History - net.minecraft.world.event.GameEvent
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
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Methods
26.2
Names
Fields
RegistryEntry$Reference<GameEvent>: BOUNCE, field_1_3655, BOUNCE
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.world.level.gameevent.GameEvent
net.minecraft.class_5712
net.minecraft.world.event.GameEvent
Fields
int: notificationRadius, comp_2193, notificationRadius
RegistryEntry$Reference<GameEvent>: BLOCK_ACTIVATE, field_28174, BLOCK_ACTIVATE
RegistryEntry$Reference<GameEvent>: BLOCK_ATTACH, field_28172, BLOCK_ATTACH
RegistryEntry$Reference<GameEvent>: BLOCK_CHANGE, field_28733, BLOCK_CHANGE
RegistryEntry$Reference<GameEvent>: BLOCK_CLOSE, field_28169, BLOCK_CLOSE
RegistryEntry$Reference<GameEvent>: BLOCK_DEACTIVATE, field_28175, BLOCK_DEACTIVATE
RegistryEntry$Reference<GameEvent>: BLOCK_DESTROY, field_28165, BLOCK_DESTROY
RegistryEntry$Reference<GameEvent>: BLOCK_DETACH, field_28173, BLOCK_DETACH
RegistryEntry$Reference<GameEvent>: BLOCK_OPEN, field_28168, BLOCK_OPEN
RegistryEntry$Reference<GameEvent>: BLOCK_PLACE, field_28164, BLOCK_PLACE
RegistryEntry$Reference<GameEvent>: CONTAINER_CLOSE, field_28177, CONTAINER_CLOSE
RegistryEntry$Reference<GameEvent>: CONTAINER_OPEN, field_28176, CONTAINER_OPEN
RegistryEntry$Reference<GameEvent>: DRINK, field_28734, DRINK
RegistryEntry$Reference<GameEvent>: EAT, field_28735, EAT
RegistryEntry$Reference<GameEvent>: ELYTRA_GLIDE, field_28158, ELYTRA_GLIDE
RegistryEntry$Reference<GameEvent>: ENTITY_DAMAGE, field_28736, ENTITY_DAMAGE
RegistryEntry$Reference<GameEvent>: ENTITY_DIE, field_37676, ENTITY_DIE
RegistryEntry$Reference<GameEvent>: ENTITY_DISMOUNT, field_42479, ENTITY_DISMOUNT
RegistryEntry$Reference<GameEvent>: ENTITY_INTERACT, field_28725, ENTITY_INTERACT
RegistryEntry$Reference<GameEvent>: ENTITY_MOUNT, field_42480, ENTITY_MOUNT
RegistryEntry$Reference<GameEvent>: ENTITY_PLACE, field_28738, ENTITY_PLACE
RegistryEntry$Reference<GameEvent>: ENTITY_ACTION, field_45148, ENTITY_ACTION
RegistryEntry$Reference<GameEvent>: EQUIP, field_28739, EQUIP
RegistryEntry$Reference<GameEvent>: EXPLODE, field_28178, EXPLODE
RegistryEntry$Reference<GameEvent>: FLAP, field_28157, FLAP
RegistryEntry$Reference<GameEvent>: FLUID_PICKUP, field_28167, FLUID_PICKUP
RegistryEntry$Reference<GameEvent>: FLUID_PLACE, field_28166, FLUID_PLACE
RegistryEntry$Reference<GameEvent>: HIT_GROUND, field_28159, HIT_GROUND
RegistryEntry$Reference<GameEvent>: INSTRUMENT_PLAY, field_39415, INSTRUMENT_PLAY
RegistryEntry$Reference<GameEvent>: ITEM_INTERACT_FINISH, field_28146, ITEM_INTERACT_FINISH
RegistryEntry$Reference<GameEvent>: ITEM_INTERACT_START, field_28145, ITEM_INTERACT_START
RegistryEntry$Reference<GameEvent>: JUKEBOX_PLAY, field_39485, JUKEBOX_PLAY
RegistryEntry$Reference<GameEvent>: JUKEBOX_STOP_PLAY, field_39486, JUKEBOX_STOP_PLAY
RegistryEntry$Reference<GameEvent>: LIGHTNING_STRIKE, field_28152, LIGHTNING_STRIKE
RegistryEntry$Reference<GameEvent>: NOTE_BLOCK_PLAY, field_38425, NOTE_BLOCK_PLAY
RegistryEntry$Reference<GameEvent>: PRIME_FUSE, field_28727, PRIME_FUSE
RegistryEntry$Reference<GameEvent>: PROJECTILE_LAND, field_28162, PROJECTILE_LAND
RegistryEntry$Reference<GameEvent>: PROJECTILE_SHOOT, field_28161, PROJECTILE_SHOOT
RegistryEntry$Reference<GameEvent>: SCULK_SENSOR_TENDRILS_CLICKING, field_38243, SCULK_SENSOR_TENDRILS_CLICKING
RegistryEntry$Reference<GameEvent>: SHEAR, field_28730, SHEAR
RegistryEntry$Reference<GameEvent>: SHRIEK, field_38244, SHRIEK
RegistryEntry$Reference<GameEvent>: SPLASH, field_28160, SPLASH
RegistryEntry$Reference<GameEvent>: STEP, field_28155, STEP
RegistryEntry$Reference<GameEvent>: SWIM, field_28156, SWIM
RegistryEntry$Reference<GameEvent>: TELEPORT, field_39446, TELEPORT
RegistryEntry$Reference<GameEvent>: UNEQUIP, field_45787, UNEQUIP
RegistryEntry$Reference<GameEvent>: RESONATE_1, field_43308, RESONATE_1
RegistryEntry$Reference<GameEvent>: RESONATE_2, field_43309, RESONATE_2
RegistryEntry$Reference<GameEvent>: RESONATE_3, field_43310, RESONATE_3
RegistryEntry$Reference<GameEvent>: RESONATE_4, field_43311, RESONATE_4
RegistryEntry$Reference<GameEvent>: RESONATE_5, field_43312, RESONATE_5
RegistryEntry$Reference<GameEvent>: RESONATE_6, field_43313, RESONATE_6
RegistryEntry$Reference<GameEvent>: RESONATE_7, field_43314, RESONATE_7
RegistryEntry$Reference<GameEvent>: RESONATE_8, field_43315, RESONATE_8
RegistryEntry$Reference<GameEvent>: RESONATE_9, field_43316, RESONATE_9
RegistryEntry$Reference<GameEvent>: RESONATE_10, field_43317, RESONATE_10
RegistryEntry$Reference<GameEvent>: RESONATE_11, field_43318, RESONATE_11
RegistryEntry$Reference<GameEvent>: RESONATE_12, field_43319, RESONATE_12
RegistryEntry$Reference<GameEvent>: RESONATE_13, field_43320, RESONATE_13
RegistryEntry$Reference<GameEvent>: RESONATE_14, field_43321, RESONATE_14
RegistryEntry$Reference<GameEvent>: RESONATE_15, field_43322, RESONATE_15
int: DEFAULT_NOTIFICATION_RADIUS, field_31449, DEFAULT_RANGE
com.mojang.serialization.Codec<RegistryEntry<GameEvent>>: CODEC, field_51910, CODEC
Constructors
(int)
Methods
RegistryEntry<GameEvent> (Registry<GameEvent>): bootstrap, method_55782, registerAndGetDefault
int (): notificationRadius, comp_2193, notificationRadius
RegistryEntry$Reference<GameEvent> (String): register, method_32939, register
RegistryEntry$Reference<GameEvent> (String, int): register, method_32940, register