History - net.minecraft.client.gl.VertexArray
26.3-pre-2
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Methods
26.3-pre-1
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26.3-snapshot-10
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26.3-snapshot-9
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26.3-snapshot-8
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26.3-snapshot-7
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26.3-snapshot-6
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26.3-snapshot-5
Names
com.mojang.renderpearl.backend.opengl.VertexArrayCache
com.mojang.renderpearl.backend.opengl.VertexArray
net.minecraft.client.gl.VertexBufferManager
net.minecraft.client.gl.VertexArray
Fields
int: vertexArrayId, field_1_9420, vertexArray
Constructors
Methods
VertexBufferManager (org.lwjgl.opengl.GLCapabilities, DebugLabelManager, Set<String>): create, method_68429, create
VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer
BiFunction<GlShaderProgram, BackendRenderPipeline$Layout, VertexArray> (org.lwjgl.opengl.GLCapabilities, Set<String>): createSource, method_68429, createFactory
void (): close
void (GpuBufferSlice[]): bind, method_68428, setupBuffer
26.3-snapshot-4
Names
Fields
Constructors
Methods
26.3-snapshot-3
Names
com.mojang.blaze3d.opengl.VertexArrayCache
com.mojang.renderpearl.backend.opengl.VertexArrayCache
Fields
Constructors
Methods
VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer
VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer
26.3-snapshot-2
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26.3-snapshot-1
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26.2
Names
Fields
Constructors
Methods
void (VertexFormat, GlGpuBuffer): bindVertexArray, method_68428, setupBuffer
VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, method_68428, setupBuffer
26.1.2
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26.1.1
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26.1
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Methods
1.21.11_unobfuscated
Names
com.mojang.blaze3d.opengl.VertexArrayCache
net.minecraft.class_10869
net.minecraft.client.gl.VertexBufferManager
Fields
Constructors
()
Methods
VertexBufferManager (org.lwjgl.opengl.GLCapabilities, DebugLabelManager, Set<String>): create, method_68429, create
void (VertexFormat, GlGpuBuffer): bindVertexArray, method_68428, setupBuffer