History - net.minecraft.client.render.entity.model.PlayerEntityModel
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
void (boolean): setAllVisible, method_2805, setVisible
1.21.11_unobfuscated
Names
net.minecraft.client.model.player.PlayerModel
net.minecraft.class_591
net.minecraft.client.render.entity.model.PlayerEntityModel
Fields
String: LEFT_SLEEVE, field_32540, LEFT_SLEEVE
String: RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE
String: LEFT_PANTS, field_32536, LEFT_PANTS
String: RIGHT_PANTS, field_32537, RIGHT_PANTS
List<ModelPart>: bodyParts, field_27466, parts
ModelPart: leftSleeve, field_3484, leftSleeve
ModelPart: rightSleeve, field_3486, rightSleeve
ModelPart: leftPants, field_3482, leftPants
ModelPart: rightPants, field_3479, rightPants
ModelPart: jacket, field_3483, jacket
boolean: slim, field_3480, thinArms
Constructors
(ModelPart, boolean)
Methods
ModelData (Dilation, boolean): createMesh, method_32028, getTexturedModelData
EquipmentModelData<ModelData> (Dilation, Dilation): createArmorMeshSet, method_72857, createEquipmentModelData
void (PlayerEntityRenderState): setupAnim, method_62110, setAngles
void (boolean): setAllVisible, method_2805, setVisible
void (PlayerEntityRenderState, Arm, MatrixStack): translateToHand, method_72859, setArmAngle
ModelPart (Random): getRandomBodyPart, method_22697, getRandomPart
void (BipedEntityRenderState): setupAnim, method_17087, setAngles
void (EntityRenderState, Arm, MatrixStack): translateToHand, method_2803, setArmAngle
void (Object): setupAnim, method_2819, setAngles
ModelData (ModelData): lambda$createArmorMeshSet$0, method_72858, method_72858