History - net.minecraft.client.render.entity.ArmsAnimationManager
26.3-pre-2
Names
Fields
Constructors
Methods
26.3-pre-1
Names
Fields
Constructors
Methods
26.3-snapshot-10
Names
Fields
Constructors
Methods
26.3-snapshot-9
Names
Fields
Constructors
Methods
26.3-snapshot-8
Names
net.minecraft.client.player.FirstPersonHandsAndItems
net.minecraft.class_1_1455
net.minecraft.client.render.entity.ArmsAnimationManager
Fields
ItemStack: mainHandItem, field_1_9904, mainHandStack
ItemStack: offHandItem, field_1_9908, offHandStack
float: mainHandHeight, field_1_9903, mainHandReadyProgress
float: oMainHandHeight, field_1_9905, lastMainHandReadyProgress
float: offHandHeight, field_1_9907, offHandReadyProgress
float: oOffHandHeight, field_1_9906, lastOffHandReadyProgress
Constructors
()
Methods
void (ClientPlayerEntity): tick, method_1_9644, tick
void (Hand): itemUsed, method_1_9642, resetHandReadyProgress
void (ClientPlayerEntity, float, ArmsRenderState): extractRenderState, method_1_9640, extract
boolean (ItemStack, ItemStack, ClientPlayerEntity): shouldInstantlyReplaceVisibleItem, method_1_9643, shouldSkipHandAnimationOnSwap
boolean (ClientPlayerEntity, ItemStack, MapRenderState): extractMapRenderState, method_1_9639, extractMapState
ArmsRenderState$HandRenderType (ClientPlayerEntity): evaluateWhichHandsToRender, method_1_9638, getHandRenderType
boolean (ItemStack): isChargedCrossbow, method_1_9641, isChargedCrossbow