History - net.minecraft.server.world.ChunkLevelManager

26.3-snapshot-3

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Fields

Constructors

Methods

26.3-snapshot-2

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26.3-snapshot-1

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26.2

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26.1.2

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26.1.1

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26.1

Names

Fields

Constructors

Methods

it.unimi.dsi.fastutil.objects.ObjectSet (long): lambda$addPlayer$4, method_17655, method_17655

it.unimi.dsi.fastutil.objects.ObjectSet (long): lambda$addPlayer$0, method_17655, method_17655

void (long, OptionalChunk): lambda$runAllUpdates$3, method_17642, method_17642

void (long, OptionalChunk): lambda$runAllUpdates$1, method_17642, method_17642

void (): lambda$runAllUpdates$1, method_17652, method_17652

void (): lambda$runAllUpdates$3, method_17652, method_17652

1.21.11_unobfuscated

Names

net.minecraft.server.level.DistanceManager

net.minecraft.class_3204

net.minecraft.server.world.ChunkLevelManager

Fields

org.slf4j.Logger: LOGGER, field_16211, LOGGER

int: PLAYER_TICKET_LEVEL, field_17452, NEARBY_PLAYER_TICKET_LEVEL

it.unimi.dsi.fastutil.longs.Long2ObjectMap<it.unimi.dsi.fastutil.objects.ObjectSet<ServerPlayerEntity>>: playersPerChunk, field_17453, playersByChunkPos

TicketDistanceLevelPropagator: loadingChunkTracker, field_55589, ticketDistanceLevelPropagator

SimulationDistanceLevelPropagator: simulationChunkTracker, field_55590, simulationDistanceLevelPropagator

ChunkTicketManager: ticketStorage, field_55591, ticketManager

ChunkLevelManager$DistanceFromNearestPlayerTracker: naturalSpawnChunkCounter, field_17454, distanceFromNearestPlayerTracker

ChunkLevelManager$NearbyChunkTicketUpdater: playerTicketManager, field_17455, nearbyChunkTicketUpdater

Set<ChunkHolder>: chunksToUpdateFutures, field_16210, chunkHoldersWithPendingUpdates

ThrottledChunkTaskScheduler: ticketDispatcher, field_54044, scheduler

it.unimi.dsi.fastutil.longs.LongSet: ticketsToRelease, field_17459, freshPlayerTicketPositions

Executor: mainThreadExecutor, field_17460, mainThreadExecutor

int: simulationDistance, field_34887, simulationDistance

Constructors

(ChunkTicketManager, Executor, Executor)

Methods

boolean (long): isChunkToRemove, method_14035, isUnloaded

ChunkHolder (long): getChunk, method_14038, getChunkHolder

ChunkHolder (long, int, ChunkHolder, int): updateChunkScheduling, method_14053, setLevel

boolean (ServerChunkLoadingManager): runAllUpdates, method_15892, update

void (ChunkSectionPos, ServerPlayerEntity): addPlayer, method_14048, handleChunkEnter

void (ChunkSectionPos, ServerPlayerEntity): removePlayer, method_14051, handleChunkLeave

int (): getPlayerTicketLevel, method_38633, getPlayerSimulationLevel

boolean (long): inEntityTickingRange, method_38630, shouldTickEntities

boolean (long): inBlockTickingRange, method_38632, shouldTickBlocks

int (long, boolean): getChunkLevel, method_66007, getLevel

void (int): updatePlayerTickets, method_14049, setWatchDistance

void (int): updateSimulationDistance, method_38629, setSimulationDistance

int (): getNaturalSpawnChunkCount, method_14052, getTickedChunkCount

TriState (long): hasPlayersNearby, method_20800, shouldTick

void (it.unimi.dsi.fastutil.longs.LongConsumer): forEachEntityTickingChunk, method_67500, forEachBlockTickingChunk

it.unimi.dsi.fastutil.longs.LongIterator (): getSpawnCandidateChunks, method_61262, iterateChunkPosToTick

String (): getDebugStatus, method_21683, toDumpString

boolean (): hasTickets, method_39996, shouldDelayShutdown

it.unimi.dsi.fastutil.objects.ObjectSet (long): lambda$addPlayer$4, method_17655, method_17655

void (long, OptionalChunk): lambda$runAllUpdates$3, method_17642, method_17642

void (long): lambda$runAllUpdates$2, method_17656, method_17656

void (): lambda$runAllUpdates$1, method_17652, method_17652

boolean (ChunkTicket): lambda$runAllUpdates$0, method_14040, method_14040