History - net.minecraft.client.gl.VertexBufferManager$ARBVertexBufferManager
26.3-snapshot-3
Names
com.mojang.blaze3d.opengl.VertexArrayCache$Separate
com.mojang.renderpearl.backend.opengl.VertexArrayCache$Separate
Fields
Constructors
Methods
VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer
VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
void (VertexFormat, GlGpuBuffer): bindVertexArray, method_68428, setupBuffer
VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
1.21.11_unobfuscated
Names
com.mojang.blaze3d.opengl.VertexArrayCache$Separate
net.minecraft.class_10869$class_10871
net.minecraft.client.gl.VertexBufferManager$ARBVertexBufferManager
Fields
Map<VertexFormat, VertexBufferManager$AllocatedBuffer>: cache, field_57891, cache
DebugLabelManager: debugLabels, field_57892, labeler
boolean: needsMesaWorkaround, field_60021, applyMesaWorkaround
Constructors
Methods
void (VertexFormat, GlGpuBuffer): bindVertexArray, method_68428, setupBuffer