History - net.minecraft.client.render.entity.model.BabyDonkeyEntityModel
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
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Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
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26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
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26.1.1
Names
Fields
Constructors
Methods
26.1
Names
net.minecraft.client.model.animal.equine.BabyDonkeyModel
net.minecraft.class_1_139
net.minecraft.client.render.entity.model.BabyDonkeyEntityModel
Fields
Constructors
Methods
TexturedModelData (): createBabyLayer, method_1_1203, getTexturedModelData
void (DonkeyEntityRenderState): setupAnim, method_62078, setAngles
void (float): offsetLegPositionWhenStanding, method_1_2841, setHindLegPositions
float (): getLegStandAngle, method_1_2836, getAngerHindLegPitch
float (): getLegStandingYOffset, method_1_2838, getAngerFrontLegYOffset
float (): getLegStandingZOffset, method_1_2839, getAngerFrontLegZOffset
float (): getLegStandingXRotOffset, method_1_2837, getAngerFrontLegPitch
float (): getTailXRotOffset, method_1_2840, getBaseTailPitch
void (float, float): animateHeadPartsPlacement, method_1_2835, setHeadAngles
void (LivingHorseEntityRenderState): setupAnim, method_17085, setAngles
void (Object): setupAnim, method_2819, setAngles