History - net.minecraft.client.gl.VertexArray$Default
26.3-pre-2
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26.3-pre-1
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26.3-snapshot-10
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26.3-snapshot-9
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26.3-snapshot-8
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26.3-snapshot-7
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26.3-snapshot-6
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26.3-snapshot-5
Names
com.mojang.renderpearl.backend.opengl.VertexArrayCache$Emulated
com.mojang.renderpearl.backend.opengl.VertexArray$Emulated
net.minecraft.client.gl.VertexBufferManager$DefaultVertexBufferManager
net.minecraft.client.gl.VertexArray$Default
Fields
Map<List<VertexFormat>, VertexBufferManager$AllocatedBuffer>: cache, field_57889, cache
DebugLabelManager: debugLabels, field_57890, labeler
int[]: bufferStride, field_1_9423, vertexStrides
int[]: bufferDivisor, field_1_9421, vertexStepRates
int[]: bufferIndex, field_1_9422, attribSlots
int[]: channelCount, field_1_9424, attribFormatChannelCounts
int[]: glType, field_1_9426, attribFormatTypes
boolean[]: isInteger, field_1_9427, attribFormatsAreIntegers
boolean[]: isNormalized, field_1_9428, attribFormatsNormalized
int[]: elementOffset, field_1_9425, attribOffsets
Constructors
(GlShaderProgram, BackendRenderPipeline$Layout)
Methods
VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer
void (VertexFormat[], boolean, GpuBufferSlice[]): setupCombinedAttributes, method_68430, setupBuffer
void (GpuBufferSlice[]): bind, method_68428, setupBuffer
26.3-snapshot-4
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26.3-snapshot-3
Names
com.mojang.blaze3d.opengl.VertexArrayCache$Emulated
com.mojang.renderpearl.backend.opengl.VertexArrayCache$Emulated
Fields
Constructors
Methods
VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer
void (VertexFormat[], boolean, GpuBufferSlice[]): setupCombinedAttributes, method_68430, setupBuffer
VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer
void (VertexFormat[], boolean, GpuBufferSlice[]): setupCombinedAttributes, method_68430, setupBuffer
26.3-snapshot-2
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26.3-snapshot-1
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26.2
Names
Fields
Constructors
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void (VertexFormat, GlGpuBuffer): bindVertexArray, method_68428, setupBuffer
void (VertexFormat, boolean): setupCombinedAttributes, method_68430, setupBuffer
VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer
void (VertexFormat[], boolean, GpuBufferSlice[]): setupCombinedAttributes, method_68430, setupBuffer
26.1.2
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26.1.1
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26.1
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1.21.11_unobfuscated
Names
com.mojang.blaze3d.opengl.VertexArrayCache$Emulated
net.minecraft.class_10869$class_10870
net.minecraft.client.gl.VertexBufferManager$DefaultVertexBufferManager
Fields
Map<VertexFormat, VertexBufferManager$AllocatedBuffer>: cache, field_57889, cache
DebugLabelManager: debugLabels, field_57890, labeler
Constructors
Methods
void (VertexFormat, GlGpuBuffer): bindVertexArray, method_68428, setupBuffer
void (VertexFormat, boolean): setupCombinedAttributes, method_68430, setupBuffer