History - net.minecraft.client.render.model.BakedQuad$SpriteInfo
26.3-snapshot-3
Names
Fields
boolean: shade, comp_1_393, shade
Direction: shadeDirectionOverride, comp_1_1310, shadeDirectionOverride
Constructors
(Sprite, BlockRenderLayer, RenderLayer, RenderLayer, RenderLayer, int, boolean, int)
(Sprite, BlockRenderLayer, RenderLayer, RenderLayer, RenderLayer, int, Direction, int)
Methods
BakedQuad$SpriteInfo (ModelTexture$Baked, Transparency, int, boolean, int): of, method_1_2310, of
boolean (): shade, comp_1_393, shade
BakedQuad$SpriteInfo (ModelTexture$Baked, Transparency, int, Direction, int): of, method_1_2310, of
Direction (): shadeDirectionOverride, comp_1_1310, shadeDirectionOverride
26.3-snapshot-2
Names
Fields
RenderLayer: itemGlintRenderType, comp_1_1181, itemGlintRenderType
RenderLayer: itemGlintSpecialRenderType, comp_1_1182, itemGlintSpecialRenderType
Constructors
(Sprite, BlockRenderLayer, RenderLayer, int, boolean, int)
(Sprite, BlockRenderLayer, RenderLayer, RenderLayer, RenderLayer, int, boolean, int)
Methods
RenderLayer (): itemGlintRenderType, comp_1_1181, itemGlintRenderType
RenderLayer (): itemGlintSpecialRenderType, comp_1_1182, itemGlintSpecialRenderType
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
net.minecraft.client.resources.model.geometry.BakedQuad$MaterialInfo
net.minecraft.class_777$class_1_320
net.minecraft.client.render.model.BakedQuad$SpriteInfo
Fields
Sprite: sprite, comp_1_212, sprite
BlockRenderLayer: layer, comp_1_211, layer
RenderLayer: itemRenderType, comp_1_210, itemRenderType
int: tintIndex, comp_1_394, tintIndex
boolean: shade, comp_1_393, shade
int: lightEmission, comp_1_392, lightEmission
Constructors
(Sprite, BlockRenderLayer, RenderLayer, int, boolean, int)
Methods
BakedQuad$SpriteInfo (ModelTexture$Baked, Transparency, int, boolean, int): of, method_1_2310, of
boolean (): isTinted, method_1_3044, hasTint
int (): flags, method_1_3043, getFlags
Sprite (): sprite, comp_1_212, sprite
BlockRenderLayer (): layer, comp_1_211, layer
RenderLayer (): itemRenderType, comp_1_210, itemRenderType
int (): tintIndex, comp_1_394, tintIndex
boolean (): shade, comp_1_393, shade
int (): lightEmission, comp_1_392, lightEmission