History - net.minecraft.block.WallBlock

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

com.mojang.serialization.MapCodec<WallBlock>: CODEC, field_46487, CODEC

Constructors

Methods

com.mojang.serialization.MapCodec<WallBlock> (): codec, method_53969, getCodec

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.world.level.block.WallBlock

net.minecraft.class_2544

net.minecraft.block.WallBlock

Fields

com.mojang.serialization.MapCodec<WallBlock>: CODEC, field_46487, CODEC

BooleanProperty: UP, field_11717, UP

EnumProperty<WallShape>: EAST, field_55815, EAST_WALL_SHAPE

EnumProperty<WallShape>: NORTH, field_55816, NORTH_WALL_SHAPE

EnumProperty<WallShape>: SOUTH, field_55817, SOUTH_WALL_SHAPE

EnumProperty<WallShape>: WEST, field_55818, WEST_WALL_SHAPE

Map<Direction, EnumProperty<WallShape>>: PROPERTY_BY_DIRECTION, field_55819, WALL_SHAPE_PROPERTIES_BY_DIRECTION

BooleanProperty: WATERLOGGED, field_22160, WATERLOGGED

Function<BlockState, VoxelShape>: shapes, field_55820, outlineShapeFunction

Function<BlockState, VoxelShape>: collisionShapes, field_55812, collisionShapeFunction

VoxelShape: TEST_SHAPE_POST, field_55813, POST_SHAPE_FOR_TALL_TEST

Map<Direction, VoxelShape>: TEST_SHAPES_WALL, field_55814, WALL_SHAPES_FOR_TALL_TEST_BY_DIRECTION

Constructors

(AbstractBlock$Settings)

Methods

com.mojang.serialization.MapCodec<WallBlock> (): codec, method_53969, getCodec

Function<BlockState, VoxelShape> (float, float): makeShapes, method_24420, createShapeFunction

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, method_9530, getOutlineShape

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getCollisionShape, method_9549, getCollisionShape

boolean (BlockState, NavigationType): isPathfindable, method_9516, canPathfindThrough

boolean (BlockState, boolean, Direction): connectsTo, method_16704, shouldConnectTo

BlockState (ItemPlacementContext): getStateForPlacement, method_9605, getPlacementState

BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, method_9559, getStateForNeighborUpdate

boolean (BlockState, Property<WallShape>): isConnected, method_24424, isConnected

boolean (VoxelShape, VoxelShape): isCovered, method_24427, shouldUseTallShape

BlockState (WorldView, BlockState, BlockPos, BlockState): topUpdate, method_24421, getStateAt

BlockState (WorldView, BlockPos, BlockState, BlockPos, BlockState, Direction): sideUpdate, method_24423, getStateWithNeighbor

BlockState (WorldView, BlockState, BlockPos, BlockState, boolean, boolean, boolean, boolean): updateShape, method_24422, getStateWith

boolean (BlockState, BlockState, VoxelShape): shouldRaisePost, method_27092, shouldHavePost

BlockState (BlockState, boolean, boolean, boolean, boolean, VoxelShape): updateSides, method_24425, getStateWith

WallShape (boolean, VoxelShape, VoxelShape): makeWallState, method_24428, getWallShape

FluidState (BlockState): getFluidState, method_9545, getFluidState

boolean (BlockState): propagatesSkylightDown, method_9579, isTransparent

void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties

BlockState (BlockState, BlockRotation): rotate, method_9598, rotate

BlockState (BlockState, BlockMirror): mirror, method_9569, mirror

VoxelShape (VoxelShape, Map, Map, BlockState): lambda$makeShapes$0, method_66472, method_66472