History - net.minecraft.client.gl.VertexArray$Default

26.3-pre-2

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26.3-pre-1

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26.3-snapshot-10

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26.3-snapshot-9

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26.3-snapshot-8

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26.3-snapshot-7

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26.3-snapshot-6

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26.3-snapshot-5

Names

com.mojang.renderpearl.backend.opengl.VertexArrayCache$Emulated

com.mojang.renderpearl.backend.opengl.VertexArray$Emulated

net.minecraft.client.gl.VertexBufferManager$DefaultVertexBufferManager

net.minecraft.client.gl.VertexArray$Default

Fields

Map<List<VertexFormat>, VertexBufferManager$AllocatedBuffer>: cache, field_57889, cache

DebugLabelManager: debugLabels, field_57890, labeler

int[]: bufferStride, field_1_9423, vertexStrides

int[]: bufferDivisor, field_1_9421, vertexStepRates

int[]: bufferIndex, field_1_9422, attribSlots

int[]: channelCount, field_1_9424, attribFormatChannelCounts

int[]: glType, field_1_9426, attribFormatTypes

boolean[]: isInteger, field_1_9427, attribFormatsAreIntegers

boolean[]: isNormalized, field_1_9428, attribFormatsNormalized

int[]: elementOffset, field_1_9425, attribOffsets

Constructors

(DebugLabelManager)

(GlShaderProgram, BackendRenderPipeline$Layout)

Methods

VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer

void (VertexFormat[], boolean, GpuBufferSlice[]): setupCombinedAttributes, method_68430, setupBuffer

void (GpuBufferSlice[]): bind, method_68428, setupBuffer

26.3-snapshot-4

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26.3-snapshot-3

Names

com.mojang.blaze3d.opengl.VertexArrayCache$Emulated

com.mojang.renderpearl.backend.opengl.VertexArrayCache$Emulated

Fields

Constructors

Methods

VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer

void (VertexFormat[], boolean, GpuBufferSlice[]): setupCombinedAttributes, method_68430, setupBuffer

VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer

void (VertexFormat[], boolean, GpuBufferSlice[]): setupCombinedAttributes, method_68430, setupBuffer

26.3-snapshot-2

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26.3-snapshot-1

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26.2

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void (VertexFormat, GlGpuBuffer): bindVertexArray, method_68428, setupBuffer

void (VertexFormat, boolean): setupCombinedAttributes, method_68430, setupBuffer

VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer

void (VertexFormat[], boolean, GpuBufferSlice[]): setupCombinedAttributes, method_68430, setupBuffer

26.1.2

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26.1.1

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26.1

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1.21.11_unobfuscated

Names

com.mojang.blaze3d.opengl.VertexArrayCache$Emulated

net.minecraft.class_10869$class_10870

net.minecraft.client.gl.VertexBufferManager$DefaultVertexBufferManager

Fields

Map<VertexFormat, VertexBufferManager$AllocatedBuffer>: cache, field_57889, cache

DebugLabelManager: debugLabels, field_57890, labeler

Constructors

(DebugLabelManager)

Methods

void (VertexFormat, GlGpuBuffer): bindVertexArray, method_68428, setupBuffer

void (VertexFormat, boolean): setupCombinedAttributes, method_68430, setupBuffer