History - net.minecraft.client.gl.GlShaderProgram

26.4-snapshot-7

Names

Fields

Constructors

Methods

26.4-snapshot-6

Names

Fields

int: MAX_LOG_LENGTH, field_1_10613, field_1_10613

int: MAX_LOG_LENGTH, field_1_10613, MAX_PROGRAM_INFO_LOG_BYTES

int: maxUniformBinding, field_1_10614, field_1_10614

int: maxUniformBinding, field_1_10614, numUniformBindings

Constructors

Methods

26.4-snapshot-5

Names

Fields

Constructors

Methods

26.4-snapshot-4

Names

Fields

Constructors

Methods

26.4-snapshot-3

Names

Fields

Constructors

Methods

26.4-snapshot-2

Names

Fields

Constructors

Methods

26.4-snapshot-1

Names

Fields

List<GlUniform>: uniforms, field_1_9417, uniformBindings

int: MAX_LOG_LENGTH, field_1_10613, field_1_10613

it.unimi.dsi.fastutil.ints.Int2ReferenceMap<GlUniform>: uniforms, field_1_9417, uniformBindings

int: maxUniformBinding, field_1_10614, field_1_10614

Constructors

Methods

void (List<BindGroupLayout$BufferBinding>): setupBindGroupLayouts, method_1_4748, resolveResources

int (): uniformCount, method_1_9085, getNumUniformBindings

int (): maxUniformBinding, method_1_9085, getNumUniformBindings

void (GlStateManager, List<CompiledRenderPipeline$Layout$Shader>): setupBindGroupLayouts, method_1_4748, resolveResources

26.3

Names

com.mojang.blaze3d.opengl.GlProgram

com.mojang.renderpearl.backend.opengl.GlProgram

Fields

Set<String>: BUILT_IN_UNIFORMS, field_57863, predefinedUniforms

GlShaderProgram: INVALID_PROGRAM, field_57864, INVALID

Map<String, GlUniform>: uniformsByName, field_53841, uniformsByName

List<GlUniform>: uniforms, field_1_9417, uniformBindings

GlUniform$UniformBuffer: pushConstant, field_1_9562, pushConstantsBuffer

Constructors

Methods

GlUniform (String): getUniform, method_34582, getUniform

Map<String, GlUniform> (): getUniforms, method_68406, getUniforms

GlShaderProgram (GlCompiledShader, GlCompiledShader, VertexFormat[], String): link, method_62896, create

GlShaderProgram (List<GlCompiledShader>, String): link, method_62896, create

String (List<GlCompiledShader>): shaderList, method_1_9084, describeConstituents

GlUniform (int): getUniform, method_1_9082, getUniformBinding

int (): uniformCount, method_1_9085, getNumUniformBindings

GlUniform$UniformBuffer (): pushConstant, method_1_9204, getPushConstantsBuffer

String (GlCompiledShader): lambda$shaderList$0, method_1_9083, method_1_9083

26.2

Names

net.minecraft.client.gl.ShaderProgram

net.minecraft.client.gl.GlShaderProgram

Fields

Constructors

Methods

ShaderProgram (CompiledShader, CompiledShader, VertexFormat, String): link, method_62896, create

void (List<RenderPipeline$UniformDescription>, List<String>): setupUniforms, method_62900, set

GlShaderProgram (GlCompiledShader, GlCompiledShader, VertexFormat[], String): link, method_62896, create

void (List<BindGroupLayout>): setupBindGroupLayouts, method_1_4748, resolveResources

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

1.21.11_unobfuscated

Names

com.mojang.blaze3d.opengl.GlProgram

net.minecraft.class_5944

net.minecraft.client.gl.ShaderProgram

Fields

org.slf4j.Logger: LOGGER, field_58041, LOGGER

Set<String>: BUILT_IN_UNIFORMS, field_57863, predefinedUniforms

ShaderProgram: INVALID_PROGRAM, field_57864, INVALID

Map<String, GlUniform>: uniformsByName, field_53841, uniformsByName

int: programId, field_29493, glRef

String: debugLabel, field_57865, debugLabel

Constructors

(int, String)

Methods

ShaderProgram (CompiledShader, CompiledShader, VertexFormat, String): link, method_62896, create

void (List<RenderPipeline$UniformDescription>, List<String>): setupUniforms, method_62900, set

void (): close

GlUniform (String): getUniform, method_34582, getUniform

int (): getProgramId, method_1270, getGlRef

String (): getDebugLabel, method_68404, getDebugLabel

Map<String, GlUniform> (): getUniforms, method_68406, getUniforms