History - com.mojang.blaze3d.pipeline.RenderPipeline

26.3-snapshot-3

Names

com.mojang.renderpearl.api.pipeline.RenderPipeline

net.minecraft.class_1_1257

com.mojang.blaze3d.pipeline.RenderPipeline

Fields

Identifier: location, field_1_8631, location

Identifier: vertexShader, field_1_8638, vertexShader

Identifier: fragmentShader, field_1_8630, fragmentShader

Defines: shaderDefines, field_1_8634, shaderDefines

List<BindGroupLayout>: bindGroupLayouts, field_1_8626, bindGroupLayouts

DepthStencilState: depthStencilState, field_1_8629, depthStencilState

PolygonMode: polygonMode, field_1_8632, polygonMode

boolean: cull, field_1_8628, cull

ColorTargetState[]: colorTargetStates, field_1_8627, colorTargetStates

VertexFormat[]: vertexFormatPerBuffer, field_1_8637, vertexFormats

DrawMode: primitiveTopology, field_1_8633, drawMode

int: sortKey, field_1_8635, sortKey

int: sortKeySeed, field_1_8636, randomValue

Constructors

(Identifier, Identifier, Identifier, Defines, List<BindGroupLayout>, ColorTargetState[], DepthStencilState, PolygonMode, boolean, VertexFormat[], DrawMode, int)

Methods

int (): getSortKey, method_1_7969, getSortKey

void (): updateSortKeySeed, method_1_7974, randomize

PolygonMode (): getPolygonMode, method_1_7966, getPolygonMode

boolean (): isCull, method_1_7973, isCulled

ColorTargetState[] (): getColorTargetStates, method_1_7962, getColorTargetStates

DepthStencilState (): getDepthStencilState, method_1_7963, getDepthStencilState

Identifier (): getLocation, method_1_7965, getId

VertexFormat[] (): getVertexFormatBindings, method_1_7971, getVertexFormats

VertexFormat (int): getVertexFormatBinding, method_1_7970, getVertexFormat

DrawMode (): getPrimitiveTopology, method_1_7967, getDrawMode

Identifier (): getVertexShader, method_1_7972, getVertexShader

Identifier (): getFragmentShader, method_1_7964, getFragmentShader

Defines (): getShaderDefines, method_1_7968, getShaderDefines

List<BindGroupLayout> (): getBindGroupLayouts, method_1_7961, getBindGroupLayouts

boolean (): wantsDepthTexture, method_1_7975, hasDepthStencil

RenderPipeline$Builder (RenderPipeline$Snippet...): builder, method_1_7960, builder