History - net.minecraft.server.world.ChunkLevelManager
26.3-snapshot-3
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Fields
Constructors
Methods
26.3-snapshot-2
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26.3-snapshot-1
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26.2
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26.1.2
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26.1.1
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26.1
Names
Fields
Constructors
Methods
it.unimi.dsi.fastutil.objects.ObjectSet (long): lambda$addPlayer$4, method_17655, method_17655
it.unimi.dsi.fastutil.objects.ObjectSet (long): lambda$addPlayer$0, method_17655, method_17655
void (long, OptionalChunk): lambda$runAllUpdates$3, method_17642, method_17642
void (long, OptionalChunk): lambda$runAllUpdates$1, method_17642, method_17642
void (): lambda$runAllUpdates$1, method_17652, method_17652
void (): lambda$runAllUpdates$3, method_17652, method_17652
1.21.11_unobfuscated
Names
net.minecraft.server.level.DistanceManager
net.minecraft.class_3204
net.minecraft.server.world.ChunkLevelManager
Fields
org.slf4j.Logger: LOGGER, field_16211, LOGGER
int: PLAYER_TICKET_LEVEL, field_17452, NEARBY_PLAYER_TICKET_LEVEL
it.unimi.dsi.fastutil.longs.Long2ObjectMap<it.unimi.dsi.fastutil.objects.ObjectSet<ServerPlayerEntity>>: playersPerChunk, field_17453, playersByChunkPos
TicketDistanceLevelPropagator: loadingChunkTracker, field_55589, ticketDistanceLevelPropagator
SimulationDistanceLevelPropagator: simulationChunkTracker, field_55590, simulationDistanceLevelPropagator
ChunkTicketManager: ticketStorage, field_55591, ticketManager
ChunkLevelManager$DistanceFromNearestPlayerTracker: naturalSpawnChunkCounter, field_17454, distanceFromNearestPlayerTracker
ChunkLevelManager$NearbyChunkTicketUpdater: playerTicketManager, field_17455, nearbyChunkTicketUpdater
Set<ChunkHolder>: chunksToUpdateFutures, field_16210, chunkHoldersWithPendingUpdates
ThrottledChunkTaskScheduler: ticketDispatcher, field_54044, scheduler
it.unimi.dsi.fastutil.longs.LongSet: ticketsToRelease, field_17459, freshPlayerTicketPositions
Executor: mainThreadExecutor, field_17460, mainThreadExecutor
int: simulationDistance, field_34887, simulationDistance
Constructors
(ChunkTicketManager, Executor, Executor)
Methods
boolean (long): isChunkToRemove, method_14035, isUnloaded
ChunkHolder (long): getChunk, method_14038, getChunkHolder
ChunkHolder (long, int, ChunkHolder, int): updateChunkScheduling, method_14053, setLevel
boolean (ServerChunkLoadingManager): runAllUpdates, method_15892, update
void (ChunkSectionPos, ServerPlayerEntity): addPlayer, method_14048, handleChunkEnter
void (ChunkSectionPos, ServerPlayerEntity): removePlayer, method_14051, handleChunkLeave
int (): getPlayerTicketLevel, method_38633, getPlayerSimulationLevel
boolean (long): inEntityTickingRange, method_38630, shouldTickEntities
boolean (long): inBlockTickingRange, method_38632, shouldTickBlocks
int (long, boolean): getChunkLevel, method_66007, getLevel
void (int): updatePlayerTickets, method_14049, setWatchDistance
void (int): updateSimulationDistance, method_38629, setSimulationDistance
int (): getNaturalSpawnChunkCount, method_14052, getTickedChunkCount
TriState (long): hasPlayersNearby, method_20800, shouldTick
void (it.unimi.dsi.fastutil.longs.LongConsumer): forEachEntityTickingChunk, method_67500, forEachBlockTickingChunk
it.unimi.dsi.fastutil.longs.LongIterator (): getSpawnCandidateChunks, method_61262, iterateChunkPosToTick
String (): getDebugStatus, method_21683, toDumpString
boolean (): hasTickets, method_39996, shouldDelayShutdown
it.unimi.dsi.fastutil.objects.ObjectSet (long): lambda$addPlayer$4, method_17655, method_17655
void (long, OptionalChunk): lambda$runAllUpdates$3, method_17642, method_17642
void (long): lambda$runAllUpdates$2, method_17656, method_17656
void (): lambda$runAllUpdates$1, method_17652, method_17652
boolean (ChunkTicket): lambda$runAllUpdates$0, method_14040, method_14040