History - com.mojang.blaze3d.vertex.VertexFormatElement

26.4-snapshot-7

Names

Fields

Constructors

Methods

26.4-snapshot-6

Names

Fields

Constructors

Methods

26.4-snapshot-5

Names

Fields

Constructors

Methods

26.4-snapshot-4

Names

Fields

Constructors

Methods

26.4-snapshot-3

Names

Fields

Constructors

Methods

26.4-snapshot-2

Names

Fields

Constructors

Methods

26.4-snapshot-1

Names

com.mojang.blaze3d.vertex.VertexFormatElement

net.minecraft.class_1_1271

Fields

String: name

String: name, comp_1_1308, name

int: offset

int: offset, comp_1_1309, offset

TexelFormat: format

TexelFormat: format, comp_1_1307, format

Constructors

Methods

String (): name

String (): name, comp_1_1308, name

int (): offset

int (): offset, comp_1_1309, offset

TexelFormat (): format

TexelFormat (): format, comp_1_1307, format

26.2

Names

Fields

int: id

int: index

VertexFormatElement$Type: type

int: count

int: MAX_COUNT

VertexFormatElement[]: BY_ID

List<VertexFormatElement>: ELEMENTS

VertexFormatElement: POSITION

VertexFormatElement: COLOR

VertexFormatElement: UV0

VertexFormatElement: UV

VertexFormatElement: UV1

VertexFormatElement: UV2

VertexFormatElement: NORMAL

VertexFormatElement: LINE_WIDTH

boolean: normalized

String: name

int: offset

TexelFormat: format

Constructors

(int, int, VertexFormatElement$Type, boolean, int)

(String, int, TexelFormat)

Methods

int (): mask

int (): byteSize

VertexFormatElement (int): byId

Stream<VertexFormatElement> (int): elementsFromMask

int (): id

int (): index

VertexFormatElement$Type (): type

int (): count

boolean (int, VertexFormatElement): lambda$elementsFromMask$0

VertexFormatElement (int, int, VertexFormatElement$Type, boolean, int): register

boolean (): normalized

String (): name

int (): offset

TexelFormat (): format

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

VertexFormatElement$Usage: usage

boolean: normalized

Constructors

(int, int, VertexFormatElement$Type, VertexFormatElement$Usage, int)

(int, int, VertexFormatElement$Type, boolean, int)

Methods

VertexFormatElement (int, int, VertexFormatElement$Type, VertexFormatElement$Usage, int): register, register, register

boolean (int, VertexFormatElement$Usage): supportsUsage, supportsUsage, supportsUsage

VertexFormatElement (int): byId, byId, byId

VertexFormatElement (int): byId

Stream<VertexFormatElement> (int): elementsFromMask, elementsFromMask, elementsFromMask

Stream<VertexFormatElement> (int): elementsFromMask

VertexFormatElement$Usage (): usage

boolean (int, VertexFormatElement): lambda$elementsFromMask$0, lambda$elementsFromMask$0, lambda$elementsFromMask$0

boolean (int, VertexFormatElement): lambda$elementsFromMask$0

VertexFormatElement (int, int, VertexFormatElement$Type, boolean, int): register

boolean (): normalized

1.21.11_unobfuscated

Names

com.mojang.blaze3d.vertex.VertexFormatElement

com.mojang.blaze3d.vertex.VertexFormatElement

com.mojang.blaze3d.vertex.VertexFormatElement

Fields

int: id

int: index

VertexFormatElement$Type: type

VertexFormatElement$Usage: usage

int: count

int: MAX_COUNT

VertexFormatElement[]: BY_ID

List<VertexFormatElement>: ELEMENTS

VertexFormatElement: POSITION

VertexFormatElement: COLOR

VertexFormatElement: UV0

VertexFormatElement: UV

VertexFormatElement: UV1

VertexFormatElement: UV2

VertexFormatElement: NORMAL

VertexFormatElement: LINE_WIDTH

Constructors

(int, int, VertexFormatElement$Type, VertexFormatElement$Usage, int)

Methods

VertexFormatElement (int, int, VertexFormatElement$Type, VertexFormatElement$Usage, int): register, register, register

boolean (int, VertexFormatElement$Usage): supportsUsage, supportsUsage, supportsUsage

int (): mask

int (): byteSize

VertexFormatElement (int): byId, byId, byId

Stream<VertexFormatElement> (int): elementsFromMask, elementsFromMask, elementsFromMask

int (): id

int (): index

VertexFormatElement$Type (): type

VertexFormatElement$Usage (): usage

int (): count

boolean (int, VertexFormatElement): lambda$elementsFromMask$0, lambda$elementsFromMask$0, lambda$elementsFromMask$0