History - com.mojang.blaze3d.systems.RenderPass
26.3-snapshot-3
Names
com.mojang.renderpearl.api.commands.RenderPass
net.minecraft.class_1_1227
com.mojang.blaze3d.systems.RenderPass
Fields
int: MAX_VERTEX_BUFFERS, field_1_8519, field_1_8519
RenderPassBackend: backend, field_1_8520, backend
GpuBackend: device, field_1_8523, gpuBackend
GpuFeatures: deviceFeatures, field_1_8522, features
GpuDeviceLimits: deviceLimits, field_1_8524, limits
Runnable: onFinish, field_1_8526, onFinish
RenderPass$RenderArea: renderArea, field_1_8528, renderArea
boolean: isClosed, field_1_8525, closed
int: pushedDebugGroups, field_1_8527, numPushedDebugGroups
List<RenderPassDescription$Attachment<Optional<org.joml.Vector4fc>>>: colorAttachments, field_1_8521, colorAttachments
Constructors
(RenderPassBackend, GpuBackend, List<RenderPassDescription$Attachment<Optional<org.joml.Vector4fc>>>, Runnable, RenderPass$RenderArea)
Methods
void (Supplier<String>): pushDebugGroup, method_1_7805, pushDebugGroup
void (): popDebugGroup, method_1_7804, popDebugGroup
void (TimestampQueryPool, int): writeTimestamp, method_1_7811, writeTimestamp
void (CompiledPipeline): setPipeline, method_1_7807, setPipeline
void (String, GpuTextureView, GpuSampler): bindTexture, method_1_7792, bindTexture
void (String, GpuBuffer): setUniform, method_1_7808, setUniform
void (String, GpuBufferSlice): setUniform, method_1_7809, setUniform
void (int, int, int, int): enableScissor, method_1_7799, enableScissor
void (): disableScissor, method_1_7793, disableScissor
void (int, GpuBufferSlice): setVertexBuffer, method_1_7810, setVertexBuffer
void (GpuBuffer, IndexType): setIndexBuffer, method_1_7806, setIndexBuffer
void (int, int, int, int, int): drawIndexed, method_1_7795, drawIndexed
void (IntBuffer, int, int, int): multiDrawIndexed, method_1_7802, multiDrawIndexedInterleaved
void (org.lwjgl.PointerBuffer, IntBuffer, IntBuffer, int): multiDrawIndexed, method_1_7803, multiDrawIndexedSeparate
void (GpuBufferSlice, int): drawIndexedIndirect, method_1_7796, drawIndexedIndirect
<T> void (Collection<RenderPass$RenderObject<T>>, GpuBuffer, IndexType, Collection<String>, T): drawMultipleIndexed, method_1_7798, drawMultipleIndexed
void (int, int, int, int): draw, method_1_7794, draw
void (IntBuffer, int, int, int): multiDraw, method_1_7800, multiDrawInterleaved
void (IntBuffer, IntBuffer, int): multiDraw, method_1_7801, multiDrawSeparate
void (GpuBufferSlice, int): drawIndirect, method_1_7797, drawIndirect
void (): close