_10289, setLimbAngles
void (BipedEntityRenderState): setupAttackAnimation, method_29353, animateArms
void (BipedEntityRenderState, float, float): setupSwimAnimation, method_1_9025, setLimbAngles
26.3-snapshot-10
Names
Fields
Constructors
Methods
void (ZombieEntityRenderState): setupAnim, method_1_10041, setAngles
void (BipedEntityRenderState): setupAnim, method_17087, setAngles
void (Object): setupAnim, method_2819, setAngles
void (ZombieEntityRenderState): setupAttackAnimation, method_1_9118, animateArms
void (ZombieEntityRenderState, float, float): setupSwimAnimation, method_1_9119, setLimbAngles
void (BipedEntityRenderState): setupAttackAnimation, method_29353, animateArms
void (BipedEntityRenderState, float, float): setupSwimAnimation, method_1_9025, setLimbAngles
26.3-snapshot-9
Names
Fields
Constructors
Methods
26.3-snapshot-8
Names
Fields
Constructors
Methods
void (ZombieEntityRenderState, float, float): setupSwimAnimation, method_1_9119, method_1_9025
void (ZombieEntityRenderState, float, float): setupSwimAnimation, method_1_9119, setLimbAngles
void (BipedEntityRenderState, float, float): setupSwimAnimation, method_1_9025, method_1_9025
void (BipedEntityRenderState, float, float): setupSwimAnimation, method_1_9025, setLimbAngles
26.3-snapshot-7
Names
Fields
Constructors
Methods
26.3-snapshot-6
Names
Fields
Constructors
Methods
26.3-snapshot-5
Names
Fields
Constructors
Methods
void (ZombieEntityRenderState): setupAnim, method_17791, setAngles
void (BipedEntityRenderState): setupAnim, method_17087, setAngles
void (Object): setupAnim, method_2819, setAngles
void (ZombieEntityRenderState): setupAttackAnimation, method_1_9118, animateArms
void (ZombieEntityRenderState, float, float): setupSwimAnimation, method_1_9119, method_1_9025
void (BipedEntityRenderState): setupAttackAnimation, method_29353, animateArms
void (BipedEntityRenderState, float, float): setupSwimAnimation, method_1_9025, method_1_9025
26.3-snapshot-4
Names
Fields
Constructors
Methods
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
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Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.client.model.monster.zombie.DrownedModel
net.minecraft.class_564
net.minecraft.client.render.entity.model.DrownedEntityModel
Fields
Constructors
Methods
TexturedModelData (Dilation): createBodyLayer, method_31993, getTexturedModelData
void (ZombieEntityRenderState): setupAnim, method_17791, setAngles
void (BipedEntityRenderState): setupAnim, method_17087, setAngles
void (Object): setupAnim, method_2819, setAngles