History - net.minecraft.test.TestRunContext
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
ServerWorld: level, field_48471, world
MinecraftServer: server, field_1_7451, field_1_7451
Constructors
(TestRunContext$Batcher, Collection<GameTestBatch>, ServerWorld, TestManager, TestRunContext$TestStructureSpawner, TestRunContext$TestStructureSpawner, boolean, boolean)
(TestRunContext$Batcher, Collection<GameTestBatch>, MinecraftServer, TestManager, TestRunContext$TestStructureSpawner, TestRunContext$TestStructureSpawner, boolean, boolean)
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
RegistryEntry<TestEnvironmentDefinition>: currentEnvironment, field_56190, environment
TestEnvironmentDefinition$Memento<?>: currentEnvironment, field_1_236, testEnvironmentMemento
Constructors
Methods
String (GameTestState): lambda$runScheduledRerunTests$5, method_57072, method_57072
String (GameTestState): lambda$runScheduledRerunTests$0, method_57072, method_57072
void (GameTestBatch, BatchListener): lambda$runBatch$4, method_56227, method_56227
void (GameTestBatch, BatchListener): lambda$runBatch$1, method_56227, method_56227
void (GameTestState): lambda$runBatch$3, method_73075, method_73075
void (GameTestState): lambda$runBatch$0, method_73075, method_73075
void (GameTestState, GameTestState, TestListener): lambda$rerunTest$2, method_56225, method_56225
void (GameTestState, GameTestState, TestListener): lambda$rerunTest$0, method_56225, method_56225
1.21.11_unobfuscated
Names
net.minecraft.gametest.framework.GameTestRunner
net.minecraft.class_4520
net.minecraft.test.TestRunContext
Fields
int: DEFAULT_TESTS_PER_ROW, field_33151, DEFAULT_TESTS_PER_ROW
org.slf4j.Logger: LOGGER, field_48470, LOGGER
ServerWorld: level, field_48471, world
TestManager: testTicker, field_48472, manager
List<GameTestState>: allTestInfos, field_48473, states
com.google.common.collect.ImmutableList<GameTestBatch>: batches, field_48474, batches
List<BatchListener>: batchListeners, field_48475, batchListeners
List<GameTestState>: scheduledForRerun, field_48476, toBeRetried
TestRunContext$Batcher: testBatcher, field_48477, batcher
boolean: stopped, field_48478, stopped
RegistryEntry<TestEnvironmentDefinition>: currentEnvironment, field_56190, environment
TestRunContext$TestStructureSpawner: existingStructureSpawner, field_48480, reuseSpawner
TestRunContext$TestStructureSpawner: newStructureSpawner, field_48481, initialSpawner
boolean: haltOnError, field_52279, stopAfterFailure
boolean: clearBetweenBatches, field_61881, clearBetweenBatches
Constructors
(TestRunContext$Batcher, Collection<GameTestBatch>, ServerWorld, TestManager, TestRunContext$TestStructureSpawner, TestRunContext$TestStructureSpawner, boolean, boolean)
Methods
List<GameTestState> (): getTestInfos, method_56219, getStates
void (): start, method_56226, start
void (): stop, method_56229, clear
void (GameTestState): rerunTest, method_56224, retry
void (int): runBatch, method_56220, runBatch
void (): endCurrentEnvironment, method_66982, clearEnvironment
void (): runScheduledRerunTests, method_56231, onFinish
void (BatchListener): addListener, method_56223, addBatchListener
Collection<GameTestState> (Collection<GameTestState>): createStructuresForBatch, method_56221, prepareStructures
Optional<GameTestState> (GameTestState): spawn, method_56228, prepareStructure
String (GameTestState): lambda$runScheduledRerunTests$5, method_57072, method_57072
void (GameTestBatch, BatchListener): lambda$runBatch$4, method_56227, method_56227
void (GameTestState): lambda$runBatch$3, method_73075, method_73075
void (GameTestState, GameTestState, TestListener): lambda$rerunTest$2, method_56225, method_56225
void (GameTestState): lambda$new$1, method_56230, method_56230
Stream (GameTestBatch): lambda$new$0, method_56222, method_56222