History - net.minecraft.block.WallBlock
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
com.mojang.serialization.MapCodec<WallBlock>: CODEC, field_46487, CODEC
Constructors
Methods
com.mojang.serialization.MapCodec<WallBlock> (): codec, method_53969, getCodec
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.world.level.block.WallBlock
net.minecraft.class_2544
net.minecraft.block.WallBlock
Fields
com.mojang.serialization.MapCodec<WallBlock>: CODEC, field_46487, CODEC
BooleanProperty: UP, field_11717, UP
EnumProperty<WallShape>: EAST, field_55815, EAST_WALL_SHAPE
EnumProperty<WallShape>: NORTH, field_55816, NORTH_WALL_SHAPE
EnumProperty<WallShape>: SOUTH, field_55817, SOUTH_WALL_SHAPE
EnumProperty<WallShape>: WEST, field_55818, WEST_WALL_SHAPE
Map<Direction, EnumProperty<WallShape>>: PROPERTY_BY_DIRECTION, field_55819, WALL_SHAPE_PROPERTIES_BY_DIRECTION
BooleanProperty: WATERLOGGED, field_22160, WATERLOGGED
Function<BlockState, VoxelShape>: shapes, field_55820, outlineShapeFunction
Function<BlockState, VoxelShape>: collisionShapes, field_55812, collisionShapeFunction
VoxelShape: TEST_SHAPE_POST, field_55813, POST_SHAPE_FOR_TALL_TEST
Map<Direction, VoxelShape>: TEST_SHAPES_WALL, field_55814, WALL_SHAPES_FOR_TALL_TEST_BY_DIRECTION
Constructors
Methods
com.mojang.serialization.MapCodec<WallBlock> (): codec, method_53969, getCodec
Function<BlockState, VoxelShape> (float, float): makeShapes, method_24420, createShapeFunction
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, method_9530, getOutlineShape
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getCollisionShape, method_9549, getCollisionShape
boolean (BlockState, NavigationType): isPathfindable, method_9516, canPathfindThrough
boolean (BlockState, boolean, Direction): connectsTo, method_16704, shouldConnectTo
BlockState (ItemPlacementContext): getStateForPlacement, method_9605, getPlacementState
BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, method_9559, getStateForNeighborUpdate
boolean (BlockState, Property<WallShape>): isConnected, method_24424, isConnected
boolean (VoxelShape, VoxelShape): isCovered, method_24427, shouldUseTallShape
BlockState (WorldView, BlockState, BlockPos, BlockState): topUpdate, method_24421, getStateAt
BlockState (WorldView, BlockPos, BlockState, BlockPos, BlockState, Direction): sideUpdate, method_24423, getStateWithNeighbor
BlockState (WorldView, BlockState, BlockPos, BlockState, boolean, boolean, boolean, boolean): updateShape, method_24422, getStateWith
boolean (BlockState, BlockState, VoxelShape): shouldRaisePost, method_27092, shouldHavePost
BlockState (BlockState, boolean, boolean, boolean, boolean, VoxelShape): updateSides, method_24425, getStateWith
WallShape (boolean, VoxelShape, VoxelShape): makeWallState, method_24428, getWallShape
FluidState (BlockState): getFluidState, method_9545, getFluidState
boolean (BlockState): propagatesSkylightDown, method_9579, isTransparent
void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties
BlockState (BlockState, BlockRotation): rotate, method_9598, rotate
BlockState (BlockState, BlockMirror): mirror, method_9569, mirror
VoxelShape (VoxelShape, Map, Map, BlockState): lambda$makeShapes$0, method_66472, method_66472