History - net.minecraft.block.ScaffoldingBlock
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
com.mojang.serialization.MapCodec<ScaffoldingBlock>: CODEC, field_46432, CODEC
Constructors
Methods
com.mojang.serialization.MapCodec<ScaffoldingBlock> (): codec, method_53969, getCodec
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.world.level.block.ScaffoldingBlock
net.minecraft.class_3736
net.minecraft.block.ScaffoldingBlock
Fields
com.mojang.serialization.MapCodec<ScaffoldingBlock>: CODEC, field_46432, CODEC
int: TICK_DELAY, field_31238, field_31238
VoxelShape: SHAPE_STABLE, field_16494, NORMAL_OUTLINE_SHAPE
VoxelShape: SHAPE_UNSTABLE_BOTTOM, field_17577, COLLISION_SHAPE
VoxelShape: SHAPE_UNSTABLE, field_16497, BOTTOM_OUTLINE_SHAPE
VoxelShape: SHAPE_BELOW_BLOCK, field_17578, OUTLINE_SHAPE
int: STABILITY_MAX_DISTANCE, field_31237, MAX_DISTANCE
IntProperty: DISTANCE, field_16495, DISTANCE
BooleanProperty: WATERLOGGED, field_16496, WATERLOGGED
BooleanProperty: BOTTOM, field_16547, BOTTOM
Constructors
Methods
com.mojang.serialization.MapCodec<ScaffoldingBlock> (): codec, method_53969, getCodec
void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, method_9530, getOutlineShape
VoxelShape (BlockState, BlockView, BlockPos): getInteractionShape, method_9584, getRaycastShape
boolean (BlockState, ItemPlacementContext): canBeReplaced, method_9616, canReplace
BlockState (ItemPlacementContext): getStateForPlacement, method_9605, getPlacementState
void (BlockState, World, BlockPos, BlockState, boolean): onPlace, method_9615, onBlockAdded
BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, method_9559, getStateForNeighborUpdate
void (BlockState, ServerWorld, BlockPos, Random): tick, method_9588, scheduledTick
boolean (BlockState, WorldView, BlockPos): canSurvive, method_9558, canPlaceAt
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getCollisionShape, method_9549, getCollisionShape
FluidState (BlockState): getFluidState, method_9545, getFluidState
boolean (BlockView, BlockPos, int): isBottom, method_16373, shouldBeBottom
int (BlockView, BlockPos): getDistance, method_16372, calculateDistance