History - net.minecraft.client.gl.VertexArray$Arb
26.3-pre-2
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Methods
26.3-pre-1
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26.3-snapshot-10
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26.3-snapshot-9
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26.3-snapshot-8
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26.3-snapshot-7
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26.3-snapshot-6
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26.3-snapshot-5
Names
com.mojang.renderpearl.backend.opengl.VertexArrayCache$Separate
com.mojang.renderpearl.backend.opengl.VertexArray$Separate
net.minecraft.client.gl.VertexBufferManager$ARBVertexBufferManager
net.minecraft.client.gl.VertexArray$Arb
Fields
Map<List<VertexFormat>, VertexBufferManager$AllocatedBuffer>: cache, field_57891, cache
DebugLabelManager: debugLabels, field_57892, labeler
int[]: strides, field_1_9429, vertexStrides
Constructors
(GlShaderProgram, BackendRenderPipeline$Layout)
Methods
VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer
void (GpuBufferSlice[]): bind, method_68428, setupBuffer
26.3-snapshot-4
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Constructors
Methods
26.3-snapshot-3
Names
com.mojang.blaze3d.opengl.VertexArrayCache$Separate
com.mojang.renderpearl.backend.opengl.VertexArrayCache$Separate
Fields
Constructors
Methods
VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer
VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer
26.3-snapshot-2
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26.3-snapshot-1
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Fields
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26.2
Names
Fields
Constructors
Methods
void (VertexFormat, GlGpuBuffer): bindVertexArray, method_68428, setupBuffer
VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer
26.1.2
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26.1.1
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26.1
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1.21.11_unobfuscated
Names
com.mojang.blaze3d.opengl.VertexArrayCache$Separate
net.minecraft.class_10869$class_10871
net.minecraft.client.gl.VertexBufferManager$ARBVertexBufferManager
Fields
Map<VertexFormat, VertexBufferManager$AllocatedBuffer>: cache, field_57891, cache
DebugLabelManager: debugLabels, field_57892, labeler
boolean: needsMesaWorkaround, field_60021, applyMesaWorkaround
Constructors
Methods
void (VertexFormat, GlGpuBuffer): bindVertexArray, method_68428, setupBuffer