History - net.minecraft.structure.StrongholdGenerator

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

Constructors

Methods

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces

net.minecraft.class_3421

net.minecraft.structure.StrongholdGenerator

Fields

int: SMALL_DOOR_WIDTH, field_31624, field_31624

int: SMALL_DOOR_HEIGHT, field_31625, field_31625

int: MAX_DEPTH, field_31626, field_31626

int: LOWEST_Y_POSITION, field_31627, field_31627

boolean: CHECK_AIR, field_31628, field_31628

int: MAGIC_START_Y, field_36417, field_36417

StrongholdGenerator$PieceData[]: STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES

List<StrongholdGenerator$PieceData>: currentPieces, field_15267, possiblePieces

Class<? extends StrongholdGenerator$Piece>: imposedPiece, field_15266, activePieceType

int: totalWeight, field_15264, totalWeight

StrongholdGenerator$StoneBrickRandomizer: SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER

Constructors

()

Methods

void (): resetPieces, method_14855, init

boolean (): updatePieceWeight, method_14852, checkRemainingPieces

StrongholdGenerator$Piece (Class<? extends StrongholdGenerator$Piece>, StructurePiecesHolder, Random, int, int, int, Direction, int): findAndCreatePieceFactory, method_14847, createPiece

StrongholdGenerator$Piece (StrongholdGenerator$Start, StructurePiecesHolder, Random, int, int, int, Direction, int): generatePieceFromSmallDoor, method_14851, pickPiece

StructurePiece (StrongholdGenerator$Start, StructurePiecesHolder, Random, int, int, int, Direction, int): generateAndAddPiece, method_14854, pieceGenerator