History - net.minecraft.block.ScaffoldingBlock

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

com.mojang.serialization.MapCodec<ScaffoldingBlock>: CODEC, field_46432, CODEC

Constructors

Methods

com.mojang.serialization.MapCodec<ScaffoldingBlock> (): codec, method_53969, getCodec

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

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Methods

26.1

Names

Fields

Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.world.level.block.ScaffoldingBlock

net.minecraft.class_3736

net.minecraft.block.ScaffoldingBlock

Fields

com.mojang.serialization.MapCodec<ScaffoldingBlock>: CODEC, field_46432, CODEC

int: TICK_DELAY, field_31238, field_31238

VoxelShape: SHAPE_STABLE, field_16494, NORMAL_OUTLINE_SHAPE

VoxelShape: SHAPE_UNSTABLE_BOTTOM, field_17577, COLLISION_SHAPE

VoxelShape: SHAPE_UNSTABLE, field_16497, BOTTOM_OUTLINE_SHAPE

VoxelShape: SHAPE_BELOW_BLOCK, field_17578, OUTLINE_SHAPE

int: STABILITY_MAX_DISTANCE, field_31237, MAX_DISTANCE

IntProperty: DISTANCE, field_16495, DISTANCE

BooleanProperty: WATERLOGGED, field_16496, WATERLOGGED

BooleanProperty: BOTTOM, field_16547, BOTTOM

Constructors

(AbstractBlock$Settings)

Methods

com.mojang.serialization.MapCodec<ScaffoldingBlock> (): codec, method_53969, getCodec

void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, method_9530, getOutlineShape

VoxelShape (BlockState, BlockView, BlockPos): getInteractionShape, method_9584, getRaycastShape

boolean (BlockState, ItemPlacementContext): canBeReplaced, method_9616, canReplace

BlockState (ItemPlacementContext): getStateForPlacement, method_9605, getPlacementState

void (BlockState, World, BlockPos, BlockState, boolean): onPlace, method_9615, onBlockAdded

BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, method_9559, getStateForNeighborUpdate

void (BlockState, ServerWorld, BlockPos, Random): tick, method_9588, scheduledTick

boolean (BlockState, WorldView, BlockPos): canSurvive, method_9558, canPlaceAt

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getCollisionShape, method_9549, getCollisionShape

FluidState (BlockState): getFluidState, method_9545, getFluidState

boolean (BlockView, BlockPos, int): isBottom, method_16373, shouldBeBottom

int (BlockView, BlockPos): getDistance, method_16372, calculateDistance