History - net.minecraft.test.TestRunContext

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

Constructors

Methods

26.3-snapshot-1

Names

Fields

ServerWorld: level, field_48471, world

MinecraftServer: server, field_1_7451, field_1_7451

Constructors

(TestRunContext$Batcher, Collection<GameTestBatch>, ServerWorld, TestManager, TestRunContext$TestStructureSpawner, TestRunContext$TestStructureSpawner, boolean, boolean)

(TestRunContext$Batcher, Collection<GameTestBatch>, MinecraftServer, TestManager, TestRunContext$TestStructureSpawner, TestRunContext$TestStructureSpawner, boolean, boolean)

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

RegistryEntry<TestEnvironmentDefinition>: currentEnvironment, field_56190, environment

TestEnvironmentDefinition$Memento<?>: currentEnvironment, field_1_236, testEnvironmentMemento

Constructors

Methods

String (GameTestState): lambda$runScheduledRerunTests$5, method_57072, method_57072

String (GameTestState): lambda$runScheduledRerunTests$0, method_57072, method_57072

void (GameTestBatch, BatchListener): lambda$runBatch$4, method_56227, method_56227

void (GameTestBatch, BatchListener): lambda$runBatch$1, method_56227, method_56227

void (GameTestState): lambda$runBatch$3, method_73075, method_73075

void (GameTestState): lambda$runBatch$0, method_73075, method_73075

void (GameTestState, GameTestState, TestListener): lambda$rerunTest$2, method_56225, method_56225

void (GameTestState, GameTestState, TestListener): lambda$rerunTest$0, method_56225, method_56225

1.21.11_unobfuscated

Names

net.minecraft.gametest.framework.GameTestRunner

net.minecraft.class_4520

net.minecraft.test.TestRunContext

Fields

int: DEFAULT_TESTS_PER_ROW, field_33151, DEFAULT_TESTS_PER_ROW

org.slf4j.Logger: LOGGER, field_48470, LOGGER

ServerWorld: level, field_48471, world

TestManager: testTicker, field_48472, manager

List<GameTestState>: allTestInfos, field_48473, states

com.google.common.collect.ImmutableList<GameTestBatch>: batches, field_48474, batches

List<BatchListener>: batchListeners, field_48475, batchListeners

List<GameTestState>: scheduledForRerun, field_48476, toBeRetried

TestRunContext$Batcher: testBatcher, field_48477, batcher

boolean: stopped, field_48478, stopped

RegistryEntry<TestEnvironmentDefinition>: currentEnvironment, field_56190, environment

TestRunContext$TestStructureSpawner: existingStructureSpawner, field_48480, reuseSpawner

TestRunContext$TestStructureSpawner: newStructureSpawner, field_48481, initialSpawner

boolean: haltOnError, field_52279, stopAfterFailure

boolean: clearBetweenBatches, field_61881, clearBetweenBatches

Constructors

(TestRunContext$Batcher, Collection<GameTestBatch>, ServerWorld, TestManager, TestRunContext$TestStructureSpawner, TestRunContext$TestStructureSpawner, boolean, boolean)

Methods

List<GameTestState> (): getTestInfos, method_56219, getStates

void (): start, method_56226, start

void (): stop, method_56229, clear

void (GameTestState): rerunTest, method_56224, retry

void (int): runBatch, method_56220, runBatch

void (): endCurrentEnvironment, method_66982, clearEnvironment

void (): runScheduledRerunTests, method_56231, onFinish

void (BatchListener): addListener, method_56223, addBatchListener

Collection<GameTestState> (Collection<GameTestState>): createStructuresForBatch, method_56221, prepareStructures

Optional<GameTestState> (GameTestState): spawn, method_56228, prepareStructure

String (GameTestState): lambda$runScheduledRerunTests$5, method_57072, method_57072

void (GameTestBatch, BatchListener): lambda$runBatch$4, method_56227, method_56227

void (GameTestState): lambda$runBatch$3, method_73075, method_73075

void (GameTestState, GameTestState, TestListener): lambda$rerunTest$2, method_56225, method_56225

void (GameTestState): lambda$new$1, method_56230, method_56230

Stream (GameTestBatch): lambda$new$0, method_56222, method_56222