History - net.minecraft.world.event.GameEvent

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

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Methods

26.3-snapshot-1

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26.2

Names

Fields

RegistryEntry$Reference<GameEvent>: BOUNCE, field_1_3655, BOUNCE

Constructors

Methods

26.1.2

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26.1.1

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26.1

Names

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Methods

1.21.11_unobfuscated

Names

net.minecraft.world.level.gameevent.GameEvent

net.minecraft.class_5712

net.minecraft.world.event.GameEvent

Fields

int: notificationRadius, comp_2193, notificationRadius

RegistryEntry$Reference<GameEvent>: BLOCK_ACTIVATE, field_28174, BLOCK_ACTIVATE

RegistryEntry$Reference<GameEvent>: BLOCK_ATTACH, field_28172, BLOCK_ATTACH

RegistryEntry$Reference<GameEvent>: BLOCK_CHANGE, field_28733, BLOCK_CHANGE

RegistryEntry$Reference<GameEvent>: BLOCK_CLOSE, field_28169, BLOCK_CLOSE

RegistryEntry$Reference<GameEvent>: BLOCK_DEACTIVATE, field_28175, BLOCK_DEACTIVATE

RegistryEntry$Reference<GameEvent>: BLOCK_DESTROY, field_28165, BLOCK_DESTROY

RegistryEntry$Reference<GameEvent>: BLOCK_DETACH, field_28173, BLOCK_DETACH

RegistryEntry$Reference<GameEvent>: BLOCK_OPEN, field_28168, BLOCK_OPEN

RegistryEntry$Reference<GameEvent>: BLOCK_PLACE, field_28164, BLOCK_PLACE

RegistryEntry$Reference<GameEvent>: CONTAINER_CLOSE, field_28177, CONTAINER_CLOSE

RegistryEntry$Reference<GameEvent>: CONTAINER_OPEN, field_28176, CONTAINER_OPEN

RegistryEntry$Reference<GameEvent>: DRINK, field_28734, DRINK

RegistryEntry$Reference<GameEvent>: EAT, field_28735, EAT

RegistryEntry$Reference<GameEvent>: ELYTRA_GLIDE, field_28158, ELYTRA_GLIDE

RegistryEntry$Reference<GameEvent>: ENTITY_DAMAGE, field_28736, ENTITY_DAMAGE

RegistryEntry$Reference<GameEvent>: ENTITY_DIE, field_37676, ENTITY_DIE

RegistryEntry$Reference<GameEvent>: ENTITY_DISMOUNT, field_42479, ENTITY_DISMOUNT

RegistryEntry$Reference<GameEvent>: ENTITY_INTERACT, field_28725, ENTITY_INTERACT

RegistryEntry$Reference<GameEvent>: ENTITY_MOUNT, field_42480, ENTITY_MOUNT

RegistryEntry$Reference<GameEvent>: ENTITY_PLACE, field_28738, ENTITY_PLACE

RegistryEntry$Reference<GameEvent>: ENTITY_ACTION, field_45148, ENTITY_ACTION

RegistryEntry$Reference<GameEvent>: EQUIP, field_28739, EQUIP

RegistryEntry$Reference<GameEvent>: EXPLODE, field_28178, EXPLODE

RegistryEntry$Reference<GameEvent>: FLAP, field_28157, FLAP

RegistryEntry$Reference<GameEvent>: FLUID_PICKUP, field_28167, FLUID_PICKUP

RegistryEntry$Reference<GameEvent>: FLUID_PLACE, field_28166, FLUID_PLACE

RegistryEntry$Reference<GameEvent>: HIT_GROUND, field_28159, HIT_GROUND

RegistryEntry$Reference<GameEvent>: INSTRUMENT_PLAY, field_39415, INSTRUMENT_PLAY

RegistryEntry$Reference<GameEvent>: ITEM_INTERACT_FINISH, field_28146, ITEM_INTERACT_FINISH

RegistryEntry$Reference<GameEvent>: ITEM_INTERACT_START, field_28145, ITEM_INTERACT_START

RegistryEntry$Reference<GameEvent>: JUKEBOX_PLAY, field_39485, JUKEBOX_PLAY

RegistryEntry$Reference<GameEvent>: JUKEBOX_STOP_PLAY, field_39486, JUKEBOX_STOP_PLAY

RegistryEntry$Reference<GameEvent>: LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE

RegistryEntry$Reference<GameEvent>: NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY

RegistryEntry$Reference<GameEvent>: PRIME_FUSE, field_28727, PRIME_FUSE

RegistryEntry$Reference<GameEvent>: PROJECTILE_LAND, field_28162, PROJECTILE_LAND

RegistryEntry$Reference<GameEvent>: PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT

RegistryEntry$Reference<GameEvent>: SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING

RegistryEntry$Reference<GameEvent>: SHEAR, field_28730, SHEAR

RegistryEntry$Reference<GameEvent>: SHRIEK, field_38244, SHRIEK

RegistryEntry$Reference<GameEvent>: SPLASH, field_28160, SPLASH

RegistryEntry$Reference<GameEvent>: STEP, field_28155, STEP

RegistryEntry$Reference<GameEvent>: SWIM, field_28156, SWIM

RegistryEntry$Reference<GameEvent>: TELEPORT, field_39446, TELEPORT

RegistryEntry$Reference<GameEvent>: UNEQUIP, field_45787, UNEQUIP

RegistryEntry$Reference<GameEvent>: RESONATE_1, field_43308, RESONATE_1

RegistryEntry$Reference<GameEvent>: RESONATE_2, field_43309, RESONATE_2

RegistryEntry$Reference<GameEvent>: RESONATE_3, field_43310, RESONATE_3

RegistryEntry$Reference<GameEvent>: RESONATE_4, field_43311, RESONATE_4

RegistryEntry$Reference<GameEvent>: RESONATE_5, field_43312, RESONATE_5

RegistryEntry$Reference<GameEvent>: RESONATE_6, field_43313, RESONATE_6

RegistryEntry$Reference<GameEvent>: RESONATE_7, field_43314, RESONATE_7

RegistryEntry$Reference<GameEvent>: RESONATE_8, field_43315, RESONATE_8

RegistryEntry$Reference<GameEvent>: RESONATE_9, field_43316, RESONATE_9

RegistryEntry$Reference<GameEvent>: RESONATE_10, field_43317, RESONATE_10

RegistryEntry$Reference<GameEvent>: RESONATE_11, field_43318, RESONATE_11

RegistryEntry$Reference<GameEvent>: RESONATE_12, field_43319, RESONATE_12

RegistryEntry$Reference<GameEvent>: RESONATE_13, field_43320, RESONATE_13

RegistryEntry$Reference<GameEvent>: RESONATE_14, field_43321, RESONATE_14

RegistryEntry$Reference<GameEvent>: RESONATE_15, field_43322, RESONATE_15

int: DEFAULT_NOTIFICATION_RADIUS, field_31449, DEFAULT_RANGE

com.mojang.serialization.Codec<RegistryEntry<GameEvent>>: CODEC, field_51910, CODEC

Constructors

(int)

Methods

RegistryEntry<GameEvent> (Registry<GameEvent>): bootstrap, method_55782, registerAndGetDefault

int (): notificationRadius, comp_2193, notificationRadius

RegistryEntry$Reference<GameEvent> (String): register, method_32939, register

RegistryEntry$Reference<GameEvent> (String, int): register, method_32940, register