History - com.mojang.blaze3d.pipeline.CompiledRenderPipelineImpl

26.3-pre-2

Names

Fields

Constructors

Methods

26.3-pre-1

Names

Fields

Constructors

Methods

26.3-snapshot-10

Names

Fields

Constructors

Methods

26.3-snapshot-9

Names

Fields

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Methods

26.3-snapshot-8

Names

Fields

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Methods

26.3-snapshot-7

Names

Fields

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Methods

26.3-snapshot-6

Names

Fields

int: pushConstantSize, comp_1_1529, pushConstantSize

Constructors

(String, BackendRenderPipeline, List<VertexFormat>, it.unimi.dsi.fastutil.objects.Object2IntMap<String>, List<BindGroupLayout$BufferBinding>, List<ColorTargetState>, boolean)

(String, BackendRenderPipeline, List<VertexFormat>, it.unimi.dsi.fastutil.objects.Object2IntMap<String>, List<BindGroupLayout$BufferBinding>, List<ColorTargetState>, boolean, int)

Methods

int (): pushConstantSize, comp_1_1529, pushConstantSize

26.3-snapshot-5

Names

com.mojang.renderpearl.frontend.FrontendRenderPipeline

net.minecraft.class_1_1383

com.mojang.blaze3d.pipeline.CompiledRenderPipelineImpl

Fields

String: name, comp_1_1433, name

BackendRenderPipeline: backendRenderPipeline, comp_1_1431, backendRenderPipeline

List<VertexFormat>: vertexFormats, comp_1_1436, vertexFormats

it.unimi.dsi.fastutil.objects.Object2IntMap<String>: uniformIndices, comp_1_1434, uniformIndices

List<BindGroupLayout$BufferBinding>: uniforms, comp_1_1435, uniforms

List<ColorTargetState>: colorTargetStates, comp_1_1432, colorTargetStates

boolean: wantsDepthTexture, comp_1_1437, wantsDepthTexture

Constructors

(String, BackendRenderPipeline, List<VertexFormat>, it.unimi.dsi.fastutil.objects.Object2IntMap<String>, List<BindGroupLayout$BufferBinding>, List<ColorTargetState>, boolean)

Methods

boolean (): isClosed, method_1_9125, isClosed

void (): close

String (): name, comp_1_1433, name

BackendRenderPipeline (): backendRenderPipeline, comp_1_1431, backendRenderPipeline

List<VertexFormat> (): vertexFormats, comp_1_1436, vertexFormats

it.unimi.dsi.fastutil.objects.Object2IntMap<String> (): uniformIndices, comp_1_1434, uniformIndices

List<BindGroupLayout$BufferBinding> (): uniforms, comp_1_1435, uniforms

List<ColorTargetState> (): colorTargetStates, comp_1_1432, colorTargetStates

boolean (): wantsDepthTexture, comp_1_1437, wantsDepthTexture