History - net.minecraft.block.RedstoneWireBlock
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
com.mojang.serialization.MapCodec<RedstoneWireBlock>: CODEC, field_46422, CODEC
Constructors
Methods
com.mojang.serialization.MapCodec<RedstoneWireBlock> (): codec, method_53969, getCodec
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
int (BlockState, BlockView, BlockPos): ownSignal, method_1_5240, getWeakRedstonePower
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
VoxelShape (VoxelShape, Map, Map, BlockState): lambda$makeShapes$1, method_66461, method_66461
VoxelShape (VoxelShape, Map, Map, BlockState): lambda$makeShapes$0, method_66461, method_66461
1.21.11_unobfuscated
Names
net.minecraft.world.level.block.RedStoneWireBlock
net.minecraft.class_2457
net.minecraft.block.RedstoneWireBlock
Fields
com.mojang.serialization.MapCodec<RedstoneWireBlock>: CODEC, field_46422, CODEC
EnumProperty<WireConnection>: NORTH, field_11440, WIRE_CONNECTION_NORTH
EnumProperty<WireConnection>: EAST, field_11436, WIRE_CONNECTION_EAST
EnumProperty<WireConnection>: SOUTH, field_11437, WIRE_CONNECTION_SOUTH
EnumProperty<WireConnection>: WEST, field_11439, WIRE_CONNECTION_WEST
IntProperty: POWER, field_11432, POWER
Map<Direction, EnumProperty<WireConnection>>: PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY
int[]: COLORS, field_24466, COLORS
float: PARTICLE_DENSITY, field_31221, field_31221
Function<BlockState, VoxelShape>: shapes, field_55787, shapeFunction
BlockState: crossState, field_24733, dotState
RedstoneController: evaluator, field_52632, redstoneController
boolean: shouldSignal, field_11438, wiresGivePower
Constructors
Methods
com.mojang.serialization.MapCodec<RedstoneWireBlock> (): codec, method_53969, getCodec
Function<BlockState, VoxelShape> (): makeShapes, method_66462, createShapeFunction
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, method_9530, getOutlineShape
BlockState (ItemPlacementContext): getStateForPlacement, method_9605, getPlacementState
BlockState (BlockView, BlockState, BlockPos): getConnectionState, method_27840, getPlacementState
BlockState (BlockView, BlockState, BlockPos): getMissingConnections, method_27843, getDefaultWireState
BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, method_9559, getStateForNeighborUpdate
boolean (BlockState): isCross, method_27846, isFullyConnected
boolean (BlockState): isDot, method_28483, isNotConnected
void (BlockState, WorldAccess, BlockPos, int, int): updateIndirectNeighbourShapes, method_9517, prepare
WireConnection (BlockView, BlockPos, Direction): getConnectingSide, method_10477, getRenderConnectionType
WireConnection (BlockView, BlockPos, Direction, boolean): getConnectingSide, method_27841, getRenderConnectionType
boolean (BlockState, WorldView, BlockPos): canSurvive, method_9558, canPlaceAt
boolean (BlockView, BlockPos, BlockState): canSurviveOn, method_27937, canRunOnTop
void (World, BlockPos, BlockState, WireOrientation, boolean): updatePowerStrength, method_10485, update
int (World, BlockPos): getBlockSignal, method_61746, getStrongPower
void (World, BlockPos): checkCornerChangeAt, method_10479, updateNeighbors
void (BlockState, World, BlockPos, BlockState, boolean): onPlace, method_9615, onBlockAdded
void (BlockState, ServerWorld, BlockPos, boolean): affectNeighborsAfterRemoval, method_66388, onStateReplaced
void (World, BlockPos): updateNeighborsOfNeighboringWires, method_27844, updateOffsetNeighbors
void (BlockState, World, BlockPos, Block, WireOrientation, boolean): neighborChanged, method_9612, neighborUpdate
boolean (World): useExperimentalEvaluator, method_61745, areRedstoneExperimentsEnabled
int (BlockState, BlockView, BlockPos, Direction): getDirectSignal, method_9603, getStrongRedstonePower
int (BlockState, BlockView, BlockPos, Direction): getSignal, method_9524, getWeakRedstonePower
boolean (BlockState): shouldConnectTo, method_10484, connectsTo
boolean (BlockState, Direction): shouldConnectTo, method_10482, connectsTo
boolean (BlockState): isSignalSource, method_9506, emitsRedstonePower
int (int): getColorForPower, method_10487, getWireColor
void (World, Random, BlockPos, int, Direction, Direction, float, float): spawnParticlesAlongLine, method_27936, addPoweredParticles
void (BlockState, World, BlockPos, Random): animateTick, method_9496, randomDisplayTick
BlockState (BlockState, BlockRotation): rotate, method_9598, rotate
BlockState (BlockState, BlockMirror): mirror, method_9569, mirror
void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties
ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): useWithoutItem, method_55766, onUse
void (World, BlockPos, BlockState, BlockState): updatesOnShapeChange, method_28482, updateForNewState
VoxelShape (VoxelShape, Map, Map, BlockState): lambda$makeShapes$1, method_66461, method_66461
void (int[]): lambda$static$0, method_61747, method_61747