History - net.minecraft.entity.movement.PathingPositionInterpolator$Destination
26.3-pre-2
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26.3-pre-1
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26.3-snapshot-10
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26.3-snapshot-9
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26.3-snapshot-8
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26.3-snapshot-7
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26.3-snapshot-6
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26.3-snapshot-5
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26.3-snapshot-4
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Fields
Vec3d: lastStepPosition, field_1_8708, cumulativeOffset
float: remainingRotationSteps, field_1_8709, duration
EntityStance$Mutable: lastStepPosRot, field_1_9193, lastStance
float: remainingTicks, field_1_9194, totalDuration
float: interpolationSpeed, field_1_9192, ticksLeft
Constructors
Methods
void (MotionPath, Vec3d, int): addSteps, method_1_8149, setMotionPath
Vec3d (): getNewPosition, method_1_8150, tickPos
MotionStep (Vec3d, MotionStep): lambda$addDelta$0, method_1_8151, method_1_8151
void (float, int): advance, method_1_8854, updateTimes
void (): reset, method_1_8857, clear
void (float, float): addRotation, method_1_7636, turn
void (Vec3d, float, float): setStartingPoint, method_1_8858, teleport
void (Vec3d, float, float, int): addStep, method_1_8853, addMotionStep
void (MotionPath, float, float, int): addSteps, method_1_8149, setMotionPath
int (List<MotionStep>): getInterpolationTicks, method_1_8855, getTotalTickOffset
EntityStance (): getNewPositionAndRotation, method_1_8856, getInterpolatedStance
26.3-snapshot-3
Names
net.minecraft.world.entity.SteppedInterpolationHandler$InterpolationData
net.minecraft.class_1_1279$class_1_1280
net.minecraft.entity.movement.PathingPositionInterpolator$Destination
Fields
LinkedList<MotionStep>: remainingSteps, field_1_8710, steps
Vec3d: lastStepPosition, field_1_8708, cumulativeOffset
float: currentStepTicks, field_1_8707, progress
float: remainingRotationSteps, field_1_8709, duration
Constructors
()
Methods
void (Vec3d): addDelta, method_1_7635, move
void (MotionPath, Vec3d, int): addSteps, method_1_8149, setMotionPath
Vec3d (): getNewPosition, method_1_8150, tickPos
MotionStep (Vec3d, MotionStep): lambda$addDelta$0, method_1_8151, method_1_8151