History - com.mojang.blaze3d.vertex.VertexFormatElement
26.4-snapshot-7
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26.4-snapshot-6
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26.4-snapshot-5
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26.4-snapshot-4
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26.4-snapshot-3
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26.4-snapshot-2
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26.4-snapshot-1
Names
com.mojang.blaze3d.vertex.VertexFormatElement
net.minecraft.class_1_1271
Fields
String: name
String: name, comp_1_1308, name
int: offset
int: offset, comp_1_1309, offset
TexelFormat: format
TexelFormat: format, comp_1_1307, format
Constructors
Methods
String (): name
String (): name, comp_1_1308, name
int (): offset
int (): offset, comp_1_1309, offset
TexelFormat (): format
TexelFormat (): format, comp_1_1307, format
26.2
Names
Fields
int: id
int: index
VertexFormatElement$Type: type
int: count
int: MAX_COUNT
VertexFormatElement[]: BY_ID
List<VertexFormatElement>: ELEMENTS
VertexFormatElement: POSITION
VertexFormatElement: COLOR
VertexFormatElement: UV0
VertexFormatElement: UV1
VertexFormatElement: UV2
VertexFormatElement: NORMAL
VertexFormatElement: LINE_WIDTH
boolean: normalized
String: name
int: offset
TexelFormat: format
Constructors
(int, int, VertexFormatElement$Type, boolean, int)
(String, int, TexelFormat)
Methods
int (): mask
int (): byteSize
VertexFormatElement (int): byId
Stream<VertexFormatElement> (int): elementsFromMask
int (): id
int (): index
VertexFormatElement$Type (): type
int (): count
boolean (int, VertexFormatElement): lambda$elementsFromMask$0
VertexFormatElement (int, int, VertexFormatElement$Type, boolean, int): register
boolean (): normalized
String (): name
int (): offset
TexelFormat (): format
26.1.2
Names
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26.1.1
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26.1
Names
Fields
VertexFormatElement$Usage: usage
boolean: normalized
Constructors
(int, int, VertexFormatElement$Type, VertexFormatElement$Usage, int)
(int, int, VertexFormatElement$Type, boolean, int)
Methods
VertexFormatElement (int, int, VertexFormatElement$Type, VertexFormatElement$Usage, int): register, register, register
boolean (int, VertexFormatElement$Usage): supportsUsage, supportsUsage, supportsUsage
VertexFormatElement (int): byId, byId, byId
VertexFormatElement (int): byId
Stream<VertexFormatElement> (int): elementsFromMask, elementsFromMask, elementsFromMask
Stream<VertexFormatElement> (int): elementsFromMask
VertexFormatElement$Usage (): usage
boolean (int, VertexFormatElement): lambda$elementsFromMask$0, lambda$elementsFromMask$0, lambda$elementsFromMask$0
boolean (int, VertexFormatElement): lambda$elementsFromMask$0
VertexFormatElement (int, int, VertexFormatElement$Type, boolean, int): register
boolean (): normalized
1.21.11_unobfuscated
Names
com.mojang.blaze3d.vertex.VertexFormatElement
com.mojang.blaze3d.vertex.VertexFormatElement
com.mojang.blaze3d.vertex.VertexFormatElement
Fields
int: id
int: index
VertexFormatElement$Type: type
VertexFormatElement$Usage: usage
int: count
int: MAX_COUNT
VertexFormatElement[]: BY_ID
List<VertexFormatElement>: ELEMENTS
VertexFormatElement: POSITION
VertexFormatElement: COLOR
VertexFormatElement: UV0
VertexFormatElement: UV1
VertexFormatElement: UV2
VertexFormatElement: NORMAL
VertexFormatElement: LINE_WIDTH
Constructors
(int, int, VertexFormatElement$Type, VertexFormatElement$Usage, int)
Methods
VertexFormatElement (int, int, VertexFormatElement$Type, VertexFormatElement$Usage, int): register, register, register
boolean (int, VertexFormatElement$Usage): supportsUsage, supportsUsage, supportsUsage
int (): mask
int (): byteSize
VertexFormatElement (int): byId, byId, byId
Stream<VertexFormatElement> (int): elementsFromMask, elementsFromMask, elementsFromMask
int (): id
int (): index
VertexFormatElement$Type (): type
VertexFormatElement$Usage (): usage
int (): count
boolean (int, VertexFormatElement): lambda$elementsFromMask$0, lambda$elementsFromMask$0, lambda$elementsFromMask$0