History - net.minecraft.block.RedstoneWireBlock

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

com.mojang.serialization.MapCodec<RedstoneWireBlock>: CODEC, field_46422, CODEC

Constructors

Methods

com.mojang.serialization.MapCodec<RedstoneWireBlock> (): codec, method_53969, getCodec

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

int (BlockState, BlockView, BlockPos): ownSignal, method_1_5240, getWeakRedstonePower

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

VoxelShape (VoxelShape, Map, Map, BlockState): lambda$makeShapes$1, method_66461, method_66461

VoxelShape (VoxelShape, Map, Map, BlockState): lambda$makeShapes$0, method_66461, method_66461

1.21.11_unobfuscated

Names

net.minecraft.world.level.block.RedStoneWireBlock

net.minecraft.class_2457

net.minecraft.block.RedstoneWireBlock

Fields

com.mojang.serialization.MapCodec<RedstoneWireBlock>: CODEC, field_46422, CODEC

EnumProperty<WireConnection>: NORTH, field_11440, WIRE_CONNECTION_NORTH

EnumProperty<WireConnection>: EAST, field_11436, WIRE_CONNECTION_EAST

EnumProperty<WireConnection>: SOUTH, field_11437, WIRE_CONNECTION_SOUTH

EnumProperty<WireConnection>: WEST, field_11439, WIRE_CONNECTION_WEST

IntProperty: POWER, field_11432, POWER

Map<Direction, EnumProperty<WireConnection>>: PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY

int[]: COLORS, field_24466, COLORS

float: PARTICLE_DENSITY, field_31221, field_31221

Function<BlockState, VoxelShape>: shapes, field_55787, shapeFunction

BlockState: crossState, field_24733, dotState

RedstoneController: evaluator, field_52632, redstoneController

boolean: shouldSignal, field_11438, wiresGivePower

Constructors

(AbstractBlock$Settings)

Methods

com.mojang.serialization.MapCodec<RedstoneWireBlock> (): codec, method_53969, getCodec

Function<BlockState, VoxelShape> (): makeShapes, method_66462, createShapeFunction

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, method_9530, getOutlineShape

BlockState (ItemPlacementContext): getStateForPlacement, method_9605, getPlacementState

BlockState (BlockView, BlockState, BlockPos): getConnectionState, method_27840, getPlacementState

BlockState (BlockView, BlockState, BlockPos): getMissingConnections, method_27843, getDefaultWireState

BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, method_9559, getStateForNeighborUpdate

boolean (BlockState): isCross, method_27846, isFullyConnected

boolean (BlockState): isDot, method_28483, isNotConnected

void (BlockState, WorldAccess, BlockPos, int, int): updateIndirectNeighbourShapes, method_9517, prepare

WireConnection (BlockView, BlockPos, Direction): getConnectingSide, method_10477, getRenderConnectionType

WireConnection (BlockView, BlockPos, Direction, boolean): getConnectingSide, method_27841, getRenderConnectionType

boolean (BlockState, WorldView, BlockPos): canSurvive, method_9558, canPlaceAt

boolean (BlockView, BlockPos, BlockState): canSurviveOn, method_27937, canRunOnTop

void (World, BlockPos, BlockState, WireOrientation, boolean): updatePowerStrength, method_10485, update

int (World, BlockPos): getBlockSignal, method_61746, getStrongPower

void (World, BlockPos): checkCornerChangeAt, method_10479, updateNeighbors

void (BlockState, World, BlockPos, BlockState, boolean): onPlace, method_9615, onBlockAdded

void (BlockState, ServerWorld, BlockPos, boolean): affectNeighborsAfterRemoval, method_66388, onStateReplaced

void (World, BlockPos): updateNeighborsOfNeighboringWires, method_27844, updateOffsetNeighbors

void (BlockState, World, BlockPos, Block, WireOrientation, boolean): neighborChanged, method_9612, neighborUpdate

boolean (World): useExperimentalEvaluator, method_61745, areRedstoneExperimentsEnabled

int (BlockState, BlockView, BlockPos, Direction): getDirectSignal, method_9603, getStrongRedstonePower

int (BlockState, BlockView, BlockPos, Direction): getSignal, method_9524, getWeakRedstonePower

boolean (BlockState): shouldConnectTo, method_10484, connectsTo

boolean (BlockState, Direction): shouldConnectTo, method_10482, connectsTo

boolean (BlockState): isSignalSource, method_9506, emitsRedstonePower

int (int): getColorForPower, method_10487, getWireColor

void (World, Random, BlockPos, int, Direction, Direction, float, float): spawnParticlesAlongLine, method_27936, addPoweredParticles

void (BlockState, World, BlockPos, Random): animateTick, method_9496, randomDisplayTick

BlockState (BlockState, BlockRotation): rotate, method_9598, rotate

BlockState (BlockState, BlockMirror): mirror, method_9569, mirror

void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties

ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): useWithoutItem, method_55766, onUse

void (World, BlockPos, BlockState, BlockState): updatesOnShapeChange, method_28482, updateForNewState

VoxelShape (VoxelShape, Map, Map, BlockState): lambda$makeShapes$1, method_66461, method_66461

void (int[]): lambda$static$0, method_61747, method_61747