History - net.minecraft.client.vulkan.VulkanCommandEncoderBackend
26.3-snapshot-3
Names
com.mojang.blaze3d.vulkan.VulkanCommandEncoder
com.mojang.renderpearl.backend.vulkan.VulkanCommandEncoder
Fields
Constructors
Methods
void (org.lwjgl.system.MemoryStack, GpuTexture, org.joml.Vector4fc): clearColorTextureUnsynced, method_1_4259, clearTextureColor
void (org.lwjgl.system.MemoryStack, GpuTexture, double): clearDepthTextureUnsynced, method_1_4260, clearTextureDepth
void (GpuTexture, org.joml.Vector4fc): clearColorTexture, method_1_1383, clearColorTexture
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double): clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures
void (GpuTexture, double): clearDepthTexture, method_1_1384, clearDepthTexture
void (GpuBufferSlice, ByteBuffer): writeToBuffer, method_1_1397, writeToBuffer
void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, method_1_1388, copyToBuffer
void (GpuTexture, ByteBuffer, int, int, int, int, int, int): writeToTexture, method_1_1399, writeToTexture
void (GpuBufferSlice, int, int, int, int, GpuTexture, int, int, int, int, int, int): copyBufferToTexture, method_1_1398, writeToTexture
void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, method_1_1385, copyTextureToBuffer
void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, method_1_1386, copyTextureToBuffer
void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, method_1_1387, copyTextureToTexture
GpuFence (): createFence, method_1_1389, createFence
void (org.lwjgl.system.MemoryStack, GpuTexture, org.joml.Vector4fc): clearColorTextureUnsynced, method_1_4259, clearTextureColor
void (org.lwjgl.system.MemoryStack, GpuTexture, double): clearDepthTextureUnsynced, method_1_4260, clearTextureDepth
void (GpuTexture, org.joml.Vector4fc): clearColorTexture, method_1_1383, clearColorTexture
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double): clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures
void (GpuTexture, double): clearDepthTexture, method_1_1384, clearDepthTexture
void (GpuBufferSlice, ByteBuffer): writeToBuffer, method_1_1397, writeToBuffer
void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, method_1_1388, copyToBuffer
void (GpuTexture, ByteBuffer, int, int, int, int, int, int): writeToTexture, method_1_1399, writeToTexture
void (GpuBufferSlice, int, int, int, int, GpuTexture, int, int, int, int, int, int): copyBufferToTexture, method_1_1398, writeToTexture
void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, method_1_1385, copyTextureToBuffer
void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, method_1_1386, copyTextureToBuffer
void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, method_1_1387, copyTextureToTexture
GpuFence (): createFence, method_1_1389, createFence
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
com.mojang.blaze3d.vulkan.VulkanCommandEncoder
net.minecraft.class_1_715
net.minecraft.client.vulkan.VulkanCommandEncoderBackend
Fields
int: MAX_SUBMITS_IN_FLIGHT, field_1_3657, field_1_3657
VulkanBackend: device, field_1_3665, device
VulkanGpuBufferAllocator: transientMemory, field_1_6961, gpuBufferAllocator
long: submitSemaphore, field_1_3667, submitSemaphore
long: currentSubmitIndex, field_1_3663, submitValue
long: completedSubmitIndex, field_1_3660, lastWaitValue
MarkerRecorder$Queue: checkpointStorage, field_1_6424, markerRecorderQueue
VulkanQueue$Submission: submissionBuilder, field_1_3666, submission
BatchObjectDisposer<DeferredDisposable>: destroyQueue, field_1_3664, objectDisposer
VulkanCommandPool[]: commandPools, field_1_6425, commandPools
org.lwjgl.vulkan.VkCommandBuffer: currentCommandBuffer, field_1_3661, commandBuffer
VulkanRenderPassBackend: currentRenderPass, field_1_3662, renderPass
boolean: $assertionsDisabled, field_1_3656, field_1_3656
Constructors
Methods
void (): destroy, method_1_4001, destroy
void (DeferredDisposable): queueForDestroy, method_1_4270, close
VulkanCommandPool (): currentCommandPool, method_1_5536, getCommandPool
org.lwjgl.vulkan.VkCommandBuffer (): allocateAndBeginTransientCommandBuffer, method_1_4261, beginCommandBuffer
org.lwjgl.vulkan.VkCommandBuffer (): commandBuffer, method_1_5535, getCommandBufferImpl
org.lwjgl.vulkan.VkCommandBuffer (): textureInitCommandBuffer, method_1_4274, getCommandBuffer
void (): endCommandBuffer, method_1_4263, endCommandBuffer
void (long, long, long): waitSemaphore, method_1_4275, addWait
void (org.lwjgl.vulkan.VkCommandBuffer): execute, method_1_4264, addCommandBuffer
void (long, long, long): signalSemaphore, method_1_4273, addSignal
void (org.lwjgl.system.MemoryStack): memoryBarrier, method_1_4269, issueMemoryBarrier
void (org.lwjgl.vulkan.VkCommandBuffer, org.lwjgl.system.MemoryStack): memoryBarrier, method_1_6194, issueMemoryBarrier
void (): submit, method_1_4410, submit
GpuBufferAllocator (): transientMemory, method_1_6231, getGpuBufferAllocator
RenderPassBackend (RenderPassDescription): createRenderPass, method_1_1391, createRenderPass
void (): submitRenderPass, method_68346, closePass
void (org.lwjgl.system.MemoryStack, GpuTexture, org.joml.Vector4fc): clearColorTextureUnsynced, method_1_4259, clearTextureColor
void (org.lwjgl.system.MemoryStack, GpuTexture, double): clearDepthTextureUnsynced, method_1_4260, clearTextureDepth
void (GpuTexture, org.joml.Vector4fc): clearColorTexture, method_1_1383, clearColorTexture
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double): clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures
void (GpuTexture, double): clearDepthTexture, method_1_1384, clearDepthTexture
void (GpuBufferSlice, ByteBuffer): writeToBuffer, method_1_1397, writeToBuffer
void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, method_1_1388, copyToBuffer
void (GpuTexture, ByteBuffer, int, int, int, int, int, int): writeToTexture, method_1_1399, writeToTexture
void (GpuBufferSlice, int, int, int, int, GpuTexture, int, int, int, int, int, int): copyBufferToTexture, method_1_1398, writeToTexture
void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, method_1_1385, copyTextureToBuffer
void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, method_1_1386, copyTextureToBuffer
void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, method_1_1387, copyTextureToTexture
boolean (long, long): awaitSubmitCompletion, method_1_4258, wait
GpuFence (): createFence, method_1_1389, createFence
void (TimestampQueryPool, int): writeTimestamp, method_1_4411, writeTimestamp
long (): getTimestampNow, method_1_4265, getTimestampNow
String (): lambda$clearColorAndDepthTextures$0, method_1_4266, method_1_4266