History - net.minecraft.structure.StrongholdGenerator
26.3-snapshot-3
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Constructors
Methods
26.3-snapshot-2
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26.3-snapshot-1
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26.2
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26.1.2
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26.1.1
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26.1
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1.21.11_unobfuscated
Names
net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces
net.minecraft.class_3421
net.minecraft.structure.StrongholdGenerator
Fields
int: SMALL_DOOR_WIDTH, field_31624, field_31624
int: SMALL_DOOR_HEIGHT, field_31625, field_31625
int: MAX_DEPTH, field_31626, field_31626
int: LOWEST_Y_POSITION, field_31627, field_31627
boolean: CHECK_AIR, field_31628, field_31628
int: MAGIC_START_Y, field_36417, field_36417
StrongholdGenerator$PieceData[]: STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES
List<StrongholdGenerator$PieceData>: currentPieces, field_15267, possiblePieces
Class<? extends StrongholdGenerator$Piece>: imposedPiece, field_15266, activePieceType
int: totalWeight, field_15264, totalWeight
StrongholdGenerator$StoneBrickRandomizer: SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER
Constructors
()
Methods
void (): resetPieces, method_14855, init
boolean (): updatePieceWeight, method_14852, checkRemainingPieces
StrongholdGenerator$Piece (Class<? extends StrongholdGenerator$Piece>, StructurePiecesHolder, Random, int, int, int, Direction, int): findAndCreatePieceFactory, method_14847, createPiece
StrongholdGenerator$Piece (StrongholdGenerator$Start, StructurePiecesHolder, Random, int, int, int, Direction, int): generatePieceFromSmallDoor, method_14851, pickPiece
StructurePiece (StrongholdGenerator$Start, StructurePiecesHolder, Random, int, int, int, Direction, int): generateAndAddPiece, method_14854, pieceGenerator