History - com.mojang.blaze3d.systems.CommandEncoder
26.4-snapshot-7
Names
Fields
Constructors
Methods
void (GpuTexture, byte): clearStencilTexture, method_1_12296, method_1_12296
26.4-snapshot-6
Names
Fields
Constructors
Methods
RenderPass (Supplier<String>, GpuTextureView, Optional<org.joml.Vector4fc>): createRenderPass, method_1_7945, createRenderPass
RenderPass (Supplier<String>, GpuTextureView, Optional<org.joml.Vector4fc>, GpuTextureView, OptionalDouble): createRenderPass, method_1_7946, createRenderPass
RenderPass (Supplier<String>, GpuTextureView, Optional<org.joml.Vector4fc>, GpuTextureView, OptionalDouble, RenderPass$RenderArea): createRenderPass, method_1_7947, createRenderPass
RenderPass (Supplier<String>, RenderPassLayout, GpuTextureView, Optional<org.joml.Vector4fc>): createRenderPass, method_1_7945, createRenderPass
RenderPass (Supplier<String>, RenderPassLayout, GpuTextureView, Optional<org.joml.Vector4fc>, GpuTextureView, OptionalDouble): createRenderPass, method_1_7946, createRenderPass
RenderPass (Supplier<String>, RenderPassLayout, GpuTextureView, Optional<org.joml.Vector4fc>, GpuTextureView, OptionalDouble, RenderPass$RenderArea): createRenderPass, method_1_7947, createRenderPass
RenderPass (Supplier<String>, RenderPassLayout, GpuTextureView, GpuTextureView[]): createRenderPass, method_1_12104, createRenderPass
26.4-snapshot-5
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26.4-snapshot-4
Names
Fields
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Methods
26.4-snapshot-3
Names
Fields
Constructors
Methods
26.4-snapshot-2
Names
Fields
Constructors
Methods
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double, int, int, int, int, int): clearColorAndDepthTextures, method_1_7935, clearColorAndDepthTextures
void (GpuTexture, NativeImage): writeToTexture, method_1_7957, writeToTexture
void (GpuTexture, NativeImage, int, int, int, int): writeToTexture, method_1_7958, writeToTexture
void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, method_1_7939, copyTextureToBuffer
void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, method_1_7940, copyTextureToBuffer
void (GpuTexture, GpuBuffer, long, int): copyTextureToBuffer, method_1_7939, copyTextureToBuffer
void (GpuTexture, GpuBuffer, long, int, int, int, int, int): copyTextureToBuffer, method_1_7940, copyTextureToBuffer
26.4-snapshot-1
Names
Fields
Constructors
Methods
26.3
Names
com.mojang.renderpearl.api.commands.CommandEncoder
net.minecraft.class_1_1329
com.mojang.blaze3d.systems.CommandEncoder
Fields
Constructors
Methods
void (): submit, method_1_7949, submit
GpuBufferAllocator (): transientMemory, method_1_7951, getBufferAllocator
RenderPass (Supplier<String>, GpuTextureView, Optional<org.joml.Vector4fc>): createRenderPass, method_1_7945, createRenderPass
RenderPass (Supplier<String>, GpuTextureView, Optional<org.joml.Vector4fc>, GpuTextureView, OptionalDouble): createRenderPass, method_1_7946, createRenderPass
RenderPass (Supplier<String>, GpuTextureView, Optional<org.joml.Vector4fc>, GpuTextureView, OptionalDouble, RenderPass$RenderArea): createRenderPass, method_1_7947, createRenderPass
RenderPass (RenderPassDescription): createRenderPass, method_1_7944, createRenderPass
void (GpuTexture, org.joml.Vector4fc): clearColorTexture, method_1_7936, clearColorTexture
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double): clearColorAndDepthTextures, method_1_7934, clearColorAndDepthTextures
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double, int, int, int, int, int): clearColorAndDepthTextures, method_1_7935, clearColorAndDepthTextures
void (GpuTexture, double): clearDepthTexture, method_1_7937, clearDepthTexture
void (GpuBufferSlice, ByteBuffer): writeToBuffer, method_1_7956, writeToBuffer
void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, method_1_7942, copyToBuffer
void (GpuTexture, NativeImage): writeToTexture, method_1_7957, writeToTexture
void (GpuTexture, NativeImage, int, int, int, int): writeToTexture, method_1_7958, writeToTexture
void (GpuTexture, ByteBuffer, int, int, int, int, int, int): writeToTexture, method_1_7959, writeToTexture
void (GpuBufferSlice, int, int, int, int, GpuTexture, int, int, int, int, int, int): copyBufferToTexture, method_1_7938, writeToTexture
void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, method_1_7939, copyTextureToBuffer
void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, method_1_7940, copyTextureToBuffer
void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, method_1_7941, copyTextureToTexture
GpuFence (): createFence, method_1_7943, createFence
void (TimestampQueryPool, int): writeTimestamp, method_1_7955, writeTimestamp