History - net.minecraft.block.FenceBlock
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
com.mojang.serialization.MapCodec<FenceBlock>: CODEC, field_46350, CODEC
Constructors
Methods
com.mojang.serialization.MapCodec<FenceBlock> (): codec, method_53969, getCodec
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.world.level.block.FenceBlock
net.minecraft.class_2354
net.minecraft.block.FenceBlock
Fields
com.mojang.serialization.MapCodec<FenceBlock>: CODEC, field_46350, CODEC
Function<BlockState, VoxelShape>: occlusionShapes, field_11066, cullingShapeFunction
Constructors
Methods
com.mojang.serialization.MapCodec<FenceBlock> (): codec, method_53969, getCodec
VoxelShape (BlockState): getOcclusionShape, method_9571, getCullingShape
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getVisualShape, method_26159, getCameraCollisionShape
boolean (BlockState, NavigationType): isPathfindable, method_9516, canPathfindThrough
boolean (BlockState, boolean, Direction): connectsTo, method_10184, canConnect
boolean (BlockState): isSameFence, method_26375, canConnectToFence
ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): useWithoutItem, method_55766, onUse
BlockState (ItemPlacementContext): getStateForPlacement, method_9605, getPlacementState
BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, method_9559, getStateForNeighborUpdate
void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties