History - net.minecraft.client.sound.BiomeEffectSoundPlayer

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

Constructors

Methods

26.3-snapshot-1

Names

Fields

RegistryEntry<SoundEvent>: previousLoopSound, field_63919, field_63919

RegistryEntry<SoundEvent>: previousLoopSound, field_63919, currentLoop

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.client.resources.sounds.BiomeAmbientSoundsHandler

net.minecraft.class_4897

net.minecraft.client.sound.BiomeEffectSoundPlayer

Fields

int: LOOP_SOUND_CROSS_FADE_TIME, field_32994, MAX_STRENGTH

float: SKY_MOOD_RECOVERY_RATE, field_32995, field_32995

ClientPlayerEntity: player, field_22796, player

SoundManager: soundManager, field_22797, soundManager

Random: random, field_22799, random

it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<RegistryEntry<SoundEvent>, BiomeEffectSoundPlayer$MusicLoop>: loopSounds, field_22800, soundLoops

float: moodiness, field_23189, moodPercentage

RegistryEntry<SoundEvent>: previousLoopSound, field_63919, field_63919

Constructors

(ClientPlayerEntity, SoundManager)

Methods

float (): getMoodiness, method_26272, getMoodPercentage

void (): tick, method_4756, tick

void (World, BiomeMoodSound): lambda$tick$1, method_75840, method_75840

BiomeEffectSoundPlayer$MusicLoop (RegistryEntry, RegistryEntry, BiomeEffectSoundPlayer$MusicLoop): lambda$tick$0, method_25459, method_25459