History - net.minecraft.client.render.entity.model.PlayerEntityModel

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

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26.3-snapshot-1

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Fields

Constructors

Methods

26.2

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Methods

26.1.2

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Fields

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26.1.1

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26.1

Names

Fields

Constructors

Methods

void (boolean): setAllVisible, method_2805, setVisible

1.21.11_unobfuscated

Names

net.minecraft.client.model.player.PlayerModel

net.minecraft.class_591

net.minecraft.client.render.entity.model.PlayerEntityModel

Fields

String: LEFT_SLEEVE, field_32540, LEFT_SLEEVE

String: RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE

String: LEFT_PANTS, field_32536, LEFT_PANTS

String: RIGHT_PANTS, field_32537, RIGHT_PANTS

List<ModelPart>: bodyParts, field_27466, parts

ModelPart: leftSleeve, field_3484, leftSleeve

ModelPart: rightSleeve, field_3486, rightSleeve

ModelPart: leftPants, field_3482, leftPants

ModelPart: rightPants, field_3479, rightPants

ModelPart: jacket, field_3483, jacket

boolean: slim, field_3480, thinArms

Constructors

(ModelPart, boolean)

Methods

ModelData (Dilation, boolean): createMesh, method_32028, getTexturedModelData

EquipmentModelData<ModelData> (Dilation, Dilation): createArmorMeshSet, method_72857, createEquipmentModelData

void (PlayerEntityRenderState): setupAnim, method_62110, setAngles

void (boolean): setAllVisible, method_2805, setVisible

void (PlayerEntityRenderState, Arm, MatrixStack): translateToHand, method_72859, setArmAngle

ModelPart (Random): getRandomBodyPart, method_22697, getRandomPart

void (BipedEntityRenderState): setupAnim, method_17087, setAngles

void (EntityRenderState, Arm, MatrixStack): translateToHand, method_2803, setArmAngle

void (Object): setupAnim, method_2819, setAngles

ModelData (ModelData): lambda$createArmorMeshSet$0, method_72858, method_72858