History - net.minecraft.client.gl.VertexArray$Arb

26.3-pre-2

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26.3-pre-1

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26.3-snapshot-10

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26.3-snapshot-9

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26.3-snapshot-8

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26.3-snapshot-7

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26.3-snapshot-6

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26.3-snapshot-5

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com.mojang.renderpearl.backend.opengl.VertexArrayCache$Separate

com.mojang.renderpearl.backend.opengl.VertexArray$Separate

net.minecraft.client.gl.VertexBufferManager$ARBVertexBufferManager

net.minecraft.client.gl.VertexArray$Arb

Fields

Map<List<VertexFormat>, VertexBufferManager$AllocatedBuffer>: cache, field_57891, cache

DebugLabelManager: debugLabels, field_57892, labeler

int[]: strides, field_1_9429, vertexStrides

Constructors

(DebugLabelManager)

(GlShaderProgram, BackendRenderPipeline$Layout)

Methods

VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer

void (GpuBufferSlice[]): bind, method_68428, setupBuffer

26.3-snapshot-4

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26.3-snapshot-3

Names

com.mojang.blaze3d.opengl.VertexArrayCache$Separate

com.mojang.renderpearl.backend.opengl.VertexArrayCache$Separate

Fields

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VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer

VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer

26.3-snapshot-2

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26.3-snapshot-1

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26.2

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void (VertexFormat, GlGpuBuffer): bindVertexArray, method_68428, setupBuffer

VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer

26.1.2

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26.1.1

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26.1

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1.21.11_unobfuscated

Names

com.mojang.blaze3d.opengl.VertexArrayCache$Separate

net.minecraft.class_10869$class_10871

net.minecraft.client.gl.VertexBufferManager$ARBVertexBufferManager

Fields

Map<VertexFormat, VertexBufferManager$AllocatedBuffer>: cache, field_57891, cache

DebugLabelManager: debugLabels, field_57892, labeler

boolean: needsMesaWorkaround, field_60021, applyMesaWorkaround

Constructors

(DebugLabelManager)

Methods

void (VertexFormat, GlGpuBuffer): bindVertexArray, method_68428, setupBuffer