History - net.minecraft.entity.movement.PathingPositionInterpolator$Destination

26.3-pre-2

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26.3-pre-1

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26.3-snapshot-10

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26.3-snapshot-9

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26.3-snapshot-8

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26.3-snapshot-7

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26.3-snapshot-6

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26.3-snapshot-5

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26.3-snapshot-4

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Vec3d: lastStepPosition, field_1_8708, cumulativeOffset

float: remainingRotationSteps, field_1_8709, duration

EntityStance$Mutable: lastStepPosRot, field_1_9193, lastStance

float: remainingTicks, field_1_9194, totalDuration

float: interpolationSpeed, field_1_9192, ticksLeft

Constructors

Methods

void (MotionPath, Vec3d, int): addSteps, method_1_8149, setMotionPath

Vec3d (): getNewPosition, method_1_8150, tickPos

MotionStep (Vec3d, MotionStep): lambda$addDelta$0, method_1_8151, method_1_8151

void (float, int): advance, method_1_8854, updateTimes

void (): reset, method_1_8857, clear

void (float, float): addRotation, method_1_7636, turn

void (Vec3d, float, float): setStartingPoint, method_1_8858, teleport

void (Vec3d, float, float, int): addStep, method_1_8853, addMotionStep

void (MotionPath, float, float, int): addSteps, method_1_8149, setMotionPath

int (List<MotionStep>): getInterpolationTicks, method_1_8855, getTotalTickOffset

EntityStance (): getNewPositionAndRotation, method_1_8856, getInterpolatedStance

26.3-snapshot-3

Names

net.minecraft.world.entity.SteppedInterpolationHandler$InterpolationData

net.minecraft.class_1_1279$class_1_1280

net.minecraft.entity.movement.PathingPositionInterpolator$Destination

Fields

LinkedList<MotionStep>: remainingSteps, field_1_8710, steps

Vec3d: lastStepPosition, field_1_8708, cumulativeOffset

float: currentStepTicks, field_1_8707, progress

float: remainingRotationSteps, field_1_8709, duration

Constructors

()

Methods

void (Vec3d): addDelta, method_1_7635, move

void (MotionPath, Vec3d, int): addSteps, method_1_8149, setMotionPath

Vec3d (): getNewPosition, method_1_8150, tickPos

MotionStep (Vec3d, MotionStep): lambda$addDelta$0, method_1_8151, method_1_8151