History - net.minecraft.client.render.entity.ArmsAnimationManager

26.3-pre-2

Names

Fields

Constructors

Methods

26.3-pre-1

Names

Fields

Constructors

Methods

26.3-snapshot-10

Names

Fields

Constructors

Methods

26.3-snapshot-9

Names

Fields

Constructors

Methods

26.3-snapshot-8

Names

net.minecraft.client.player.FirstPersonHandsAndItems

net.minecraft.class_1_1455

net.minecraft.client.render.entity.ArmsAnimationManager

Fields

ItemStack: mainHandItem, field_1_9904, mainHandStack

ItemStack: offHandItem, field_1_9908, offHandStack

float: mainHandHeight, field_1_9903, mainHandReadyProgress

float: oMainHandHeight, field_1_9905, lastMainHandReadyProgress

float: offHandHeight, field_1_9907, offHandReadyProgress

float: oOffHandHeight, field_1_9906, lastOffHandReadyProgress

Constructors

()

Methods

void (ClientPlayerEntity): tick, method_1_9644, tick

void (Hand): itemUsed, method_1_9642, resetHandReadyProgress

void (ClientPlayerEntity, float, ArmsRenderState): extractRenderState, method_1_9640, extract

boolean (ItemStack, ItemStack, ClientPlayerEntity): shouldInstantlyReplaceVisibleItem, method_1_9643, shouldSkipHandAnimationOnSwap

boolean (ClientPlayerEntity, ItemStack, MapRenderState): extractMapRenderState, method_1_9639, extractMapState

ArmsRenderState$HandRenderType (ClientPlayerEntity): evaluateWhichHandsToRender, method_1_9638, getHandRenderType

boolean (ItemStack): isChargedCrossbow, method_1_9641, isChargedCrossbow