History - net.minecraft.client.sound.BiomeEffectSoundPlayer
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
RegistryEntry<SoundEvent>: previousLoopSound, field_63919, field_63919
RegistryEntry<SoundEvent>: previousLoopSound, field_63919, currentLoop
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.client.resources.sounds.BiomeAmbientSoundsHandler
net.minecraft.class_4897
net.minecraft.client.sound.BiomeEffectSoundPlayer
Fields
int: LOOP_SOUND_CROSS_FADE_TIME, field_32994, MAX_STRENGTH
float: SKY_MOOD_RECOVERY_RATE, field_32995, field_32995
ClientPlayerEntity: player, field_22796, player
SoundManager: soundManager, field_22797, soundManager
Random: random, field_22799, random
it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<RegistryEntry<SoundEvent>, BiomeEffectSoundPlayer$MusicLoop>: loopSounds, field_22800, soundLoops
float: moodiness, field_23189, moodPercentage
RegistryEntry<SoundEvent>: previousLoopSound, field_63919, field_63919
Constructors
(ClientPlayerEntity, SoundManager)
Methods
float (): getMoodiness, method_26272, getMoodPercentage
void (): tick, method_4756, tick
void (World, BiomeMoodSound): lambda$tick$1, method_75840, method_75840
BiomeEffectSoundPlayer$MusicLoop (RegistryEntry, RegistryEntry, BiomeEffectSoundPlayer$MusicLoop): lambda$tick$0, method_25459, method_25459